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| | #1 |
| I VOTED Join Date: Jul 2006 Location: On a deserted island Gender: Posts: 10,991 Thanks: 810 Thanked 365 Times in 249 Posts | Move of the Week #21: Solarbeam Solarbeam Type: Grass PP: 10 Base Power: 120 Accuracy: 100 Battle Effect: Takes in sunlight, then fires. If Sunny Day is out, the there is no one turn wait. My opinion: Good for a Sunny Day team, otherwise no thanks. Move of the Week #1: Splash --- Move of the Week #2: Thunder Wave Move of the Week #3: Swords Dance --- Move of the Week #4: Dragon Dance Move of the Week #5: Aura Sphere --- Move of the Week #6: Kinesis Move of the Week #7: Vital Throw --- Move of the Week #8: Crush Grip Move of the Week #9: Megahorn --- Move of the Week #10: Shock Wave Move of the Week #11: Fire Punch --- Move of the Week #12: Dragon Dance (again) Move of the Week #13: Stone Edge --- Move of the Week #14: Close Combat Move of the Week #15: Lunar Dance --- Move of the Week #16: Steel WIng Move of the Week #17: Earthquake --- Move of the Week #18: Psycho Cut Move of the Week #19: Substitute --- Move of the Week #20: Focus Punch |
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| | #2 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 6,869 Thanks: 9 Thanked 54 Times in 29 Posts | My opinion's pretty much same as yours...Good for a Sunny Day Team, then it is very powerful. I actually have Groudon use this, except that he doesn't get STAB, which does suck. :/ 7/10 |
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| | #3 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,273 Thanks: 163 Thanked 124 Times in 86 Posts | Ahhhh, solarbeam. I remember in Blue using this and Growth on a Venusaur to get through the entire game using only one 'mon in battles. Of course, back then, Growth was effectively Clear Mind, but wth. This move is.... not good against other players. Heck, it's pretty darn situational against the computer. I'd barely even use it with Sunny Day except on a non-grass 'mon- there's a wee bit too much risk there, IMO. 5/10 |
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