| DeDeDe's hammer smashes DK for (180) straight damage, K.Oing him. Instantly. Funny, because DeDeDe can K.O Mario at 17% in SSBB, apparently. Anyway... SK: 0/5 COM: 2/5 The COM places... Geomancer-Neutral HP: 70 Square Ability: Geomancer's type will change, depending on what field chip is in play. Normal: Wind Slash(35) Super: Elemental Attack(--): Does one of the following: Earthquake(70): Earth damage, hits Stand-by as well. Shadow Flare(150): Dark damage, rare. Enflame(50): Fire damage, burns target. Can only be used once a battle, unless you equip a chip to Geomancer. "Earth, Fire, Wind and Water, heed m-hold it..." The Geomancer and the WW switch, with the WW taking the (20) damage. The WW then heals Geo for (+50) HP, bringing him up to 120 HP. The COM then plays Peekaboo. Peekaboo: In battle: Prevents chips that reflect attacks in any way from being used. This makes Reversal break. Geo then uses his super...and Earthquake arises! DeDeDe Alpha takes (50) damage, leaving him with 250 HP. WM takes (50) damage, leaving her with 35 HP. Close. Marina takes (50) damage, levaing hwe with 10 HP. Your move, SK. |