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Originally Posted by Wyborn --- Story-Specific Rules 1. Always respect the wishes of the topic-maker. Usually this will be the person who's in control of the story or inn or whatever. If they say don't do something then DO NOT DO IT, and don't actively go against whatever they're trying to do. Just go along with the story. 2. If it's a story topic that is not yours, don't try to tell a story. If it's an in or a lounge or something, fine, you can start your own subplot, but if someone is trying to lead everyone in a structured story then you shouldn't do something like bring in a militay insurrection from your own planet. 3. If a story topic has a villain and everyone gets in a fight with him, assume he can whoop your ass. This should go without saying, but you'd be surprised how often it's not the case - and I've been guilty of screwing this up once or twice myself, so I know what I'm talking about. If somebody builds a story and puts a particular character as the antagonist for fifteen people, that character can probably kick the asses of those fifteen people. Seriously. 4.Writing is more important in RP topics than in Battles. Since RP topics basically amount to stories, try to make your writing match it appropriately: you're helping to tell a story, here, not just beating up somebody else, and a different kind of touch is required. Not saying you have to write a book, but if you're going to interact with other people it really helps for you to be more detailed and provide more insight into your character's thoughts. |
I wish these rules were important enough to warrant a point-by-point dissection. But stories haven’t been a major component of the Gunjin for some time now, so I really don’t have the background to go into these worth the time of doing so.
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Originally Posted by Wyborn --- I think that roughly covers it. Other things, like healing and draining life, should be left to the discretion of the battlers. Ask your opponent about that kind of thing, or set it down in the rules. There - that's the ruleset. Not too restrictive, right? Soon as I get approval from Joker and a few more members I'll take down the old ruleset and put this one in its place - and this topic will never be locked, so people can keep posting in it if they want to, in case revisions need to be made according to the times. Comments wanted. [ June 04, 2005, 09:16 PM: Message edited by: Wyborn ] |
Well, there’s your comments, as part of a whole big other thing.
At any rate, in the end, I think that the biggest concentrated blame for the Gunjin’s troubles, both in the short and long term past, is rooted in that ‘all characters are equal’ rule and the consistent dependency on one-upmanship in both brutality and power that has become staple here. Because honestly- my score in that first round of the ninth ‘NLBFT’ was basically pure crap- it was predicated by the fact that I wrote my character not so aggressively or powerfully.
Well, guess what- she wasn’t intended to be aggressive OR powerful. Sarah Midori is a reclusive and occasionally sullen low-end psyker. That’s her nature. I wanted to write her fighting because I wanted to write *her* fighting, not some character who becomes, because of the insistence on equal power and one-upmanship, just the same as all my other characters- a short female powerhouse. Because that stuff is gods-damned boring, which is another contributing factor to the failure of things to ever get finished around here. Everyone’s all the same, and if people being the same was worth that much interest, we’d all be clones already.
As if the sameness wasn’t enough, there’s this tradition to write the effects of your attacks. While I can understand this for the standard punches and kicks of a battle- otherwise this stuff would take even longer to write and nobody would ever finish anything- I really, *really* think that any major attack’s effect should be left to the person it’s being used on. After all, only you really know your character’s strengths and weaknesses, and even a complete breakdown in the Book of Warriors won’t necessarily help, because, c’mon, who actually browses that massive lump of largely unused information? I know it’d be kind of naive to expect nearly so many attacks to connect under such circumstances, but one can always hope, and it will certainly tone down the sheer number of ‘but my character (would have dodged/is immune to that/ has no [insert body organ here]/would have been destroyed instead of bloodied/can’t do that)’ incidents, regardless of whether or not someone brings up the disjunct (I get the odd feeling that most people just suck it up, which is great for avoiding conflict, but ****ing awful for maintaining character integrity and writing integrity).
Please read the WHOLE GORRAM THING if you intend to respond. Intelligent responses and thoughts welcomed, public only. If I see a PM response to this, I’m going to delete it offhand. I want this to be discussed publically in the Gunjin because it affects (or at least is relevant to) the whole Gunjin and the way of doing things here. I’m sorry for the swearing and briefly vulgar candor, but I’m tired, and I’m not talking about having had a long day and being really ‘shagged out after a long squawk’, to borrow a Monty Pythonism.