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Originally Posted by Mikhail Gorbachev I'm probably getting killed for saying this, but: I never liked LttP that much for some reason. I didn't have an SNES as a kid, and my first experience with LoZ was with the handhelds. Now, maybe it's just that I came into LttP expecting way too much, but it came across as very, very average to me. Archetypical Zelda plot, no interesting/memorable characters, and I found light/dark shifting a bit less fun than age-shifting and season-shifting. Fighting Ganon was one of the few things I really liked about this. |
Many people that played it after the later games come away with that feeling. I'm going to pick this post apart just because it's a good example, not because I'm taking any actual issue with it.
The first thing you have to realize going into playing LttP is that it was the first of it's kind in many ways. Look closely at LOZ and then LttP. Now realize that they jumped straight from one to other.
LttP was the first game in the series to let you pick up pots and rocks, and cut grass and bushes.
It was the first to use the now stale formula of collecting three things to get the mastersword. It was the first to have sword play in any form similar to the newer games.
It introduced the spin attack.
It was the first game to have an actual developing plot, simple as it was. There was no "Archetypical Zelda plot" before LttP.
It was the first game to actually have characters, unless you count error from AoL.
It was the first to have large, dynamic bosses. It was the first to introduce many now standard items, like empty bottles, and the hookshot.
It was the first game to have actual puzzles in the dungeons, beyond "bomb this wall" and "push this block." It was the first game in the series to have switches, and master keys. The first to have torches.
It was the first to have any sort of mini-games in it.
Try to wrap your head around this one: It was the first game (ever, to my knowledge) to use the whole light/dark world thing. That was actually a fresh idea back then.
I could probably keep listing stuff for over an hour.
The point is that it may seem average by today's standards, but that's only because it basicly introduced almost everything that makes a Zelda game a Zelda game, and every game since then has borrowed almost
everything from it. It only seems like the standard, because it
became the standard that every game in the series since then has built upon.
The jump between OoT and LttP, gameplay wise, is absolutely tiny compared to the jump between LttP and LoZ.
If you want to really give the game it's due, play through it and just try to absorb the huge amount of things it's given us.
