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Old 04-14-2008, 02:11 PM   #21
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Quote:
Originally Posted by Dr. Furball View Post
Give your strategies for AVOIDING Final Smashes, such as Lucario's Aura Storm. Speaking of which, anyone know how to dodge that?
I killed Lucario when he was doing his FS once.
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Old 04-14-2008, 02:23 PM   #22
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Quote:
Originally Posted by MUSHMAN View Post
I killed Lucario when he was doing his FS once.
please tell me how to kill invincible floating people
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Old 04-14-2008, 02:34 PM   #23
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I don't know, I was avoiding his attack and I did Aether which hit Lucario and he flew of the screen.
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Old 04-14-2008, 03:01 PM   #24
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aether isn't even powerful enough to kill
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Old 04-14-2008, 03:05 PM   #25
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Is Lucario's Final Smash more powerful at high percentages? Has that ever been tested?
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Old 04-14-2008, 05:20 PM   #26
 
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^The GameFAQs Lucario guide tested his power with & without aura boost, and he doesn't say anything about the beam, so I'm guessing it doesn't increase.

Here's your survival strategies:
Mario Finale: Stay above or below.
Negative Zone: A) Know the size of the bubble and get clear if you can. B) If the bubble gets you, pray that you can stay airborne, or I will end you.
Peach Blossom: Stay airborne until the border goes away, then eat the peaches.
Giga Bowser: RUN.
Super Dragon: RUN.
Konga Beat: If your opponent has no rhythm, point & laugh. Otherwise, just try to stay out of the blast radius.
Rocketbarrel Blast: The shots always fire straight down; run & jump a lot. When you think it's going to end, try tricking Diddy into flying over a pit & suiciding.
Wario-Man: Just don't let him hit you.
Triforce Slash: The intitial beam isn't very long (and the Toon version is even shorter), so just get back a ways and dupe Link into wasting the attack.
Light Arrow: For the love of Din, stay out of Zelda's horizontal sightline. If you think you're not clear, you're not; jump or dodge immediately when she draws the bow.
Beast Ganon: Don't near him when it starts, and don't be in front of him when it ends.
Zero Laser: Get above or behind her ASAP.
Power Suit: STAY AWAY FROM ZSS WHEN SHE HAS THE SMASH BALL.
Cook Kirby: Run away as fast as you can when the animation starts. If your deity of choice likes you today, it won't suck you in.
Galaxia Darkness: The cape's reach is twice that of the sword. Don't get that close from the sides, only attack from above & below until he wastes it.
Waddle Dee Army: Head for the high ground. If there's no high ground, fly. If you can't fly, at least dodge the Gordo (there's always one).
Volt Tackle: Just run around and watch Pikachu miss you. Most people who would know how to control this are playing Sonic anyway. Watch out for the shockwaves, though.
Puff Up: On the Temple or New Pork City, this is borderline useless. Anywhere else, though; try to predict what platforms won't be swallowed up. If you can fly, do so. Above all else, make sure you're not touching Purinpuff when she cries at the end of it.
Triple Finish: Stay (directly) above or behind the Poké. Mario, you have your cape; Pit, your shield; spin the Poké before they set it off.
Aura Storm: Run to the sides. If raised side platforms are available, use them.
Critical Hit: Stay out of Marth's horizontal plane. On the ground, he'll keep going until he hits a wall or the stage edge. In the air, he'll suicide if he misses.
Great Aether: By this point in a match, you've seen the vertical range of regular Aether; stay out of it. If player 3 or 4 gets caught, get out of the landing zone and chill for a second.
PK Starstorm: Dodge the meteors. Dodge Ness & Lucas.
Landmaster: Don't get under them. Don't ride Falco's. Don't let Wolf's shoot you. Just run from Fox's.
End of Day: Fly to avoid the monsters. Run to avoid the ship crash.
Iceberg: To avoid any damage, be on Temple or New Pork.
Pateluna's Army: Either dodge the centurions or kill them outright.
Falcon Drunk Driving: It has roughly the same initial range as MK's cape. Avoid that & you're golden.
Octopus: Flight helps. That's about it, really.
Diffusion Beam: Run away. Don't let it trap you near an edge.
Grenade Launcher: Move erratically so Snake can't predict where to shoot.
Super Sonic: If you think you can outrun Sonic, be my guest.

And remember, "I'm-a Luigi, number one!"
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Old 04-14-2008, 05:35 PM   #27
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A good way of dodging Snake's is by rolling.

A lot. I managed to avoid all of the grenades once, I think.

And Iceburg is easily avoidable on Yoshi's Island. Just run to the side. Though, you ARE close to the edge...
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Old 04-14-2008, 05:48 PM   #28
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Snake's is a matter of prediction - time it according to when the grenades are fired.
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Old 04-14-2008, 06:24 PM   #29
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Quote:
Originally Posted by Auron View Post
^Unless the one with the Final Smash is the bottom feeder.
Well, you're screwed then.

Final Smashes are almost always instant kills unless they a) fail or b) you are cheating.

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Old 04-14-2008, 06:25 PM   #30
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Quote:
Originally Posted by That Guy View Post
aether isn't even powerful enough to kill
His damage percentage was high, 90s I think.
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Old 04-14-2008, 06:33 PM   #31
 
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Oops, I stand corrected, aura does affect Lucario's final. I found a better source.

And remember, "I'm-a Luigi, number one!"
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Old 04-14-2008, 07:17 PM   #32
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Quote:
Originally Posted by MUSHMAN View Post
His damage percentage was high, 90s I think.
aether can't kill at 90 even on game and watch, plus lucario is invincible while doing his smash and getting close to him hurts as much as the beam.
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Old 04-14-2008, 07:24 PM   #33
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Well it happened.
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Old 04-14-2008, 08:17 PM   #34
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Quote:
Originally Posted by CaptHayfever View Post
Oops, I stand corrected, aura does affect Lucario's final. I found a better source.

And remember, "I'm-a Luigi, number one!"
Link it? I wanna know specifics.
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Old 04-14-2008, 08:48 PM   #35
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at 200% lucario is about twice and a fifth more powerful, I believe. That is the limit. 100% he is slightly more the 1.5 times as powerful.
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Old 04-14-2008, 09:17 PM   #36
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So you mean at 200% he's 320% his base power or 220%?
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Old 04-14-2008, 09:55 PM   #37
 
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Super Smash Bros. Brawl FAQs - Super Smash Bros. Brawl Walkthroughs - Super Smash Bros. Brawl Guides
Can't link straight to the individual files.
From the Lucario guide:
Quote:
A simple way to say it is that when Lucario hits at approx. 24% damage, his attacks start to increase in power. (Starting at x1.4 and getting higher) At 182% (Assumed, since in Event 25 "The Aura is with Me" he starts out at 182%, which might be peak) his attacks are twice as powerful then when he was at 0%. Take his Aura Sphere move. At 0% fully charged, it does roughly 13% damage. At 182% fully charged, his Aura Sphere does 26% damage, with greater knockback. Same with most of his other moves. Some moves like his Dash Attack and B-Throw (Capt: Side B at close range) don't use Aura, so they stay the same damage %.
From the Final Smash guides:
Quote:
EFFECTIVENESS: Likely to make a KO if both Lucario and opponents are on high damage. If either are on low damage, then the likeliness is a lot lower, and if both are on low damage, then there's no chance of a KO. If you catch any opponents in the beam straightaway, then it deals about 30% in total.
Quote:
One other thing - as with all of lucario's moves, this increases in power the higher lucario's percent goes.
Quote:
Something serious to consider is that this actually works like
Lucario's other moves, in that the more damage you have, the more
damage this does.
And remember, "I'm-a Luigi, number one!"
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