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Old 12-10-2007, 08:52 PM   #12
Lurch1982
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Quote:
Originally Posted by Demonicus Prime View Post
So does that mean that Dead Rising, and George A. Romero were taking the ideas of Zombies from Half Life? Just because it has zombies doesn't mean that it's a particular brand. Even if it is, Halo used the Flood and made it better than the HL version.
Actually, it means Dead Rising was a blatant ripoff of George A. Romero's 1977 classic Dawn of the Dead (hence the disclaimer on the box, and really I think the only reason Romero didn't go after them is because he doesn't give a damn). Bad example to even throw in there.

Better? Not in the least. The Flood stages in Halo, Halo 2, and Halo 3 were tedious and took away from what the game did well. The Flood in Halo 1 felt like a tack-on to the game and ruined the flow. Halo 2's best stages involved humans vs. the Covenant. The first assault in the city against the Covanent? Excellent. Getting warped across the universe and fighting shortbus zombies? Dumb. Halo 3 is worse. The Guerrilla campaign against the Covenant with the Elites helping is great. Any time the flood enters Halo, the game suffers and gets worse. Nobody wants to replay the Stupid Flood ship in Halo 3 to get that stupid ****ing skull in the rafters (oh wait, I did, and it was the last one I found). The flood disrupts everything that made the Halo games enjoyable.

Creature design in Halo 3 wasn't as close to HL as the designs in Halo 1 and 2. Halo 1 & 2 were almost identical. It really seemed like Bungie just played HL and said "Well, this kicks ass, we want Zombies" and ripped off every aspect of it. The carriers, the headcrabs, and the possessed zombies. All stolen directly, and it's really apparent in H1 and H2. It also doesn't help that Halo was never billed to include the Flood. Felt decieving and a cheap tactic. This isn't even getting into how stupid and ****ty the backstory is (Be it the Brainslug or whatever stupid name they gave it or the forerunners).

Half-Life, OTOH, expressly billed itself as a sci-fi shooter with horror elements akin to things like Alien, the Thing, and other sci-fi thrillers of that ilk. The game never really felt tedious (although the black-op ninjas in...well, I don't remember if its the original or Op Forces...were ****ty). It worked. It felt like it belonged. The Flood never felt like they belonged in that universe.

I think the problem you're dealing with is that HL and HL2 are two of the best games of all-time, let alone the genre. Halo 2 and 3 handle the multiplayer better than anything I've ever played (especially concerning matchmaking), but they're nowhere near the HL series (or at least 5 others I can think of) in terms of single player experience.

Quote:
Originally Posted by That Guy from Christmas Future View Post
Half-Life 2, tell me halo's single player is better and keep a straight face. impossible.

and telling me halos story isn't generic sci-fi stuff is just stupid. i mean they even ripped an alien race directly from half-life.

bioshock would be better if it wasn't just system shock 2 in disguise. i already played system shock 2 i;m not playing for it again.

what i played of gears of war was good but not half-life good.


Bioshock was Steampunk, System Shock was Cyberpunk, there's a difference. Not to mention the world is better off with more ____ Shock games.

Last edited by Lurch1982; 12-10-2007 at 08:52 PM. Reason: Automerged Doublepost
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