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Old 05-17-2008, 08:56 PM   #318
Microphone_Kirby
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Join Date: Apr 2003
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(Venusaur out front and White Mage on standby)

Venasaur-Earth
Pokemon
HP: 120
Ability: Earthly Defense: If the Sun chip is in play, Venauar takes 1/2 damage from attacks.
Normal: Mega Drain(50): Half of the damage caused is absorbed by Venasaur.
Super: Solar Beam(110): Takes a turn to charge, unless the Sun chip is in play. Venasaur cannot use this attack two times in a row. Deals Light damage.
"Veeeeeenasaur!"

White Mage-Light
Race: Square
HP: 50
Ability: Divine Light: If a light chip is equipped to WM, every toy on your side of the field will be healed for 10 HP.
Normal: Cure (+35): Heals target for 35 HP. This can be used while on Stand-by, even if another toy of yours attacks first.
Super: Holy1 (30): White Mage cannot use this attack two times in a row.
"Heal!"

(Shrunk the text to make them less of an eyesore)

My moves: Use the Sun Chip, White Mage Cures itself, and Venusaur attacks with Solarbeam.
(Sun: Heals Light types by 10 each turn. It also has different affects depending on different toys.)
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