| Arthur: You got the Third Party Box! Knuckles (Earth) Race: Sega HP: 80 Ability: Vengence: if Knuckles is your last toy, he will do 30 additonal damage. Equipping him with a chip will negate this ability. Normal: Punch (60) Super: Giant...Rock!? (120): The next attack that hits Knuckles will reduce him to 1 HP. "Heyah!" Bass-Dark Capcom HP: 70 Ability: Weapon Get: Steals an opponent's super move after Bass K.Oes it. Normal: Rapid-Fire Blast(25x1-4) Super: Stolen Weapon(??): Extra-effect depends on move stolen. "I am the ultimate robot!" Solid Snake-Neutral HP: 100 Race: Thirdy Ability: Stealth: Snake can completely avoid an attack if equipped with an Earth chip. This ability cannot be used two times in a row. Normal: Shoot(50) Super: Assassinate(--)Instant-K.O. Can only be used if opponent in at 1/4 HP and Snake is using Stealth ability. "It's show time!" Pac-Man-Neutral HP: 40 Race: Thirdy Ability: WAKKA-WAKKA: Any opponents that are ghosts(ex:Ghastly)take 30 more damage from Pac-Man's attacks. Normal: Bite(40) Super: Gobble(60) Pac-Man heals half of the damage he deals from this attack. "WAKKA-WAKKA WAKKA-WAKKA" Captain Razorbeard-Dark Thirdy HP: 80 Ability: Chip Swallow: Razorbeard activate sthis when he goes on stand-by. He will randomly eat one of your opponent's chips, making it unusable until another battle. Normal: Razor Smash(45) Super: Grolgoth(140): Razorbeard will take 10 more damage from all attacks. This attack can only be used once a battle. "I've got you now!" Dig Dug-Earth Thirdy HP: 60 Ability: Earth Protection: Earth attacks will not affect Dig Dug. Normal: Dig(60) Super: Digging STRIKE!(90): Dig Dug loses his ability. "..." Dark Samus-Dark Nintendonian HP: 110 Ability: Phazon Absorb: Every Phazon chip heals DS for 30 HP, and does not make her take any damage from using them. Normal: Phazon Missiles(50-120): Does random amount of damage. Super: Phazon Overblast(130): She must have a Phazon chip of some kind equipped to use the attack, though she will not use ANY of it's bonus effects. This attack CAN be used more then once a battle, but using it the second time will K.O Dark Samus. "MWAHAHAHAHAH..." Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" Warrior-Neutral Square HP: 65 Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP. Normal: Slash(50) Super: Focus(--): Warrior takes damage and adds it to Normal. "I've gotta start somewhere..." Gruntilda-Dark OC HP: 120 Ability: Trivia: Before Gruntilda can be attacked, a question is given. If they fail to answer the question, they cannot attack. COMs really can't be affected by this. Normal: Magic Bolt(50) Super: Deadly Magic Bolt(130): May poison foe. Can only be used once a battle. "I'm the most beautiful fighter here!" Luigi-Fire Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" Marina Liteyears- Light Race-Thirdy Hp- 60 Ability- Shake Shake- After being attack the First time, the Normal attack is Doubled Normal- Slam (40) Super- Throw Back (--) When the Super is Activated, Any Attack thrown at Marina is reversed with Double the Damage “I am Marina! The Ultra-Intergalactic Cybot G!” Mr. Dream- Neutral Race- Nintendonian Hp- 80 Ability- TKO- Mr. Dream has a 25% chance of knocking opponent into the bench. Causing another to be brought out Normal- Knock Out Punch (40) Super- ULTRA COMBOOOOOOOOOOOOOOOOOOOOOO! (Instant KO) (ONLY ONCE!) Mr. Dream is thrown into the Bench and knock out the stand-by. "Get outta' here wimp!" Doom Marine- Fire Race- Thirdy Hp- 100 Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp Normal- Shotgun (40) Super- BFG 9000 (100) (ONLY 3 TIMES) All Those on the field get 40 Damage "This sucks" Barry Burton- Neutral Race- Capcom Hp- 70 Ability- In the Nick of Time- If Barry is on Stand-By, he will automatically switch with the Toy on the field when he/she is under 20 Hp. Normal- Zombie Busting Punch (45) Super- Shotgun (60) (ONLY ONCE) Opponent is Burned. "It’s a lockpick. You’d make better use of it. Garland-Dark Square HP: 110 Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn. Normal: Strike(55) Super: Chaos(150): Garland is reduced to 1 HP. "I, Garland, shall strike you down!" Kael'thas-Light HP: 120 OC Ability: Energy Lust: If a chip is used on Kael, his attacks will do an extra (20) damage, but then he'll start losing 10 HP a turn. Normal: Pyroblast(60): Deals fire damage. Super: Phoenix Rage(135): Kael is burnt, and cannot use it two times in a row. "For Quel'Thalas!" Dwarf Star-Fire HP: 150 OC Ability: Burning Touch: Toys that attack Dwarf are burnt. Normal: Dwarf Uppercut(50) Super: Star Slam(150): Dwarf Star will take (+20) damage from attacks. "I am...a dream. By some loser." Actually Useful Tingle- Light Race- Nintendonian Hp: 85 Ability- Redemption: All Dark Toys are turned Neutral and all other Types become Light Normal- Tingle Bombs (40) Super- Grand Crux (50 to Everyone on the Opponent's Side)- AUT loses 10 Hp, cannot be used for two turns afterwards Extra: Sacrifice (85)- AUT is KOed "I am Reborn.....better than I was before." Boo Radley- Light Race- Nintendonian Hp: 1 Ability- Intangibility: Damage dealt by Boo Radly cannot be prevented or redirected. Normal- Peek-a-Boo (50)- If you have a toy on standby, put that toy into play and swich Boo Radley to standby. Super- Booya!- Boo Radley and a toy of your choice swich hp. "I'm a ghost." Chips: Guard(Earth): Shields user from 1/2 of the damage from the opponent's attack. Ring: User gains 20 more HP. Silver Lum: Strikes a random toy on the field for 20 Light damage. Some toys can be equipped by this chip. Phazon: Makes toy do +20 damage for a turn, but then take 10 damage every turn afterwrads. Brutality: Target gains (+30) for their normal attack. Hax- All of the Opponent's Toys are Paralyzed when brought to the field. Summon: Tom Nook L: Tom Nook(Lionel) will appear, and use Furniture Toss, dealing (150) damage. Summon: Honeycomb Banjo: Banjo will appear and use Honeycomb Punch, dealing (120) Earth damage. Summon: Dracula BL: Dracula will appear and use Bloody Laser, dealing (100) damage. Your toy will then heal for (+100) HP. BOO GOT POLICE BADGE! 100 Starting You win! Total HP Walloped: 140+120+120+25=405 EXTRA HP Walloped: 70+30+5x2=210 Chip Value used: 0 Win: 20 Total: 635 points Boo wins! Total HP Walloped: 90+90+140= 320 EXTRA HP Walloped: 20+30+40x2=180 Chip Value used: 0 Win: 20 Versus Mode: 40 Total: 560 points YOU WIN! Total HP Walloped: 90+80+130+120+60+60+60+140=740 EXTRA HP Walloped: 20+30+40+20+30x2=280 Chip Value used: 10=1 chip Win: 20 6v6: 60 Total: 1110 points and... Koops-Neutral Nintendonian HP: 70 Ability: Shield Cover: Some attacks may not hurt Koops at all. Normal: Dazing Shell(30): Paralyzes foe. Super: Power Shell(90): Makes enemy stand-bys take 20 damage. Koops must recharge after using this. "Here goes nothing!" You win! Total HP Walloped: 100+60+60+50+80+90+90=530 EXTRA HP Walloped: 30+30+35x2=190 Chip Value used: 0 Win: 20 6v6: 60 Total: 800 and... Warrior-Neutral Square HP: 65 Ability: Fighter's Stance: Warrior does +30 damage if below 30 HP. Normal: Slash(50) Super: Focus(--): Warrior takes damage and adds it to Normal. "I've gotta start somewhere..." Boo: 5/6 PO: 6/6 PO: Well done, citizen. Total HP Walloped: 60+120+60+70+65+130+65=570 EXTRA HP Walloped: 45+20+20x2=170 Chip Value used: 40=4 chips Win: 20 6v6: 60 Total: 860 and... Luigi-Fire Nintendonian HP: 60 Ability: In the Shadow: For every turn Luigi is on stand-by, his next attack will do 10 extra damage. (example: If Luigi is on stand-by for 3 turns, his normal attack would do 30 more damage) Normal: Jump (60) Super: Flamin' Punch (100): Luigi will take 20 damage. Cannot be used two times in a row. "It's-a me, Luigi! What do you mean you never heard of me!? I'LL KILL YOU!" BOO GOT POLICE BADGE! BOO ALSO GOT... Brutality: Target gains (+30) for their normal attack. BOO GET..... Doom Marine- Fire Race- Thirdy Hp- 100 Ability- Berserker- In Between Turns the Opponent and Doom Marine will lose 5 Hp Normal- Shotgun (40) Super- BFG 9000 (100) (ONLY 3 TIMES) All Those on the field get 40 Damage "This sucks" Boo got... Garland-Dark Square HP: 110 Ability: Strike Down: There is a chance with each attack Garland makes that'll he'll strike an opponent down, making them unable to attack the enxt turn. Normal: Strike(55) Super: Chaos(150): Garland is reduced to 1 HP. "I, Garland, shall strike you down!" Battle win! Grunt: Urgh... Boo: Hmm, a keycard. BOO GOT RED KEYCARD. YOU WIN.... Hax- All of the Opponent's Toys are Paralyzed when brought to the field. *Boo Notices a door behind the remnants of SHODAN......* Dark Samus OVERLOADS! KOing PKMN Trainer. (+Like Doubleness his Hp) YOU WIN! Edwin:.......AMAZING! SUCH RARE TOYS! *YOU GOT 400 POINTS* Haunter does Horror Show, doing 100 Damage. and KOing himself HDT: 245 Venasaur does Solarbeam, doing 110 Damage HDT: 135 Garland does Chaos, doing 150 Damage and KOing HDT (+15 Extra) HDT: 1/1 MK: 4/6 Boo: 4/6 YOU WIN! YOU GET 1000 Points each! *HDT undeformed and became* Actually Useful Tingle- Light Race- Nintendonian Hp: 85 Ability- Redemption: All Dark Toys are turned Neutral and all other Types become Light Normal- Tingle Bombs (40) Super- Grand Crux (50 to Everyone on the Opponent's Side)- AUT loses 10 Hp, cannot be used for two turns afterwards Extra: Sacrifice (85)- AUT is KOed "I am Reborn.....better than I was before." Dark Samus: 200 Gruntilda: 160 Marina Liteyears: 160 Mr. Dream: 200 Shell Game: 200 + 50 + 50 Barry Burton: 160 Kael'thas: 120 Dwarf Star: 150 Summon: Tom Nook L: 200 Summon: Honeycomb Banjo: 200 Summon: Dracula BL: 200 Overall: 100 + 560 + 635 - 200 + 1110 + 800 - 160 + 860 - 160 – 200 – 200 – 100 – 160 + 400 – 120 – 150 – 200 – 200 – 200 +1000 = 3,415 Last edited by Boo_Radley; 02-13-2008 at 06:37 PM. |