(Lets see... to Recap (and
before my upcoming turn turn):
Sun (Field) chip in Play
MK:
On Field: Venusaur (w/silver ring Equipped): 180 HP
Standby: White Mage: 115 HP
SK:
Field: (Himself): 105 HP (Cannot attack)
Standby: Ghor: 110 HP; White Mage: 85HP
(Note to SK: Your WM should be getting 10 HP when your turn comes due to Sun's effect)
Enemy:
Toyix Wiz: 2000HP
... Right? Nevertheless...)
WM now has 125 HP due to Sun (again...)
What's the big deal with the Wizard hat, Toyix??? It makes you look... weird!!!
OK... Red Mage goes on standby, partially because he looks better with a wizard's hat!
Red Mage-Neutral
Square
HP: 60
Ability: Double Spell: If Red Mage is under 30 HP, he can attack with the same attack twice.
Normal: Thunder(40): May Paralyze.
Super: Spell(--): Is one of the following, cannot be used two times in a row:
Fira(70): Burns.
Blizzara(80): Freezees
Thundara(85): Paralyzes
"Let me show you just how powerful my magic is!"
I also use Cure on Red Mage, use Doublesize on Venusaur, and Attack with Solarbeam!
(Doublesize: The attached toy will grow in size for a turn, making it's attacks do 20 more damage.)