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| | #1 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 55 Times in 30 Posts | The Dark type Does anybody else think this type is underrated by Nintendo and Gamefreak? Because Bite and Crunch, two very common Dark-type moves, can be learned by just about any pokemon with teeth and there aren't really that much dark pokemon pre-generation III. But now that there are more dark type pokemon, including Absol, Spiritomb, and Weavile, anyone else find it strange that there's still no gym dedicated to Dark type? Even the Dragon-type got a gym in G/S/C. So far, the only trainers who use mostly dark-type were Karen (When there weren't that many) and Sidney. What's your general opinion on the Dark Type? I personally think it's a nice type to have. It would really have saved us back in Generation I when Psychic was overpowered. |
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| | #3 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 23,822 Thanks: 635 Thanked 725 Times in 407 Posts | Well, there was an Elite Four member, and Dark types have been prominent throughout the game. But I agree, a dark gym would rock. I love the dark type, it's one of my favorites. Tyranitar, Houndoom, Honchkrow, and Absol all rock pretty hard. I always thought there should be a Light type as well, though. It would have been kinda fun to have Light Attacks be super effective against Dark types, but also have Dark attacks be super effective against Light types. I really don't know why Light types aren't here yet. Light > Fighting Light > Dark Light > Ghost Psychic > Light Poison > Light Dark > Light Electric < Light Ghost < Light Fight < Light And that's just off the top of my head. |
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| | #4 | |
| Senior Member Join Date: Jun 2005 Location: I Pity The Fool Who Confuses Me With Someone Other Than YoshiFreak. Gender: Posts: 2,978 Thanks: 585 Thanked 111 Times in 75 Posts | Quote:
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| | #5 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 23,822 Thanks: 635 Thanked 725 Times in 407 Posts | Fighting attacks would be resisted by the light type. Sorry, it's how March and I say stuff like that on AIM. |
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| | #6 | |
| Look Into My Eyes, You Blood-Thirsty Thing... Join Date: Apr 2006 Location: That one place. Gender: Posts: 6,655 Thanks: 124 Thanked 312 Times in 248 Posts | Quote:
Anyhoo, sneasil has been a staple dark type Pokemon on my 2nd generation teams. | |
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| | #7 |
| Senior Member Join Date: Jun 2005 Location: I Pity The Fool Who Confuses Me With Someone Other Than YoshiFreak. Gender: Posts: 2,978 Thanks: 585 Thanked 111 Times in 75 Posts | No, the fact that it was switched is what warranted the huh. |
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| | #8 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 174 Times in 120 Posts | Light is greater than Fighting in both of them. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #9 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 23,822 Thanks: 635 Thanked 725 Times in 407 Posts | Basically, the left side is the attack and the right side is the Pokemon. Light attacks would be super effective against fighting types. Fighting attacks would be resisted by light types. |
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| | #10 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 55 Times in 30 Posts | What types of moves/pokemon would fit the Light type, though? Aside from Solar Beam and maybe a few grass/flying types, of course. Light could have a few moves that are boosted by Sunny Day. |
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| | #11 |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 23,822 Thanks: 635 Thanked 725 Times in 407 Posts | I wouldn't want to change any pokemon. The only pokemon they changed when the Steel and Dark types came out were Magneton and Magnemite. Otherwise, they just made Tyranitar, Houndoom, Murkrow, Sneasel, Steelix, Scizor, Forretress, Skarmory, and...uh, Umbreon (if that's all the dark/steel types from Generation 2, then I am such a nerd). If you make a new type, you could just make new moves and pokemon to go with it. |
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| | #13 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,285 Thanks: 163 Thanked 124 Times in 86 Posts | Dark has always struck me as a totally unnecessary type addition. The primary function it seems to provide is a type that you can have moves super-effective against Psychic in, and that can be fairly common. Bug already provides that, *with* advantage against Grass, which is a rare advantage, and resistance to fighting, which is also lacking in any seriously physical attack/defense oriented 'mons. I always felt that instead of adding the Dark type, they'd have done just as well to provide more Bug moves. If you recall, back in the first generation, there were only three Bug-type attacks: Leech Life, Pin Missile, and Twineedle. That was all that Bug had going for it in damage-dealing. I think that because of that and the lack of numerous later attacks (The only other Bug-type attacks that come to mind as existing are Mega Horn, Fury Cutter, and I think Silver Wind is bug-type? But I don't recall if that's actually an attack or not, OTTOMH...), Bug got underrepresented to the point where they felt the urge to include another type with an offense advantage over Psychics. Of course, it doesn't help any that the original Ghost types (which were theoretically supposed to ALSO have advantage against Psychic-types) were all also POISON-type, which made them vulnerable to the fairly common Psychic attacks. Oops. Dark is integral now, and I seriously doubt they'd even pretend to consider removing the type- and I certainly don't have a problem with the setup of its weaknesses, resistances, and advantages- but it really wouldn't have been even perceived as necessary if there hadn't been so many goofs with the original two types that were supposed to be particularly strong against psychics- bugs and ghosts. Had Butterfree, Venomoth, and Parasect had any real access to Bug-type attacks, and had the original ghosts not also been poison-type (for no reason I was ever able to figure out, they never seemed poisonous to me and never learned any real poison-type attacks), nevermind the sheer lack of Ghost-type attacks in the original game (The only one being Night's Shade, which deals *set damage* and isn't affected by weakness and resistance.), Dark likely would never have occurred. As it is now, it mostly seems to exist purely to eat Psychics- which is nice, but hardly needed now that there are more Ghost and Bug options. ... Last edited by Cinco de Marzo; 06-02-2007 at 08:39 AM. |
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| | #14 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 55 Times in 30 Posts | It still IS nice to have a psychic killer that's immune to Psychic moves. Bug doesn't resist Psychic. But still, it's nice to have some very common Dark moves that can pretty much turn anything into a psychic-slayer (Assuming it's not a poison or Fighting-type) |
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| | #15 | |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,326 Thanks: 86 Thanked 439 Times in 269 Posts | Quote:
That's called the Psychic type. Psychic < Dark < Fighting That chain already exists. "Dark" could be more readily read as "demonic". | |
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| | #16 | |
| Moderator of Awesome Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 23,822 Thanks: 635 Thanked 725 Times in 407 Posts | Quote:
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| | #17 | |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,799 Thanks: 240 Thanked 943 Times in 574 Posts | Quote:
And remember, "I'm-a Charizard, number, well, six." | |
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| | #18 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 55 Times in 30 Posts | Confuse Ray doesn't deal any damage and Lick is too weak to be reliable. Especially when all 3 Ghost types in Pokemon R/B/Y had the poison type as well, making them weak to psychics. |
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| | #19 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,799 Thanks: 240 Thanked 943 Times in 574 Posts | I never said they were good, just that they were Ghost attacks. In fact, wasn't there a glitch that made Psychic immune to Ghost in the old games? And remember, "I'm-a Charizard, number, well, six." |
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| | #20 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 55 Times in 30 Posts | Wow. I've exploited just about every glitch in the old Pokemon games, but that's the first I've ever heard of that. Anyone else hear of that glitch? |
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