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| | #21 |
| WELL I AM. Join Date: May 2001 Location: Farmerland. Gender: Posts: 7,549 Thanks: 101 Thanked 347 Times in 205 Posts | Good. It's enough Dual Types tend to have bad weaknesses (Although Water/Dragon is nothing short of pure awesome). __________________ Can I has signature? |
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| | #22 | |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,285 Thanks: 163 Thanked 124 Times in 86 Posts | Please try to argue with what I actually say? Please? Quote:
Cowardly has **** all to do with it. It's inefficient is what. I always have enough type-variety in attacks on my 'mon that they can do appreciable unresisted damage to all but a few types- that way I don't need to eat time switching. Besides, I was talking on the assumption that your opponent could switch also- I've never discounted it as a tactic. And I've always considered it better to do damage twice than to do it once with STAB and waste one turn, especially for moves with side-effects or when I'm expecting to KO my opponent's current fighter. No point in switching to a rock, ground, or water type if it's to knock out your Typhlosion and give you a chance to switch at no cost in turns to something with a move that'll take them out, natch? | |
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| | #23 |
| Join Date: May 2001 Location: It's round on the sides and high in the middle Gender: Posts: 5,895 Thanks: 54 Thanked 207 Times in 139 Posts | The fire type has one purpose in my book. Melting steel types. They're becoming more and more common, and a few of the often used ones are part psychic so that fighting types aren't effective against them. A couple of them either fly or levitate too, so ground isn't a sure bet either. That leaves fire types. Of course, now that bugs aren't totally useless anymore (about time) toasting them is an added bonus. Still, taking out the steel type is fire's biggest advantage. ![]() |
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