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| | #1 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Well... this is like... the third(?) time that I've made a BC with this name. But, who cares. I figure this should give a moderate boost to the forum if people join it. Plot- This is a battleclub. Basically you joined the battleclub and are training how to fight there and such. Yeah... So basically there isn't one. Sign up Name:... Age:... Gender:Male/Female Weapon Specialty: Gives boosts when using a certain type of weapon. Stats Out of 800 HP- Health. Needed to... live. MP- Mana. Needed to cast spells. Out of 500 Attack- Used to determine physical damage. Defense- Reduces physical damage. Mind- Primary stat in magic attacks and spells Resistance- Reduces magical damage, main stat for defensive spells. Agility- Determines order of battle, may be used for some skills too. You start with up to 3 spells(magical abilities) or skills(physical abilities). You also start with an overdrive; a powerful ability that can only be done after taking heavy damage. Additional Notes of Possible Interest. Battle- Battle is done in one of two ways. Either a normal battle where you fight solo or on a team without having to make movements. The other way is a field battle, which involves moving around on a field based on areas in the world with terrain and obstacles. In Field battles you have 2 turns to move or use an action. Combos- Combos are links of attacks and abilities done in a row, most skills and some spells may be used in combos. After each attack in a combo the success rate for the next attack decreases. After a combo is done the person who performed the combo loses his/her next turn, and all non-magical passive defenses are negated, as well as free-cast spells(which can normally be done at any time). Thats about it... I think everything is sorta explained. I'll make the lobby when/if someone joins. Everything else should be there too. |
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| | #2 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | Name: Lisef Corrant Age: 19 Sex: Male Weapon Specialty: Bow Stats: HP: 550 MP: 250 Attack: 125 Defense: 50 Mind: 100 Resistance: 75 Agility: 150 Abilities: (Skill): Arrow of Inertia-- deals extra damage, and also knocks the enemy back. The faster the enemy was moving, the farther he is knocked back. (Spell): Aiding Gale-- creates extremely powerful winds that blow from Lisef towards the enemy. They hinder the enemy's movement, and Lisef's arrows move faster and deal more damage, although they are slightly more inaccurate. Lasts three turns. (Spell): Evasive Mirage-- Lisef teleports to a point up to twenty feet away from where he is standing. If the enemy was within melee distance and facing Lisef, an illusionary copy of Lisef appears in front of the enemy. If the enemy attacks the illusion, he takes minor cold damage, and the illusion disappears. Otherwise, the illusion disappears after ten seconds. Overdrive: Seeking Barrage-- creates and fires one arrow made of energy which acts as a tracer, seeking the enemy (it never misses) and leaving a glowing mark on them. After that, Lisef fires up to twenty arrows extremely rapidly; however, they deal less damage than normal. [ July 07, 2005, 11:06 PM: Message edited by: Prince Toad ] |
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| | #3 |
| Member Join Date: Sep 2001 Gender: Posts: 1,517 Thanks: 0 Thanked 0 Times in 0 Posts | Name: Kirin Damascus Age: 17 Gender: Male Weapon Specialty: Sword HP: 600 MP: 200 Attack: 130 Defense: 75 Mind: 110 Resistance: 105 Agility: 80 Abilities- Twilight Sword (Skill)- Kirin attacks the enemy to dispel any barriers or enchantments the enemy has, and still do extra damage. Sunlight Sword (Skill)- Kirin shoots a beam of light from his sword to the enemy. From long range, the beam does less damage than normal, but is fairly accurate. From close range, the beam does more damage than normal, is somewhat inaccurate, but has a good chance of blinding the enemy for a few turns. Demonic Ivy (Spell)- Kirin summons ivy to restrain the enemy and keep them from moving for one turn, and for each turn afterward (for a couple of turns) Kirin will drain some HP from the enemy, even though the enemy can move. Overdrive: Last Mirage- Kirin creates 5 illusions of himself, and each can hit the enemy of his choosing, though for less damage then normal. Each mirage can only take one attack, and then it disappears. After each mirage is destroyed, however, some of Kirin's HP is restored. |
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| | #4 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | The only thing about your character Kirin is that. Most of the skills have a magic type effect on them, which would basically make them spells. Want to change some abilities so that you have skills? Or are those as spells fine for you? |
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| | #5 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | Name: Robert Lycos, a.k.a. Lycos Age:20 Gender:Male Weapon Specialty: Sword Stats HP- 700 MP- 100 Attack- 100 Defense- 100 Mind- 50 Resistance- 100 Agility- 150 Spell: Double Strength - Increases Attack by 100% for three turns. Spell: Speed Up - raises Agility, at the cost of Resistance. Formula: Agility = Agility+(Resistance/2), Resistance = Resistance/2. Last four turns Skill: Defensive Strike - When blocking an attack, Counter Attack with an Attack Boost that is equal to half your oponent's blocked attack. Overdrive: Kamakazi Strike - Attack is increased by draining points from the stats of Defense, Mind, and Resistance. |
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| | #6 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | For your character... The attack boost spell you wouldn't be able to cast with only 100MP. The move doubles an entire stat, which I think is a pretty powerful effect in my opinion(especially for later on in the BC). Well, that being said, do you want to change your stats or skills around a bit so that you can actually use them? |
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| | #7 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | It is a spell that is initially learned, but not able to use until I can reach 200 MP. I designed it that way. The spell is inherited from his father. Don't ask any more questions about it. |
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| | #8 |
| Member Join Date: Sep 2001 Gender: Posts: 1,517 Thanks: 0 Thanked 0 Times in 0 Posts | Alright, change Twilight Sword to this: Disarm (Skill)- Kirin aims for the enemy's weapon to try to disarm him/her, with a small chance to break the weapon permanently. If the enemy is unarmed, the skill will do above average physical damage. |
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| | #9 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Name: Kumori Age: 18 Gender: Male Weapon Specialty: Rods Stats Out of 800 HP: 400 MP: 400 Att: 0 Def: 150 Mnd: 200 Res: 150 Agi: 0 Abilities (Spell) Aura: Each round, he can put as many points of MP he wishes into Aura, which can be used to ignore damage, enhance spell damage (but not deal damage directly) or heal himself. All are at a 1mp-1.5points ratio. Halves round up. A white Aura is actually visible around Kumori in any round he uses it. In combos, it can be used to enhance damage on any action, but each action is done seperate. (Free action) (Spell)Lightning: Deals heavy lightning based damage. (field fights it shoots straight forward, not coming down from the sky) Lightning can be used in combos, and if used as the only move in a combo, it arcs to other opponents. Lightning can target Bolt Orbs. The Bolt orb then deals damage equal to the lightning bolt + the bolt orb's normal damage. (Spell) Bolt Orb: Can create 1-3 orbs, anywhere in the field. All versions do Medium lightning damage, and vanish once activated. It can do the following. Bolt orb can be used in combos. -Trigger Attack: Upon creation, if an enemy of my choosing (for each orb used this way) does any action I declare (Attack, Use an Item, Use a skill, use a spell, etc) it attacks. -Proximity Attack: When an enemy gets close enough, it attacks. -Command Attack: Attack when I give the order (Free action, but on my turn only) Overdrive: Storm: Creates a lightning storm that cannot be dispelled by anything less than another overdrive, of someone with higher Mind than me. The Storm deals 2-5 lightning spells (the one i have already) at random enemies, at no cost. [ July 09, 2005, 03:08 PM: Message edited by: Marth ] |
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| | #10 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Okay... all your stats and stuff are up. Few things though... Kirin- I changed sunlight blade into a spell; since firing beams from a sword and blinding don't seem like physical skills to me. Hope you don't mind. Lycos- Added an attack to your overdrive; seeing as you would just be weakening yourself and doing nothing for the rest of the turn. Besides, a move called Kamakazi Strike ought to have a strike on it. Marth- ... You type too much. Eh, tried to put everything as you wanted or atleast as how I read it. If any of you want any changes or anything just ask. [ July 11, 2005, 10:23 AM: Message edited by: KirbyBoy2000 ] |
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| | #11 |
| Junior Member Join Date: Sep 2004 Location: My own imaginations Posts: 237 Thanks: 0 Thanked 0 Times in 0 Posts | Name:Celeste Corbeau Rouge Age Millions of years but she looks 17)Gender:female Weapon Specialty: She uses music as a weapen. See when she begins to sing it weakens her opponent. And when she is with music it makes her stronger.She is a half angel now. |
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| | #12 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | Valora, you need to specify the stats for Celeste, as well as her Abilities: Stats Out of 800 HP- Health. Needed to... live. MP- Mana. Needed to cast spells. Out of 500 Attack- Used to determine physical damage. Defense- Reduces physical damage. Mind- Primary stat in magic attacks and spells Resistance- Reduces magical damage, main stat for defensive spells. Agility- Determines order of battle, may be used for some skills too. You start with up to 3 spells(magical abilities) or skills(physical abilities). You also start with an overdrive; a powerful ability that can only be done after taking heavy damage. Also, Weapon Specialty means "with what type of Weapon your Character prefers to use: Staff, Axe, Sword, etc." [ July 17, 2005, 01:51 PM: Message edited by: Lycos ] |
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| | #13 |
| Junior Member Join Date: Nov 2004 Location: Somewhere... Posts: 253 Thanks: 0 Thanked 0 Times in 0 Posts | CELESTE'S THING REMADE Out of 800 HP: 600 MP: 200 Att: 100 Def: 200 Mnd: 100 Res: 50 Agi: 50 Abilities: AS YOU CAN TELL ALL THE MOVES ARE DAMAGES. 1-(spell)THE ROSARY- a rosary is thrown at you. The rosary will leave you without a voice, without vision, and without movement of one arm. 2-(spell)FLYING MUSIC= Any instrument can be thrown at you. This will cause you to fall back as if you've been stroke by lightning. 3-(overdrive)SINGING DEATH=One sound of her voice and you will be weakened. It is a severe damage to you and your powers. When singing she cannot be stopped by any spell or by you. 4-(skill)MINDTAP=Make sure never to have your plan in your mind, she will be able to read it. The forth one can be used after a lot of damage. Weapon prefered to use: A rapier or a sword. No big. [ July 21, 2005, 12:34 AM: Message edited by: Yaminah De La Nuit ] |
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| | #14 | |||
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
Quote:
Quote:
Sword Spear Axe Hammer Knife Rod Bow Darts Whip Misc. I blieve that is a good list of the supported weapons... | |||
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| | #15 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | ^I think rapier works in this topic, actually. There are a few fencing-type swords in the shop. Although you'd be right in most other topics. |
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| | #16 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Okay... A few things. 1) The stats are incorrect. HP and MP stats must add up to 800. And the other 5 stats must add up to 500. 2) Your skills and spells basically just say what she does; which is fine in some RPGs, but its easier to understand them if you just state what you want them to do. 3) Any weapon is fine. I have basically everything to fight with. It doesn't seem like you know exactly what to do here either. This is a Battleclub, a controlled RPG that is based around fighting. Basically everything that happens is controlled by me, and the battles are based mainly on stats and skills. |
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| | #17 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | I'm just adding my advice for her because we are aquainted in the real world (outside of VGF) |
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| | #18 |
| Junior Member Join Date: Nov 2004 Location: Somewhere... Posts: 253 Thanks: 0 Thanked 0 Times in 0 Posts | OOC: Thanks Lycos. But what if we didn't know each other in the real world, would you still had given me advice? Just curious, you know that's me! Ok, I thought my stats added up to 800. 600 and 200 are 800. And the other numbers added up to 500. Now I'm confused! |
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| | #19 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | yes I would have Yaminah, I would have... Also, your abilities are not really telling what they could do, you just described how Celeste does each. Look at others' abilities and accomadate yours. plz. |
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| | #20 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Yeah, if you could, simply change the moves to what you want them to do, like damage or effects. Also, could you say which move is your overdrive as well? Aside from that your character seems fine. |
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