I told Dylan I wasn't going to post this here, but I changed my mind. Here is a redesigned sprite to represent myself in an upcoming project, it's just a static NPC. I'd like to animate it to give it a more life-like appearance, but then I'd have to do the same for the rest of the game. It's currently got a very high-color count (just under 64, so I rounded the gif off there), and I'll make particular aesthetic adjustments to it to fit it into the engine's limitations once I see it in-game, and learn the palette limitations myself(I'm only helping with the art, time being).
