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| | #1 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 15,682 Thanks: 83 Thanked 294 Times in 201 Posts | We all fall down! (Sadly) Is it getting on ANYONE'S nerves that characters, when you have them change direction on the ground really fast, sometimes will slip and fall down on their bums? No, there aren't banana peels anywhere. Am I doing something wrong? Is this in the instruction manual? Someone clear this mystery up! |
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| | #2 |
| WRYYYYYYYYYYYYYYYYYYYYYYY YYYYYYYYYYYYYYYYYYYYYYYYY Join Date: Sep 2006 Location: Toki wo tomare Gender: Posts: 4,214 Thanks: 207 Thanked 333 Times in 199 Posts | Yeah, it's tripping. It just happens when you change direction [while running], and the higher your damage is, the more likely it is to happen. Also, it's increased quite a bit on icy levels (Target Test 4, Summit) |
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| | #3 |
| Join Date: Jun 2001 Location: Why do YOU want to know...? Gender: Posts: 12,042 Thanks: 512 Thanked 846 Times in 579 Posts | Tripping. Apparently, Sakurai added it because he's a practical jokester, and thought it would be funny to royally screw with our minds. No, seriously. He added it because he thought it would be funny. But yeah, occasionally, you trip. :/ |
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| | #4 | |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 5,830 Thanks: 307 Thanked 355 Times in 292 Posts | Quote:
I approve of adding randomness but I think it could have been implemented better, like making grabs have a small chance to fail instead of movement. Or a critical hit like mechanic. Maybe dodge/dodge rolls would fail once in awhile instead. | |
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| | #5 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,534 Thanks: 181 Thanked 835 Times in 528 Posts | My dodges already do fail sometimes, and I'm still on Melee. And remember, "I'm-a Luigi, number one!" |
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| | #6 |
| Join Date: May 2001 Location: It's round on the sides and high in the middle Gender: Posts: 5,694 Thanks: 51 Thanked 157 Times in 118 Posts | |
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| | #7 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,534 Thanks: 181 Thanked 835 Times in 528 Posts | A heck of a lot of the advanced techniques require psychotic reflexes. And remember, "I'm-a Luigi, number one!" |
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| | #8 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 15,682 Thanks: 83 Thanked 294 Times in 201 Posts | Ahhh... that's so totally awesome. Not. It's things like nondeterminism in your control of a character that sort of take the fine-tuned finesse out of a fighting game. I mean, I see the point of making shields occasionally fail and such, but the less control you have over a character -- even if that's only at high damage levels -- just sort of rubs me the wrong way. |
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