| (Venusaur out front and White Mage on standby) Venasaur-Earth Pokemon HP: 120 Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks. Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur. Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage. "Veeeeeenasaur!" White Mage-Light Race: Square HP: 50 Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP. Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first. Super: Holy1 (30): White Mage cannot use this attack two times in a row. "Heal!" (Shrunk the text to make them less of an eyesore) My moves: Use the Sun Chip, White Mage Cures itself, and Venusaur attacks with Solarbeam. (Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.) |