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| | #42 | |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 | Quote:
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| | #43 |
| The power is yours! Join Date: May 2001 Location: Farmerland. Gender: Posts: 7,119 | Believe it. Here's an example: It's not at 100% original to save space, though, but it works! ![]() |
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| | #44 | |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 | Quote:
- It can't do Transparencies. You'll need Paint Shop Pro (which should have been what you got the disc of, and it came with Animation Shop 3) to do that. After you figure out how to work the Transparency (actually, this is the only program I've ever used where I found the Help file useful), copy and paste it into Animation Shop. - If the picture has too few colors, Animation Shop will screw up the colors. Observe: For a picture like this, don't use Animation Shop. Go into Paint Shop Pro, paste it, make it transparent if you want, and press the Blue arrow that should be near the top of the program that has the word "GIF" in it. ![]() Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there! | |
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| | #45 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 | ^Does it only do that with 8-bit Images? I use 16-bit images, and yes I do have Paint Shop Pro 7. (Hence when in my recolo-Err I mean sprites topic I said that I kept getting Error messages when I was trying to make it a transparancy) |
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| | #46 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 | Actually, it works fine with most 8-bit images. It just decided to screw that one up for whatever reason. I don't think it liked the Sutekh mugshot either, but I don't remember for sure. ![]() Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there! |
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| | #48 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 | First off, you're not saving it as a bitmap with ".gif" thrown on the end, are you? That won't work. You have to select ".gif" in the pull down menu, or use that method Douglas said to reduce graininess. Or use Animation Shop. Second, you're not trying to post comics on the forum directly from your hard drive, are you? As for Douglas' transparency problem... what I do, is select White as the transparent color so it highlights everything that isn't white (careful - if there's white in the image, it'll clip that out too. If the sprite's white, choose one of the other three colors you can make transparent), Copy, then Paste it into Animation Shop. It'll paste what it'll look like with transparency. I then save that file. ![]() Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there! |
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| | #49 |
| Senior Member Join Date: Jun 2001 Location: The well of wishes. Gender: Posts: 5,444 | Posted here by request, a small example of proper ways to use the spray brush tool. http://img35.exs.cx/img35/8715/Spraytoolstuff.gif |
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| | #50 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 | I'll try that after I'm finished adding a few other poses to my sprite. And I think I have some white in there, but it may just be really light gray so it won't become the colour of the background you post it in. Another tip: If you're going to make a sprite white and don't want it to become the colour of the background you paste it in, go to the colour menu, select "Edit colors", hit the "Define custom colors", and select white. Move the little triangle down a bit to make it slightly darker, so it will appear white to people's eyes and when you post it in a background, it won't take the colour of the background. That's been a problem for some people. EDIT: I suddenley remembered one thing that slipped my mind for so long: When resizing sprites, do NOT resize them by hand. That only makes them look distorted. If you're going to resize, use the "Stretch or Skew" function under "Image". When you do that, try to keep it to multiples of 10. I think other combinations work, but I don't really know. Also, do NOT stretch it to some big number like 400%. That's just plain freaky. [ July 14, 2004, 02:56 AM: Message edited by: Digi ] |
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| | #51 |
| Omni-banned Join Date: Jun 2004 Location: a Posts: 61 | This is the gayest topic i've ever read. it's just an excuse for you 10 year olds to pretend you are intelligent about something that is frankly irrelevant to real life. grow up |
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| | #52 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 | ^Those are some big words for someone in your league, eh Wof? And I think the "Don't use jpg" rule only applies when you're using two-toned backgrounds. The comics at Captain N.net are jpgs and they don't really look too blurred. Also, you don't have to keep the bittage at just 16 or 32. Some 32-bit sprites look alright if mixed in with 16-bit backgrounds. 8-bit sprites in 16-bit backgrounds is bending it a bit, and 8 bit sprites in 32-bit backgrounds or 32-bit sprites in 8-bit backgrounds is NO. Plus, some 32-bit sprites (Namely GBA sprites) look like 16-bit sprites and look alright with some 16-bit backgrounds. Why? Well, because the GBA has so many damn remakes of 8 or 16-bit games! |
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| | #56 | |
| Senior Member Join Date: Jun 2001 Location: The well of wishes. Gender: Posts: 5,444 | Quote:
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| | #58 |
| Join Date: Jul 2001 Location: Teenage Wasteland Gender: Posts: 5,705 | It's damn effective, though. ~Dylan |
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| | #60 |
| Senior Member Join Date: Jun 2001 Location: I don't know. Where do I live? Gender: Posts: 5,564 | Well I have an actual question. I made a short comic on MSpaint but when I go to Save as, it will only let me save as a Bitmap. How do I change it to a Gif now? ![]() |
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