| This is pure copypasta from something I typed up before that hopefully explains a few things here. Most examples are from SSBM. To start, for all "casual" players: - If you're not going to have matches with actual stakes, go to a top-level tournament, or even go to a local tournament, most of this will never apply to you. Not even tiers. There's no point in going on about something that doesn't affect you. - If you keep mentioning people that refuse to change settings no matter what type of match it is and whine relentlessly when you do turn some stuff on, there's no argument about that, we all hate those kinds of people. However, a lot of very good players aren't like that at all. Several top players will gladly have a match with items or certain stages. (And very likely, they'll still win.) - The experienced players don't want to ban stuff. They do this to lessen certain random factors or issues. Do you really want to see somebody chasing another person for an entire match? And to all the elitist "hardcore" players: (even though I don't think that many are on here, if any) - If somebody does prefer to play with items or certain stage, it doesn't make them lesser than you automatically. - It's not like every single match is a life-or-death big-stuff-at-stake contest. Try various things. Why items get banned for tournament matches Of course all games have elements of luck or randomness in them. For things like golf, poker, and even Mario Kart, it's pretty much tied into the game and it has to be accepted. In the SSB games, though, you have the option to get rid of that factor, which makes those more serious matches demonstrate skill more instead of whose opponent nailed an unexpected bomb. Exploding capsules, boxes, and all that nice stuff... you never know when those will come and screw you up when you're right in the middle of something. I have constantly charged up a smash attack and seen a capsule appear in front of me. I pray for it to not self-destruct on me and behold, I get sent sky high. This can happen even if only a couple items are on and set to Very Low. If items appeared in set places instead of anywhere on the field, items may not be banned. Why stages are banned for tournament matches Despite what some may think, stages don't get banned because "waah something bad happened to me on that one I hate it". Many stages get banned because they give certain characters too much of an advantage. Some characters would never be able to catch up to a faster character running away on a bigger stage. On some stages, the player who defends has an advantage over the one that charges. If this is the case, neither player will want to approach. And some stages have weird random things, and the rule for items applies. (Poke Floats was never banned, since there's always a set pattern and good sized field) Why not just ban [character]? Doesn't get rid of the problem; that moves the problem to the next fastest character or whoever is also good with certain techniques. Why not just ban [technique]? This gets ridiculously hard to enforce. Try inventing a rule saying "Fox cannot laser spam". What exactly does this mean? He can't fire more than 10 at a time? He can't run away and fire from a distance? How much distance? He can't shoot a single laser at all? Would you really disqualify somebody from a tournament just because they wanted to play as Fox and accidentally pressed B? And if you try doing a limit, people will keep pushing that limit very close. It doesn't work well. This isn't everything. It's the main things that were on my mind, though. Summary: If I want to have a serious match with somebody, I turn certain stuff off for the reasons above. If winning doesn't matter as much and I just want to have fun or fool around, I don't. Simple, right? |