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| | #1 |
| Senior Member | Create a Moveset! It is what it sounds like: you make a moveset of a character. A few guidelines, first: -Obviously, you can make a moveset of whoever you want, including characters already known as ATs, third party characters or characters unlikely to make the cut at all(ex: Geico Gavemen). -Don't post only to tell someone else, "omg he'll never get into brawl". -Post at least 3 "actions". That means no post with just the character's name and a B-Move. -The moves can be as detailed as you wish, as long as they at least follow the previous rule. --- Model ZX(aka: MegaMan ZX) Intro: Vent/Aile enters field, then quickly Rocks On into ZX. B Moves: B: ZX Buster: Hold B for increased power. B Up: Tenshouzan: Similiar to Roy and Marth's Up-B. B Down: Kougejin: ZX slashes a projectile of sorts. B Smash: I'm still thinking of something for this... A: Slash: ZX slashes with Saber. Can perform a combo. Hold A: Giant Slash: Does more damage. Down A: Ground Slash Final Smash: Overdrive: ZX goes beserk, attacking everyone in the battle, including team mates. It's attacks do more damage, and it obviously cannot be controled. Alt. Costumes: Blue ZX Black ZX Green ZX White ZX Zero Last edited by X-3; 04-06-2008 at 10:37 AM. |
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| | #2 |
| Senior Member | Sounds like fun! ---- Shadow the Hedgehog Intro: Suddenly appears via Chaos Control B: Chaos Spear: Can be shot rapid fire if B is tapped. Charged, it has increased size and (obviously) power. Charge can be held like Samus' Charge Shot B Smash: Homing attack: Hits nearby opponents equal or lower altitude. Can be used again (after 1 second) if it hits. Counts as a third Jump if it misses. B^: Chaos Warp: Shines blue and Teleports to another area. Mewtwo's Teleport range. Has a 1 second Delay. Does Minor damage. 3rd Jump Bv: Chaos Blast: Has a two+ second delay (up to 5 seconds). Causes an explosion that increases in range and power the longer its charged. A: Punch (Punch, Chop) A tilt: forward Kick; ^:kicks upward; v:foot sweep; A smash: energy burst; ^: backflip kick; v:Rocket Skate sweep Final Smash: Chaos Control: For 15 seconds (real time; game time: 5 seconds), Time slows down, including the game clock. Beyond that, everything else goes on normally, while Shadow remains at normal speed |
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| | #3 |
| Member | Bomberman Intro: Bomberman drops out of the spaceship from B-Man Hero B:Bomb Lay: Bomberman brops a bomb on the ground, Bombs can be picked up and thrown. B>:Bomb Kick: Bomberman kicks a bomb left or right bombs defy gravity. B^:Pomy: Bomberman calls out the Carabom Pomy and uses it to jump I.e.Bomberman Jetters for the Game Cube. Bv:Land-Mine: Bomberman lays a land mine that detonates in fifteen seconds if not stepped on. A:Punch: Punch A Smash:Bomb Punch: Punch explodes on contact A^: Bomb Toss: Throws bomb in the air Av: Spin Kick: A Spinning roundhouse kick Final Smash: Transforms into badass cyborg ala ActZero. Taunt 1: Bomberman does the victory thing from Bomberman 64 Taunt 2: Bomberman takes out the comunicator from Bomberman hero then puts it away Taunt 3: Bomber throws a bomb in the air and then it vanishes. Victory is the same as taunts. Last edited by speed; 04-23-2008 at 05:17 PM. |
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| | #4 |
| WRYYYYYYYYYYYYYYYYYYYYYYY YYYYYYYYYYYYYYYYYYYYYYYYY Join Date: Sep 2006 Location: Toki wo tomare Gender: Posts: 4,311 Thanks: 211 Thanked 355 Times in 207 Posts | Prinny Intro: Unspecified. (Working on it.) B: Unspecified. (Working on it.) B>: Prinny Dance. Prinny spins around (Leaves it open momentarily, but not against nearby opponents, as they are stunned while he preforms this.) and a pan drops from an unspecified region onto one nearby opponent's head (See: Jigglypuff, "Sing"), doing minor damage and putting them to sleep. Bv: Prinny Bomb. See: Link, "Bomb" B^: Prinny Barrage. Prinny leaps up, and throws several daggers in a diagonal range. He may not change the direction he is throwing, but may move a short distance using this attack. Third Jump technique. A: Dagger slash. Does minor damage, but if you tap A rapidly, it will hit up to eight times. Final Smash: Pringer X. Prinny pulls out a demonic looking skull, and floats into the air momentarily. It then shoots a barrage of lasers out in random directions, doing a moderate amount of damage, because opponent's are likely to get hit more than once. After a good distance, they vanish on there own. This gives Prinny a great advantage on small stages, but a disadvantage on large stages. |
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| | #5 |
| Frankly, more awesome than you. Join Date: Jun 2006 Location: Either UN's bed or Andre's bed. Gender: Posts: 13,104 Thanks: 813 Thanked 1,405 Times in 684 Posts | Okay, here's the character Valigarmander, based off of my character from my comics. The moves are taken from an old sheet I was working on for a possible VVC fighting game. Valigarmander (played by Magus, of course) Intro: Appears in a cloud of dark smoke facing backwards, then spins around and does that sweet cape-sweep thing. A attacks: Consist of Valigarmander using his scythe to attack. Slow, but strong. Sideways (running) attacks will have Val kicking. B: Phallick Gun - Valigarmander fires an energy beam from his hands. Press B once to begin charging, and B again to fire. Fully-charged, it can deal 8% as much damage as usual. Unlike other charge-attacks, Val cannot move around after charging. Once charging has finished, or the B button is pressed again, Val launches the beam automatically. B-Side: Shadow of Doubt - Val throws a bolt of psionic energy ahead of him, temporarily stunning whoever it hits. Much like Mewtwo's Disable attack. B-Up: Warp Attack - Valigarmander vanishes and reappears in the direction the control-stick is pointing, and after a brief pause, he releases a strong attack in the direction the control-stick is now facing. This can be used as a third jump. The use of this attack (pressing Up and B, then pointing the control stick to warp, then again to attack) is similar to Pikachu's multi-part Agility (somewhat). B-Down: Dark Bomb - Valigarmander launches a ball of dark energy downwards (or into the ground if he isn't airborne), which creates a damaging shockwave once it hits a surface. The attack works sort of like Bowser or Yoshi's Down-B attack, only Val doesn't move at all. Final Smash: Big Bang - Valigarmander releases a great ball of fire around him through the whole arena. Those closest suffer the most damage, those furthest can be knocked out of the ring. The attack is quick and also damages Val. Overview: Val's a powerhouse, but not quite as big and cumbersome as Bowser or Ganondorf. Think of him as somewhere between Ganondorf and Mewtwo, with strong and generally quick attacks, yet slow, heavy movement. Valigarmander is about as heavy as Ganondorf. |
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| | #6 |
| WRYYYYYYYYYYYYYYYYYYYYYYY YYYYYYYYYYYYYYYYYYYYYYYYY Join Date: Sep 2006 Location: Toki wo tomare Gender: Posts: 4,311 Thanks: 211 Thanked 355 Times in 207 Posts | ^ So basically he's a fusion of Vegeta & Magus, with a dash of your perversion? |
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| | #8 |
| Frankly, more awesome than you. Join Date: Jun 2006 Location: Either UN's bed or Andre's bed. Gender: Posts: 13,104 Thanks: 813 Thanked 1,405 Times in 684 Posts | ^^ NOOOOOOOOOOOO, RLLY!?!?? Also, I forgot to mention my regular smash attack is an air-hump. |
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| | #10 |
| Frankly, more awesome than you. Join Date: Jun 2006 Location: Either UN's bed or Andre's bed. Gender: Posts: 13,104 Thanks: 813 Thanked 1,405 Times in 684 Posts | Click the control stick up, down, or sideways and tap the A button to do a Smash attack, or hold it to charge one. |
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| | #11 |
| Member | Bump* The Black Knight (Fire Emblem) B:Eclipse: The Black Knight swings his sword quickly, This is just a veriation of Roy or Marth's B Smash B>:Alondite: The Black Knight swings his sword and throws various magic spells from FE9 all doing diffrent amounts of damage Wind 10% Fire 20% Thunder 30% Elfire 35% B^:Warp Powder: The Black Knight warps about the same range as Mewtwo or Zelda Bv:Luna: The Black Knight lifts his sword and brings it down, The move can be charged like Ike's B-Move A:Sword: The BK swings his sword. A>:Punch: This move is based of the "Push" thing from Path of Radience A^:Sword: See Marths taunt. Av:Elbow: The BK jumps in the air and comes down with an elbow Final Smash: Dark Aether: Ike's Final Smash only stronger and slower Taunt 1 and only: BK plants his sword in the ground and laughs Victory 1 and only: the BK Plants his sword in the ground and laughs Last edited by speed; 04-23-2008 at 05:19 PM. Reason: Kept on makeing the damn smilie |
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| | #12 |
| CRUISE CONTROL FOR COOL | Tails moveset A normal: punch, tail smack, punch (Sonic Battle) A>: tail swipe A^: magic hook upper AV: Tails trip (ala Zelda) Smash><: Magic Hook (hits multiple times) Smash^: flick (hand appears where Tails is) SmashV: Tail Spin B: Tail spin (spins around) B><: Ring bomb (tosses bombs) B^: Boost flight (Boosts up with tails to fly) BV: Spin Dash (can be charged) Final Smash: Cyclone Walker (Rides around in the Cyclone Walker, has missles w/ lock on and boost jump) (while facing right) Grab>: hit w/tails Grab<: spin (ala Mario) Grab^: Energy Ball GrabV: tail smash (ala Mewtwo) |
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| | #13 |
| Member Join Date: Nov 2003 Location: Mad Science Academy, 12th Floor Gender: Posts: 564 Thanks: 48 Thanked 29 Times in 23 Posts | Time to combine my 2 favorite fighting games- Smash bros. and Mortal Kombat! -- Johnny Cage B: Forceball: Cage throws an orb of green energy B>:Shadow Kick: He slides forward with his foot out, leaving a trail of green afterimages B^:Shadow Uppercut: Cage does a leaping uppercut, leaving green afterimages Bv:Ballbreaker: He does the splits and punches his opponent's crotch Final Smash: Goro appears and the two fight, destroying everyone in their path. |
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| | #14 |
| Senior Member | Warchief Thrall Intro: Thrall enters on mount, then dismounts. B Moves: B: Thunder Bolt: Similiar to Samus' B, except it can not be "stored". B Up: Dramatic Leap...attack: Thrall does another jump, while swinging his big ol' hammer. B Down: Doomhammer Smash: Thrall smashes the ground, making shockwaves knock over nearby players. B Smash: Chain Lightning: A lightning attack that also travels to other nearby fighters, hurting them too. A: Smash: Thrall smacks around with Doomhammer. Hold A: Swing: Thrall swings Doomhammer. Down A: Smash...down: Thrall smacks down. Final Smash: For the Horde! Thrall summons Peons, Grunts and Raiders to attack everyone on the field. Peons can easily be knocked off, Grunts are harder, and if you get attacked by a raider, run. Alt. Costumes: Thrall with different armors "Fel" Thrall Durotan |
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| | #15 |
| Member | *Bump* Toon Link (Non-Clone) Intro: Link sails in on the Wind Waker B: Deku Leaf: Link uses the Deku Leaf to throw wind at opponents. . B>:Skull Hammer: Link Swings his Skull Hammer to damage foes TL stays in the same place but the move has big range. B^: Deku Glide: Link catchs a draft with his Deku Leaf. Bv:Hurricane Spin Attack: See reguler Links Up B. A:Sword: See Links A move A>:Sheild Punch: TL punchs with his Sheild A^:Ice Arrow: TL Shoots an Ice Arrow in the air. Av:Fire Arrow: TL Shoots a Fire Arrow at the Ground. Final Smash:4 Sword: Toon Link holds his sword in the air and 1 to 3 TL clones apear to attack the enamies. Taunts and victories can stay the same. Last edited by speed; 04-23-2008 at 05:20 PM. |
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| | #16 |
| Member Join Date: Apr 2005 Location: The Centennial State Gender: Posts: 990 Thanks: 18 Thanked 28 Times in 22 Posts | Spritedude Intro: Teleports on screen with a blue hologram-like effect. A attacks: Mostly consists of Sprite using his Omnihilt to attack, which is a device which is basically a metal hilt with no weapon attached to it. The actual weapon part of it is a beam that only appears when he swings it. The beam can be shaped as any kind of weapon. A: (short sword) Horizontal slice left, horizontal slice right, vertical downward slice A>: (longsword) A strong horizontal sword swing. A^: (longsword) A quick upawrds swipe with a sword. Av: (short sword) Sprite stabs with a sword close to the ground. A dash: (short sword) Sprite spins in a circle swinging a sword (Most of his air attacks are just swinging a sword in the direction you attack) Smash>: (two-handed sword) Sprite swings a two-handed sword vertically down (similar to Ike’s Smash>) Smash^: (axe) Sprite swings an axe in a circle along the ground under himself. Smashv: (hammer) Sprite swings a giant hammer over his head B: (OmniGlove cannon) shoots a blue energy beam, about the same range as Fox/Falco’s blaster. Can be charged for a second to be slightly stronger. B>: (Lightning bolt) A small lightning beam shoots out of Sprite’s cannon. Slightly weaker than his beam, but it can go through his opponent to hit multiple enemies at once. It of course, does electricity damage. B^: (Jet Boots) Works pretty much like Diddy’s rocketbarrels, except they cannot be charged, they go the same amount of distance every time. They also don't go as high as Diddy’s. It also leaves a small explosion behind and can be steered right or left like Diddy. Bv: (Absorption shield) Sprite creates a red shield around him that looks and works exactly like Ness’s PSI Magnet. Final Smash: (Final Lightning Beam) The start works simlar to Link, Meta Knight, and Ike’s Final Smash, he has to "catch" an opponent first. When B is pressed, Sprite flips down his visor and a lock-on crosshair appears in front of him. If an enemy is caught in it, they are locked on to. Sprite then jumps high above them, and screams "FINAL LIGHTNING BEAM!!!", and a huge blue beam of energy and electricity shoots down at his opponent. If anyone else is next to his targeted opponent, they are hit too. |
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| | #17 |
| All the girls standing in the line for the bathroom Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 13,272 Thanks: 1,009 Thanked 681 Times in 395 Posts | Andre, a character in the medium to large weight with a low jumping ability Intro: Somersaults onto stage and quickly poses A attacks: A: (combo) Similar to Mario's combo, only it concludes in a headbutt rather than a selfbodytoss A>: (football) Chucks a football at nearest opponent A^: (flip kick) self explanatory Av: (Dropkick) A dash: (BALL!) Curls into ball and moves Smash>: (Charged Football) Charges the attack Smash^: (Charged Kickflip) Smashv: (BIG MAN) Somersaults onto the ground causing a minor shock. B: (i can has cheezburger?) Holds out and charges a cat that fires cheeseburgers....yes, cheeseburgers B>: (Radio) Attacks opponent with boom box B^: (BEARHUGZ!) Leaps in the air and grabs an opponent (similar to Ganondorf /Captain Falcon) Bv: (Always play your tune on my radio) Cuts damage taken from a projectile in half and adds it to the power of the B attack Taunts: ^ Taunt: Lights Out- Dances similar to Shawne Merriman <> Taunt: Quarterback's stance- Drops back similar to a quarterback v Taunt: JAMON!- Does a Michael Jackson imitation Final Smash: (Thriller) Summons an army to dance all over the combatants, Thriller-style |
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| The Following User Says Thank You to Everybody Nose For This Useful Post: | LuWEEGEEman (04-06-2008) |
| | #18 |
| Senior Member Join Date: Jun 2001 Location: I don't know. Where do I live? Gender: Posts: 5,704 Thanks: 7 Thanked 176 Times in 116 Posts | Isaac, a medium to lightweight character with high attack power and average mobility. Intro: Materializes from the ground using the Sand Psynergy A Attacks A: A four hit combo that starts of two one handed swings with his sword and ends with two two handed swings. A>: A kick and a one-handed overhead swing of his sword. A^: Swings his sword over his head. Av: Swings his sword at his opponents legs. Smash Attacks Smash >: A two-handed overhead swing of his sword. Smash ^: An overhead blast of Pysnergy. Smash v: Swings his sword in front of him and then behind him. Special Attacks B Special - Searing Beam: A chargeable attack that fires a horizontal beam of fire. B> Special - Catch: A Psynergy hand reaches out and grabs an oppoent in front of him and brings him in for a strong sword swing. B^ Special - Planet Diver: Launches upwards in a blazing fire attack that ends with a downwards sword swing. Bv Special - Grand Gaia: A chargeable attack that shoots up pieces of earth around him. Final Smash - Odyssey: Targets and hits a foe with a Pysnergy sword (much like Link's Final Smash), pierces the foe with two more Psynergy swords, and than hits with a final sword swing and massive Psynergy sword combo. Pretty much looks exactly like the Odyssey attack from Golden Sun: The Lost Age. |
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| | #19 |
| Member Join Date: Aug 2007 Location: In the Vicinity Gender: Posts: 2,441 Thanks: 5 Thanked 130 Times in 120 Posts | King K. Rool: A heavyweight character with high attack power but below-average mobility. Intro: Jumps onto stage and growls. A Attacks: A: A hard 1-2 combo that knocks the opponent back. A>: K. Rool gives the opponent a headbutt. A^: Delivers a powerful uppercut. AV: K. Rool hits the opponent on top of the head with his fist. Smash Attacks: Smash >: K. Rool whacks the opponent with his tail. Smash ^: K. Rool kicks the opponent up in the air. Smash V: K. Rool grabs his opponent and slams him on the ground. Special Attacks: B - Blunderbuss: K. Rool takes out his blunderbuss and fires a cannonball at the opponent. B> - Crown Toss: K. Rool throws his crown at the opponent, which can come back and hit the opponent a second time. (Kinda like Link's Boomerang move.) B^ - Chomp: K. Rool jumps up and tries to take a bite out of his opponent. BV - Stomp: K. Rool jumps up in the air and tries to stomp on his opponent. Final Smash- Blast-O-Matic: K. Rool prepares the Blast-O-Matic and aims it at the opponent. Kinda like Snake's Final Smash, but the Blast-O-Matic fires a powerful beam at the opponent. Deals massive damage. |
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| | #20 |
| Bark Join Date: Apr 2006 Location: That one place. Gender: Posts: 6,621 Thanks: 110 Thanked 309 Times in 246 Posts | Marina Liteyears, An average sized, yet heavy weight character with average attack power and a mobility that ranges to below-average when walking to above-average when dashing. Intro: Teleports onto the stage and either shouts "STOOOOOP!" Or strikes a pose. A Attacks: A: A slow jab that can be held for continuous punches. A>: A single haymaker punch. A^: A suprisingly swift flip kick. Av: Does the splits and spins, spins longer when Av is held. Special Attacks: B: Smart Missile - Fires a missile-like bomb that explodes on contact with an opponent. The missile automatically adjusts its course slightly if the opponent moves. B>: Dash Boost - Activates Marina's boost rockets for a quick speed boost. Opponents directly in her path will be damaged, or sent flying occasionally. B^: Boost Up - Activates Marina's boost rockets for a quick gain in altitude. Can be used up to four times continuously. Enemies directly below Marina will take damage. Bv: Steel Axe Kick - Performs an axe kick that can be charged for extra power. Can be used to send opponents flying if the blow connects with an opponents head. Smash Attacks: (Note: Marina has the ability to move while holding an opponent. Tapping Smash and the desired direction a second time will activate the actual Smash Attack.) Smash>: A powerful toss sends an opponent sailing. Smash^: Throws the opponent straight upwards with great force. Smashv: Shakes the opponent, causing them to drop whatever items they may be carrying(including Dragoon Parts and Smash Balls) and inflicting minor damage. Works especially well in coin matches. Final Smash: I've worked out two possible final smashes. Block Man: The Legendary Hero Blockman appears! With Marina riding atop his head(and controlling his blocky movements) The invincible Blockman rampages across the stage, sending opponents flying. Duration: About 30 seconds. Clan Bomb: Marina Reaches into a clan pot and produces an ultra-dangerous clan bomb! A bit reminescent of a humongous bob-omb, Marina carries the deadly explosive around either until the 10-second timer runs out, causing to explode in her arms, or until she tosses it at an opponent, almost guaranteeing a KO if it connects. Taunts: ^Taunt: Marina strikes a pose and says "That's better." >Taunt: Marina sticks her fist in the air and shouts "Yahoo!" vTaunt: Marina Brushes her arms off then clenches her fists. Last edited by MC King Kong Mushi; 04-06-2008 at 07:30 PM. |
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