| The other time I tried to reply to this the site bit it for an hour at least. Lets tempt fate and try again. In my brief stint as a judge, I realized just how incredibly boring overpowered matches are. Crack, Crush, Squishy Sounds and absolutely nothing is accomplished except a couple of floating masses of rotting organs trying to squish each other. Or one characters will go so far as to completely disable an opponent in the first post. I hope to continue trying to judge with more harsh penalties for this sort of action. Another way to solve problems is in the way you flesh out your characters. What do they desire, what angers them, how would they react to situation 'Z', are they willing to do anything to accomplish their goals, do they even have goals? Take one of mine for example. He wants Information, Allies, Items, Intelligence, Power and Pride. None of these need to be directly combat related, but each gives him a reason to fight (or not to fight) as I see fit. Every encounter now has a set up. I could add more, but I need the notes off of my dead computer. Until the next time. |