| A couple of responses: Repairbots have been drastically nerfed. If you can't kill them first, perhaps you haven't spent your levelup points? The Xp system is sadly out of my control. I either use the built-in unchangable system, or I give static awards for each monster. As the amount of XP to level is fixed, the second option is just stupid, as very quickly the best option would be to farm the low level monsters, which is no fun. If I increased the xp gains enough to counterbalance this, you'd level up multiple times every time you killed anything. I'm afraid I can't do anything about honey healing robots. Potions work universally. I'll see what I can do about making fights less tedious. I've been scaling them based on what would be a difficult challenge for a character optimized for that combat (PROTIP: Dual wielding is very good for melee beasts), but I don't know how much people actually optimize. There are also some bugs that I'm trying to compensate for, which force me into design decisions I would prefer to avoid. Guests joining the party is sadly limited to a single pet. If you have specific requests, I'll be willing to look into them. Even then, there are some issues with how the scripting process (doesn't) work, and the documentation is nonexistent. I've fumbled my way through on a couple of NPCs, but a chief concern of mine is that I can see no way to avoid characters collecting multiple rewards by talking over and over. This puts a bit of a damper on what I want to do. Similarly, although enchantments with spells are possible in-game, I can't force them to drop from bosses, which kind of makes it lame... The most I've been able to manipulate the AI has been with the wikivandals, and that's more of a cheap hack than anything else... best I can do at the moment. I thought I had items made... maybe they didn't get put into shops or something. I'll look into it, just not at the moment (I'm overdue on RL stuff, which limits my time a tad). S1x shouldn't worry about stepping on my toes, so he can step in at any time. I wish for the type of control over the RPG that the FF1 developers had. Unfortunately, the support forum requires some sort of registration key to prove you have the product, and Shane never replied to my PM... |