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| | #2 |
| Join Date: Jul 2001 Location: Teenage Wasteland Gender: Posts: 6,695 Thanks: 1,175 Thanked 1,253 Times in 547 Posts | Oh Zack Attack, let's talk... 1) The sky is a classic example of stopdoingthatiosis. Go look outside. Do it. Now. Is the sky one uniform color? No, it isn't. Likewise, you need texture in your sky. I'm not expecting you to draw a photo of the sky in paint, but at least find some background filesets. 2) To be frank, some of your characters really suck. Mulk and Thunderhand are just lame recolors. If you would've given Mulk some beefy muscles or changed Thunderhand's outfit beyond just "OMG HIS BUTTONS ARE DIFFERENT", it would be better. 3) I'm not really diggin' the introductions at all. I never liked them in Mario Busters, and I certainly don't like them here. Not only do they look boring and half-assed, but they don't provide us with any background for the characters. 4) Your plot reeks of n00b. Mario's walking along and runs into Juggernaut, and then just assumes that Juggernaut is up to no good, so he summons a ragtag group of heroes we've never heard of. Makes sense? Hell no, it doesn't. The very least you could've done is show Juggernaut crushing something between Panel #1 (Which, with it's ridiculously large amount of blank space and no dialogue, sucks.) and Panel #2. Keep trying is all I can say. This could be a good comic if you worked on it a little more. ~Dylan |
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| | #4 |
| Member Join Date: Aug 2001 Location: MWAHAHAHHAHAHAAAA!!!ha. Gender: Posts: 1,301 Thanks: 23 Thanked 8 Times in 4 Posts | Lord Zack, here's some advice: 1. Don't use speach bubbles. They look sloppy. Just make sure the text is a color that is clearly distinguishable from the background. 2. Don't bother altering sprites. No one cares about made up characters (not unless you give them a really good personality, which you don't seem ready to do yet). Right now, just stick by sprites of well known characters. 3. Simplicity is your friend. Don't use overly complicated sprites. In fact, try to stick with sprites from the NES era. The more complicated the sprite, the easier it is to make it look sloppy. This applies to backgrounds as well. 4. What Dylan said about introductions is true. They aren't needed; just jump into the story. Also, make sure to use a unique and interesting story. At the very least, try to be unique. Hopefully, over time you will be able to develop a taste for what people will find humorous and what they will find to be stupid. What you should do right now is try to follow your instincts, and simply make the characters act like normal people (don't try forcing personalities onto them); but make sure it is cohesive enough to be understandable. 5. Use a different font. The letters you have now are too thin and don't look good. |
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| | #5 |
| Member Join Date: Oct 2004 Location: Hiding from the voices... Shh... Gender: Posts: 576 Thanks: 4 Thanked 2 Times in 2 Posts | Speech bubbles can raise the quality of comics by much, but only if done right. Try to give them a black outline, and make them an oval shape, instead of a rectangle. And you shouldn't have the text so close to the edge of the bubble, that makes it look sloppy. And as Alph said, the text needs improvement. I don't really think you need a different font, just try making the one you're using now bold, and see if it looks better. And yeah, try to avoid mixing bittages. Sometimes, it doesn't make too much of a difference, but in your comic, it really didn't look so good. |
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| | #6 |
| Member Join Date: Aug 2002 Gender: Posts: 752 Thanks: 22 Thanked 5 Times in 5 Posts | Actually, they're just Mario, Toad, Luigi, Peach and Samus... And should I scrap what I'm doing now or go ahead and use the recolors? |
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| | #7 | |
| Member Join Date: Jul 2004 Location: Phoenix, NY Posts: 1,129 Thanks: 1 Thanked 2 Times in 2 Posts | Quote:
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