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| | #1 |
| Junior Member Join Date: Jan 2003 Location: canada Posts: 62 Thanks: 0 Thanked 0 Times in 0 Posts | I think it would do alright. |
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| | #2 |
| Guest Posts: n/a | The next Animal Crossing should be online. AND IT WILL OWNZOR |
| | #3 | |
| Junior Member Join Date: Jan 2003 Location: canada Posts: 62 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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| | #4 |
| Guest Posts: n/a | Source? Most of them sound pretty cool though. |
| | #5 |
| Guest Posts: n/a | As long as the next Animal Crossing is less repetitive than the last one I'm fine. Oh, and more neighbor interaction and emotion. I've pissed off some neighbors so many times, but they havent moved. And the ones I have been nice to move all the time. |
| | #6 | |
| Junior Member Join Date: Jan 2003 Location: canada Posts: 62 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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| | #7 |
| Guest Posts: n/a | AC was based on "long-term relationships". With an engine that makes the villagers forget you pissing them off in 2 minutes, how is that accomplished? With the player not knowing, the animals have no artifical emotion(AE), which makes the game boring, repititive, and emotionless. . The next AC should have lots and lots of AE or else it will suck like the first one. From now on, I shall say "AE over online play". I hope you will know what that means. Just to let you know, I wrote that. |
| | #8 | |
| Junior Member Join Date: Jan 2003 Location: canada Posts: 62 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
I think if online game play can to, it would be cool if you could make a village, or move into a village, and instead of having all artificial Neighbor, it would be real people. and say if you talk to them, you could type what you want, or just chouse from a list of things that are commonly said, (being able to set your own things at your house) yeah just an idea. | |
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| | #9 |
| Guest Posts: n/a | ^ The problem with that is what if noone is logged on but you .I stand with my idea of AE, but we need actual rememberence. Like in The Sims, with the relationship points. |
| | #10 | |
| Junior Member Join Date: Jan 2003 Location: canada Posts: 62 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
I think AE would be good, and like you said Relationship points, that would be cool. | |
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| | #11 |
| Guest Posts: n/a | Not exactly like the Sims. No little Relationship plus above the peoples heads when they talk. No no no . Relationship points are one of the points where Sims was better than Animal Crossing. I think that AC1 had 5% of the AE needed for a exceptional life-simulator. Real-time, real-time realationships, letters acutally refletcting what you wrote to them, I want improved social situations. I think I might write an editorial on that. Go figure [img]tongue.gif[/img] . |
| | #12 | |
| Junior Member Join Date: Jan 2003 Location: canada Posts: 62 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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| | #13 |
| Guest Posts: n/a | Don't expect it to come out anytime soon. AE over online play. |
| | #14 |
| Junior Member Join Date: Mar 2004 Location: Central Square Posts: 71 Thanks: 0 Thanked 0 Times in 0 Posts | You should be able to actual type to the animals. Also they should remember what's been done to them (hitting them with a shovel for instance). Also it should be one town with every gamer and animals in it too. That way your never truly all alone playing it.... |
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