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Old 02-15-2004, 05:29 PM   #1
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I think it would do alright.
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Old 02-15-2004, 11:06 PM   #2
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The next Animal Crossing should be online.

AND IT WILL OWNZOR
 
Old 02-16-2004, 09:21 PM   #3
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Quote:
Here's a list of changes (we prefaced any features not included in the US release with the word "NEW"):


NEW: Upgraded animal designs
NEW: Conversations and topics are changed
NEW: All-new events added
NEW: More than 100 additional items
NEW: Visit the island without a GBA
NEW: Make new friends by scanning e-Cards at the wishing well
Receive items using passwords
NEW: Save village data on SD Cards (using the SD Memory Card adapter)
NEW: Take photos of village life, store on SD Cards, and print using photo printers, etc.
Transfer data to the game using the e-Reader
Get letters from animals and import designs via cards
NEW: Link up to the GBA and play all-new mini-games
Download NES games to the GBA via the link cable.
Somethings I found for the game new's.
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Old 02-16-2004, 11:53 PM   #4
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Source? Most of them sound pretty cool though.
 
Old 02-17-2004, 09:34 AM   #5
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As long as the next Animal Crossing is less repetitive than the last one I'm fine. Oh, and more neighbor interaction and emotion.
I've pissed off some neighbors so many times, but they havent moved. And the ones I have been nice to move all the time.
 
Old 02-17-2004, 04:03 PM   #6
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Originally posted by Knuxles173:
As long as the next Animal Crossing is less repetitive than the last one I'm fine. Oh, and more neighbor interaction and emotion.
I've pissed off some neighbors so many times, but they havent moved. And the ones I have been nice to move all the time.
yeah that would be cool being able to have more interaction with them.
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Old 02-17-2004, 04:29 PM   #7
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AC was based on "long-term relationships". With an engine that makes the villagers forget you pissing them off in 2 minutes, how is that accomplished? With the player not knowing, the animals have no artifical emotion(AE), which makes the game boring, repititive, and emotionless. . The next AC should have lots and lots of AE or else it will suck like the first one. From now on, I shall say "AE over online play". I hope you will know what that means.

Just to let you know, I wrote that.
 
Old 02-18-2004, 06:08 PM   #8
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Quote:
Originally posted by LinkManDX:
AC was based on "long-term relationships". With an engine that makes the villagers forget you pissing them off in 2 minutes, how is that accomplished? With the player not knowing, the animals have no artifical emotion(AE), which makes the game boring, repititive, and emotionless. . The next AC should have lots and lots of AE or else it will suck like the first one. From now on, I shall say "AE over online play". I hope you will know what that means.

Just to let you know, I wrote that.
Yes I know what you mean, I hit a guy over the head with a shovle and he got mad, but then well he just forgot...

I think if online game play can to, it would be cool if you could make a village, or move into a village, and instead of having all artificial Neighbor, it would be real people. and say if you talk to them, you could type what you want, or just chouse from a list of things that are commonly said, (being able to set your own things at your house) yeah just an idea.
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Old 02-19-2004, 01:19 PM   #9
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^ The problem with that is what if noone is logged on but you .

I stand with my idea of AE, but we need actual rememberence. Like in The Sims, with the relationship points.
 
Old 02-19-2004, 03:38 PM   #10
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Quote:
Originally posted by LinkManDX:
^ The problem with that is what if noone is logged on but you .

I stand with my idea of AE, but we need actual rememberence. Like in The Sims, with the relationship points.
yeah that would be bad, if you just there all alone.

I think AE would be good, and like you said Relationship points, that would be cool.
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Old 02-21-2004, 06:29 PM   #11
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Not exactly like the Sims. No little Relationship plus above the peoples heads when they talk. No no no . Relationship points are one of the points where Sims was better than Animal Crossing. I think that AC1 had 5% of the AE needed for a exceptional life-simulator. Real-time, real-time realationships, letters acutally refletcting what you wrote to them, I want improved social situations. I think I might write an editorial on that. Go figure [img]tongue.gif[/img] .
 
Old 02-22-2004, 03:24 PM   #12
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Originally posted by Vic Viper:
Source? Most of them sound pretty cool though.
Got it from IGN.
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Old 02-22-2004, 05:07 PM   #13
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Don't expect it to come out anytime soon.
AE over online play.
 
Old 03-21-2004, 12:24 PM   #14
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You should be able to actual type to the animals. Also they should remember what's been done to them (hitting them with a shovel for instance). Also it should be one town with every gamer and animals in it too. That way your never truly all alone playing it....
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