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Old 10-21-2011, 01:52 PM   #1
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Mists of Panadaria (WoW Expansion)

Just announced at Blizzcon. Features include raising level cap to 90, Monk class and the Panderan race (so I guess both factions can be panda, nice comprise). More details later.

I'm a bit mixed: it's been less than a year since Cata launched. Knowing me though I'll read up and get all hyped up about it.

(also I bet if warcraft 4 comes out every person that missed WoW will be all, "who are these guys what is happening"

Last edited by X-3; 10-21-2011 at 02:22 PM.
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Old 10-21-2011, 02:40 PM   #2
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Hmm, I might jump back in when the expansion comes closer to hitting. I feel my absence since May has made it rather difficult to jump back in the fray.

Panderans? Man that's been a rumor since, what, Burning Crusade was still in the air?

Blizzard Entertainment - Sign Up for World of Warcraft & Get Diablo III Free

Blizzard is holding a promotion where if you agree to stay on WoW for 12 months, you get

1) Tyreal's mount (Air and ground, already have, like, two of those)
2) Guaranteed access to the beta for this expansion
3) A free copy of Diablo III.

GOD DAMMIT BLIZZ STOP IT

T-T-T-TRIPLE POST

New class confirmed: Monk

Last edited by Loot; 10-21-2011 at 02:40 PM. Reason: Automerged Doublepost
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Old 10-21-2011, 02:51 PM   #3
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Damn, that's nice. I wasn't interested in Diablo III before but...

Click to view video.

reveal trailer

Hopefully this expansion has less Old Gods. I'm kinda getting sick of them, honestly. I liked the whole, "powerful monster that corrupts" thing when it wasn't in your face every quest. Compare C'thun to Yogg Saron and you'll get the idea.

At level 10, your pandarean character chooses a faction.

The Monk class starts at level 1 and is available to everyone except Goblins and Worgen. It can tank and heal.

Last edited by X-3; 10-21-2011 at 03:18 PM.
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Old 10-21-2011, 03:17 PM   #4
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This is an April Fool's Joke, right?
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Old 10-21-2011, 03:38 PM   #5
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Scholomance and Scarlet Monastery are returning as heroic instances. World raid bosses are back too.

There's this pet-battling system and it sounds...um, hilarious I guess. New talent tree system sounds boring.
edit: actually it sounds kinda cool in a way

Hunter minimum range gone, no long needs melee weapon. No ranged/relics slot for any other class. Wands are main hand weapons now.

Each warlock spec has own resource. Affliction has Soul Shard, Demonology has Demonic Fury that can metamorphosis into a demon and Destruction has Internal Embers.

Buff totems are gone.

Druids basically have 4 specs now. Bear separate from cat.

You automatically learn spells.

Last edited by X-3; 10-21-2011 at 04:36 PM.
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Old 10-21-2011, 05:04 PM   #6
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Quote:
Originally Posted by X-3 View Post
World raid bosses are back too.
This is awesome.

Quote:
Hunter minimum range gone, no long needs melee weapon. No ranged/relics slot for any other class. Wands are main hand weapons now.
That's awesome for PvP. Hunter melee was useless.

Quote:
Each warlock spec has own resource. Affliction has Soul Shard, Demonology has Demonic Fury that can metamorphosis into a demon and Destruction has Internal Embers.
This is a nerf, right? Doesn't this make Warlocks even more difficult to like?
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Old 10-21-2011, 05:10 PM   #7
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Scholomance and Scarlet Monastery are returning as heroic instances. World raid bosses are back too.
Scarlet Monastery is probably my favorite old world dungeon, nice to see it being brought up to the big leagues.

Quote:
Buff totems are gone.
what
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Old 10-21-2011, 05:16 PM   #8
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Totems will be utility-only, and I guess the buffs will be passive or something.

how talent trees work: you still pick a spec, which gives you unique abilities while leveling. (ie: only Arms gets Slam now) You also have a tree where you pick a really good talent every 15 levels. You can only pick one: so, for example, you can't take two level 15 talents. They're usually similar in nature (ie: heal, survival)
example: at level 30, Warlocks can pick Howl of Terror, Mortal Coil or Shadowfury.

The ones that stood out to me:
Warlocks can get this one that permanently improves their minions: so an Imp becomes a Fel Imp, Doomguard becomes a Terror Guard, etc. Or, instead you can get a talent that lets you summon another demon for 30 seconds.
Priests have this one that switches their HP with a friendly target.
DKs can get an AoE death grip.
Shamans can move their totems to a selected location. Or, summon multiple totems of the same element.

They'll probably put talents on the website soonish.

I doubt this'll erase cookie-cutter specs though.
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Old 10-22-2011, 05:51 AM   #9
 
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I haven't played WoW for a long time, I quit soon after I hit 85 in Cataclysm because I wasn't really interested in raiding. Having seen the info for this, I'm curious but still not completely convinced that I'll return to WoW.

Pokemon battles sound awesome, for passing the time. In the interests of being cool on the internet though, I'll say that it sucks and it's a kiddy feature.
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Old 10-23-2011, 11:22 PM   #10
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Hmm, I might jump back in when the expansion comes closer to hitting. I feel my absence since May has made it rather difficult to jump back in the fray.
I don't think there's quite as much stratification as there was in Burning crusade. (Oh, you stopped and took a week off, and you don't have a Kara key or your heroic keys? Well sorry...I hear there's a group forming for Karazhan keys next month, maybe you can hop along.)
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Old 10-23-2011, 11:35 PM   #11
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I don't, nor have I ever played WoW, but I still get really pumped for new expansions.
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Old 10-27-2011, 10:44 AM   #12
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I started back up. The good news is my old guild is still somewhat active, and it sounds like they're in the middle of classic raids. The timing!

Oh by the way in case you guys missed it (DOUBT IT lol)

World of Warcraft and The Burning Crusade -- Together at Last! - World of Warcraft

Burning Crusade is now automatically a part of vanilla.
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Old 10-27-2011, 12:18 PM   #13
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Burning Crusade is now automatically a part of vanilla.
Good move by Blizzard on that one. I hope they do this in the future too; like for the next expansion they should make WotLK automatic as well.
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Old 10-28-2011, 03:37 PM   #14
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Yeah, it's definitely a good move. It's easy to imagine people being turned off from buying the game when they read it has three expansions to buy if you want to be where everyone else is at.

Another good move: the two factions will have separate capital cities in Pandaria. Not too sure about the whole "trainers and points vendors are scattered around the continent" thin though.
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Old 10-28-2011, 04:20 PM   #15
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I'm fine with the traveling. My Shaman has 310% flying and I intend to use it dammit
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Old 10-29-2011, 06:09 AM   #16
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Deathwing tearing Azeroth asunder, that I can get enthusiastic about, but panda's pottering about in a peaceful Eastern style zone? Who's the main antagonist here? A samurai flying squirrel?

WoW is about global threats, armies of evil, landscapes being polluted and warped beyond recognition. This, this is bull****.
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Old 10-29-2011, 10:41 AM   #17
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Um, we still have the Burning Legion to defeat, seeing as Sargeras and Kil'jaeden aren't dead.

But no, that's cool, assume the enemy is going to suck.
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Old 10-29-2011, 01:49 PM   #18
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I thought Kil'Jaeden was the final boss of burning crusade...but you just stop him if I recall.
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Old 10-29-2011, 02:14 PM   #19
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He gets sucked back into the Sunwell after beating him. Or the energy of the Sunwell turns against him, whatever he just gets thrown out of Azeroth.
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Old 10-29-2011, 03:04 PM   #20
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Quote:
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WoW is about global threats, armies of evil, landscapes being polluted and warped beyond recognition. This, this is bull****.
This expansion is primarily about the conflict between the Horde and the Alliance, so...you should probably expect some destruction and ****.
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