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| | #1 |
| Junior Member Join Date: Feb 2008 Gender: Posts: 26 Thanks: 1 Thanked 0 Times in 0 Posts | If Mewtwo had made it to Brawl (moveset) OK first off, YES, I know mewtwo is not in brawl, no matter how close he may ro may not have been to being included. NO, I am not asking for a petition for them to add him in with some sort of download or bonus disc. And PLEASE don't be rude and spam just because you didn't liek mewtwo in Melee or don't like the idea of people thinking of 'what ifs' for Brawl, if you really don't like it that much, stop reading and go to another topic, please be mature. That being said, it is somewhat common knowledge that Mewtwo was, by some degree, considered for brawl at least far enough that his sound files were sound in the game's memory, so I was curious about, with how many people disliked some of his moveset compaired to his being a slow lightweight, how they would of changed things. Here's my idea: Special: Shadow Ball. Honestly, there was nothing wrong with his basic special, I mean that's the whole reason they gave it to Lucario now, its an exposed energy attack that can do damage thrown and while charging up. In fact, to seperate itself from Lucario, I think ti should be very similiar to how it was in melee. It should have no damage increase or decrease based on Mewtwo's health, it has a set power whether he's at 0% or 200%, let's leave the aura to the Aura pokemon. Second, whereas Lucario's Aura Sphere goes straight forward quickly, mewtwo's Shadow Ball should retain its course of a slightly slower, wavier path. Special + Up: Teleport Yes, I know, maybe too many fighters have teleportation/quick move special+ups but it works for Mewtwo, it helps make up for his lack of speed and get him where he needs to go. One idea I was playing with was an idea of if an enemy is right ont top of Mewtwo when he teleports, like touching, I think Mewtwo should also teleport them as well, it would make the move a little more original and seperated from what everyone else does, plus it would be effective since suddenly moving somewhere you don't want to go messes you up long enough to be struck. Special + Side: Confusion This move was fine in theory, it just needs to be tweaked a bit and made faster and easier to land. No more of this lift up and spinny thing. Confusion should work more like a force push, knocking the enemy over like they tripped. The more damage the enemy has the more severe the trip and the more time they are left planted on the ground. The psuh makes it less spammable and at the same time can be useful in situations where ya wanna move enemies away from ya. Also nice for edge guarding. Special + Down: Light Screen and Reflect Now here's where a huge change it made to mewtwo's moveset. Honestly, no long liked Disable, it never worked, and when it did, it was buggy, it was one of the biggest negatves to Mewtwo. Instead I think a specialized shield is in order (again, yeah, a bit clicha at this point, but it gets better). Now Mewtwo will actually have 2 different shield, Light Screen and Reflect, and they appear as large translucant bubbles around mewtwo's body. You can switch between the two by using one of Mewtwo's taunts (he would grunt, focusing and squinting his eyes as he forms a much smaller bubble in front of his face, every time he does the taunt again the bubble changes collor between slightly opague blue (reflect) to glassy yellow (light screen). Light Screen nullifies all projectile and special damage from things like fire, electricity. It does not counter damage or do damage if Mewtwo is hit, just nullifies the damage he takes from it as well as the flinch. Reflect on the other hand nullifies all melee damage, but not any projectile damage, so if mewtwo is struck with a smash he won't be damaged. This will make Mewtwo more versitile as you can decide which is more beneficial based on who you decide to fight, like if you're fighting Marth for instance you'll wanna use Reflect, but if you're fighting Fox or Lucas, you'll wanna use Light Screen. One of the neat things about the moves though, will be since they are bubble shields and Mewtwo is a levitater, while special+down is active, mewtwo would still be able to move at a wlaking pace left and right, he won't be able to run or jump, but he'll at least be more mobile than other characters with shields and counters. Final Smash: Psychic Power Mewtwo's final smash would actually be a little more based on what Kirby does for his final smash as opposed to what so many of the character do with the power upped versions of themselves (trust me, I thought of making a high flying armor Mewtwo as his final smash, but it we already have Pikachu, Yoshi, and Sonic with Final Smashes like that) Basically, Mewtwo would charge up and everyone within range is caught by his Psychic attack, basically lifting them up into the air and causing them to spin uncontrollaby around his body as it floats into the air (giving Mewtwo a sort of atom and electron effect). After you've got whoever you grabbed captured, a four choice screen pops up quickly, like you see in Pokemon stadium, listing four of Mewtwo's moves, Psyburn, Psybeam, Psywave, and Recover. You'll have about 5-10 seconds to pick one or it'll automatically choose whichever you're on last. After picking his move, Mewtwo will use it on all trapped by his Psychic (except for Recover of course). Psyburn causes Mewtwo to unleash a barrage of psychic flame from his body, it looking like a dark attack because its raging black and red. It does increasing damage but has no flinch, so its the best way to wrack up lots of % but has not much chnace of immediate KO after, it just plops the vistims back down to the earth afterwards with a thud and a trail of dark smoke. Psybeam is the opposite, when Mewtwo uses this move he fires off as many beams as there are enemies trapped in his Psychic. The rainbow-colored beams don't do that much damage beyond what they do when they first hit, but they have a very powerful flinch, like the final blast from Lucario's Aura Storm, so if their damage is high enough it has a much higher chance of knocking enemies off-screen. Third is Psywave, a balanced attack of damage and flinch. Mewtwo concentrates and releases powerful waves of psychic energy, a little like DK's bongo smash, it does moderate damage and flinch with each wave, but not super high amounts of either. Last but no least is Recover, with this move Mewtwo instead turns its massive power on itself and heals its HP back to 0%, before simply smashing everyone in his Psychic to the ground doing a very low amount of damage, but it is a nice way to recover if you have taken a lot of damage. I think those changes would help make Mewtwo a little more useful, the shield in particular helping to balance out the fact that mewtwo is a slow lightweight with a very powerful defense maneuver, without being overly cheap since it only blocks one type of attack with no counter damage. Last edited by Seraphim; 06-06-2008 at 07:51 AM. |
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| | #3 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,496 Thanks: 176 Thanked 813 Times in 515 Posts | For that final smash: ditch Recover & make the other 3 attacks a randomization instead of a submenu (5 seconds of waiting is absurd, especially in timed matches), and then you've got something. I don't like that idea for the down-B one bit. It's too mobile, for starters; that completely wrecks the balance. Also, taunts shouldn't have that type of effect on attacks. Am I the only person who ever really got the hang of Disable? And remember, "I'm-a Luigi, number one!" |
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| | #4 |
| All the girls standing in the line for the bathroom Join Date: Feb 2004 Location: Birmingham, AL Gender: Posts: 13,221 Thanks: 981 Thanked 669 Times in 388 Posts | Nope, I actually pissed a good number of people off with that move. __________________ ![]() Click here to level up my card! ![]() Click here to level up my license! The Virginian Goat Farmers- Season 1 coming soon |
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| | #5 |
| Junior Member Join Date: Feb 2008 Gender: Posts: 26 Thanks: 1 Thanked 0 Times in 0 Posts | Maybe movement during the Special+Down isn't really needed, I just figured it wouldn't be unbalanced, but really it probabaly won't do very much anyway, ezce[t maybe help keep Mewtwo from being edge guarded, since while floating back to the side he can use his shield and still move towards the edge (esp since being a lightweight he's usually floaty as heck anyway) but with Teleport I guess a good mewtwo player doesn't need that. I honestly like my idea of the bubble shields, and taunts that are a little more involved aren't that uncommon, all it would do is change what the shield reflected, I mean hey, Luigi has a taunt that actually causes damage and flinch. I just thought DIsable was very hard to actually land and with Mewtwo's lack of speed and the easieness to push him away a shield move would be more useful. The final smash, well the timing is off a bit, I was actually thinking the Final Smash look really like Mewtwo was taking a turn in Pokemon Stadium, maybe even the announcer's voice, and the 4 choice option would pop up as soon as Mewtwo started using Psychic, meaning the four choices would pop up as soon as the enemies start to float and spin around mewtwo, so the 5 seconds to pick would actually fit into the initial smash itself, I think. |
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| | #6 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,496 Thanks: 176 Thanked 813 Times in 515 Posts | I'm dead serious about ditching Recover from the choices. That's completely broken. And remember, "I'm-a Luigi, number one!" |
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| | #7 | |
| Junior Member Join Date: Feb 2008 Gender: Posts: 26 Thanks: 1 Thanked 0 Times in 0 Posts | Quote:
But meh, if you don't like it, it can be changed into something else I guess. Maybe Psyshock, or Psyblast, which would have more of an up flinch maybe. | |
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| | #8 |
| Senior Member Join Date: Apr 2000 Location: Gender: Posts: 6,747 Thanks: 74 Thanked 199 Times in 137 Posts | Real Mewtwo attacks with Psychic as B (basically, hurling around opponents and injuring them), Thunderbolt as Side-b (Big lightning attack, moving sideways), Ice Beam (Strafe both sides with painful ice), Teleport as up-B (as always), his various normal moves being Swift (the stars) and his punches.. And his Final Smash? Aura Sphere. Blow up the foes with a gigantic exploding sphere of death!!! |
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| | #9 |
| Senior Member Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 8,611 Thanks: 12 Thanked 42 Times in 39 Posts | Mewtwo was fine as he was. I mean, in theory it was fine but it needed a tweaking. His Final Smash should be his armored form (boosted special attacks & reduced damage) or maybe a simple Psychic which tosses a small area of designated players in a space. They shoulda kept all characters from Melee... |
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| | #10 | |
| Junior Member Join Date: Feb 2008 Gender: Posts: 26 Thanks: 1 Thanked 0 Times in 0 Posts | Quote:
But so many Brawl characters already have the "powered-up form" Final Smash. Yoshi, Sonic, Pikachu, Bowser, Wario, I thought mine would be nice cause the only one its kinda like is Kirby since it grabs everyone and pulls them in, and the pick a move to use is a nice reference to how Pokemon used to be played. | |
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| | #12 |
| Member | True, Lucario is really similar to Mewtwo, but Mewtwo still should of been in Brawl. Back when Melee was new, EVERYONE was trying to unlock him. And it was really cool that you got to be a Pokemon as rare and cool as him. |
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| | #13 |
| Senior Member | ^And now everyone mocks him. Seems good for the most part, other than things like Recover(All the way to 0% is a bit...too much). I like the switching of shields idea, though not the idea of taunting to switch, or being able to move around. |
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| | #14 |
| Junior Member Join Date: Feb 2008 Gender: Posts: 26 Thanks: 1 Thanked 0 Times in 0 Posts | ^Well I did say the idea of moving around was only a thought, I thought it would make him an anti-edge guarder, but I guess his Teleport would be alright for that sorta thing. As for the way to switch, Iunno, I just thought one of his taunts would be the eaisest way to do it, but I'm sure there must be another way to do it. I just thought having it linked to a taunt (since taunts can only be done on the ground) would be a fair way to do it, that way you'd have to proactively switch between Light Screen and Reflect, you can't really do it by accident and you can't change it while in the middle of using it. Maybe to 0% recover is a bit too unbalanced, but as I said maybe itstead of right to 0% more ofa set percent healed, 100% or 150% or something, and then no damage would really be done to anyone grabbed, basically giving up the chance to kill everyone to heal yourself. Thanks for liking my shield idea though. ^_^ I'm glad someone does. |
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| | #15 |
| Senior Member Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 8,611 Thanks: 12 Thanked 42 Times in 39 Posts | See, the difference is Sonic is invincible and Pikachu's is gay. It would maybe be like a Samus/Zero Suit thing. His speed would suffer but B moves increase in power and reduces damage taken. When he gets a second smash ball, instead of sucking in foes, he blasts 'em away with a neat clip. I guess the shield idea works but only as a wall v.s a ball, cutting forward damage in half. It would last for 50 seconds & would be slow. But Light Screen & Reflect can be used at once. That's fair, it takes time. |
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| | #16 | |
| Junior Member Join Date: Feb 2008 Gender: Posts: 26 Thanks: 1 Thanked 0 Times in 0 Posts | Quote:
I think the bubble shield is the best option, plus mewtwo is famous for surrounding himself in a bubble, and it should definately only be usable while pressing special+down. I honestly just don't like the idea of a powered-up Mewtwo . . . although if it had to be armor being a slow heavyweight as opposed to a slow lightweight I guess is the best way to go (shrugs) I still like mine better. | |
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| | #17 |
| Senior Member Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 8,611 Thanks: 12 Thanked 42 Times in 39 Posts | Heh, I think your's is fine. Just not the shield idea. Bubble shield is cheap, it's just too similar to the shield. Barriers in PKMN appear wall-like and last a certain period of time. It should translate to smash as such. |
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