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Old 04-20-2008, 11:49 AM   #11
Rolls-Royce Man
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1. The Zelda One.

This is probably more about Laziness then anything else, except that instead of copy-paste, they adapted it to the game.

It could be entirely possible for Death Moutain to always have been as such, and blame it on either Ganon's Magic, or about 30 Earthquakes happened in those few years that changed everything around.

You can also go with Miyamoto's explanation that "Each story is completly different" (Yeah, have fun with that.)

2. The Super Metroid One.

It is assumed that Samus either gets rid of all her weapons besides the Beam, and Missile. Possibly because the weapons are sellable, or because Samus likes surviving with the Planet's weapons, instead of those she brings from other planets.

The Argument is moot, especially since it's more of a design choice than anything.

3. Castlevania one.

You can easiy assume that since you are in a castle instead of being outside, that you have no idea what time of day it is. Months could pass for all we know, but since in Castlevania 2, you are outside, day and night are much clearer than it is when you are in a very large castle.

You can also assume that the Castlevania games take place in one Night, which isn't entirely unplausable.

Finally, the Castlevania 1.

First, it can just be assumed they chose a generic coffin, and didn't think too much of the cross on it. It could also be that Dracula is stronger than ordinary methods.....but that's stupid.

Secondly, most bosses are larger than the Hero in older games in order to make him look stronger than you. There is also the fact that Dracula would go on to stay that big from then on, so it's not so much a inconsistency as it is kind of weird.
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