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| Cheat Codes | Arcade-(279 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
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| | #1 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Since this would normally clutter the crap out of the lobby... Eh. I'll probably add more stuff later... sadly. OH, right. in case you didn't look at stats you start with 500gp. -ITEMS- Lt. Tonic-Heals 200HP. 25gp Tonic-Heals 400HP. 50gp Lt. Ether-Heals 200MP. 25gp Ether-Heals 400MP. 50gp Lt. Elixer- Heals 100HP/MP. 25gp Herb- Heals a status effect. 25gp Mini Bomb- Deals 100 Damage. (Field: May be used to destroy weak/cracked walls/surfaces) 25gp Flight Wing- Battle: Sends user into the air. Prevents melee attacks and increases physical damage next turn by x.5. Field- Changes movement type to flying for the turn(Ignores height/terrain and obstacles) 50gp. Phoenix Feather- Automatically used when defeated. Revives user to full HP. 300gp. -Armor- Leather Armor- Def +25. 40gp Studded Leather- Def +50. 80gp Chainmail- Def +100. 160gp Robe- Res +25- 40gp Apprentice Robe- Res +50. 80gp Magicians Robe- Res +100. 160gp Buckler- Def +10, doubled when guarding. 20gp Wooden Shield- Def +20, Doubled when guarding. Weak vs fire. 30gp Bandana- Def +5. 10gp Cap- Def +10. 25gp Headband- Res +10. 25gp M. Armor- Def +25, Res +25. 80gp Chemist Suit- Def +20, Res +20. Can hold 2 items. A held item may be used during your turn as a free action. 180gp Rune Buckler- Def +15, Res +15. Doubled when guarding. After guarding you may send back the attack at (Attacks base strength - Oppn.'s Res) 120gp. Shift Armor- Def +50. Can change elemental resistance for 30MP. 140gp. -Accessories- CB Charm- Gives a 25% chance to stop a combo, gains 15% chance per successful hit of the combo. Effect automatically activated. 100gp Poison-X Charm- Halves poison damage and reduces chance to be poisoned by 50%. 60gp Poison-O Charm- Attacks deal +(x.5) Poison Damage. Attacks gain a 50% chance to poison target when attacking. 80gp Soft Gloves-Attack +50. 100gp Soft Bracer-Defense +50. 100gp Soft Boots-Agility +50. 100gp Wood Pendant-Resistance +50. 100gp Wood Amulet-Mind +50. 100gp Bloodstone- When attacking, 10% of damage dealt is used to heal HP. 120gp. Fighters Glove- Atk +75. Negates unarmed penalty. 180gp Small Quiver- Holds up to 30 arrows/bolts. 20gp. Mid. Quiver- Holds up to 60 arrows/bolts. 50gp. -Weapons- NOTICE: All weapons have a default success of -20% in a combo(Meaning after a hit the chance for another hit decreases by that number). +/- combo % raises or lowers this chance by the % listed. Also; ranged weapons cannot be comboed with. Short Sword- Attack +30. 50gp Broad Sword- Attack +60. 100gp Long Sword- Attack +90. 150gp Short Spear- Attack +40, Difficult to counter, Can be thrown, -8% combo. 70gp Iron Spear- Attack +80, Difficult to counter, -10% combo. 140gp Hand Axe- Attack +50, can be thrown, -5% combo. 90gp Iron Axe- Attack +100, -10% combo. 160gp Fencing Sword- Atk +15, Pierces 10% of armor. 30gp Rapier- Atk +30, Pierces 10% of armor. 60gp Mallet- Attack +20. 40gp Hammer- Attack +40. 70gp Knife- Attack +5, if your speed is higher than opponents gain an additional attack. 15gp Dagger- Attack +15, if your speed is higher than opponents gain an additional attack. 45gp Poisoned Knife- Attack +5, changes damage type to poison, poisons target when attacking(50% chance). If faster than opponent gain an additional attack. 30gp Wood Rod- Mind +10, -10% combo. 20gp Magic Rod- Mind +25, -10% combo. 50gp Walking Stick-Mind +5, Atk +10, -8% combo. 30gp Quarter Staff-Mind +5, Atk +20, -8% combo. 50gp Short Bow- Arrow Dmg +5, 2 shots per turn in normal battles. 40gp Bow- Arrow Dmg +15, 2 shots per turn in normal battles. 80gp Long Bow- Arrow Dmg +15, range increased, 2 shots per turn in normal battles. 120gp Hand Crossbow- Fires bolts, ignores 10% of armor. 30gp Lt. Crossbow- Fires bolts, ignores 20% of armor. 50gp Darts- Deals 10-20 damage. 10 for 10gp. Poisoned Darts- Deals 10-20 poison damage and has a 25% chance to poison. 5 for 10gp. Flight Arrows- Dmg +5, has a long range. 15 for 10gp Sheaf Arrows- Dmg +25, has a lower range. 5 for 10gp Blunt Arrows- Dmg +5, has a 20% chance to stun target. 10 for 10 gp Small Bolts- Deals (50Dmg - Armor) 10 for 10gp Bolts- Deals (100Dmg - Armor). 5 for 10gp Whip- Atk +15, Strikes twice at half damage. 40gp Mace- Atk +10, Can break armor(0% +5% per additional hit). 40gp Claw- Atk +15, Combo Success +5%. 40gp Umbrella-Atk +15(folded) or Atk +5(open). While open it reduces water damage by 25%. Combo success -5/-10. 30gp Boomerang- Atk +10. Hits up to 2 targets before returning. 50gp. Sickle- Atk +10. Combo success -5%. 20gp Kusari-Gama- Sickle/Chain combo btw. Atk +10, or Atk +5 and Cannot be countered. Combo success -5%. 40gp Paper Fan- Atk -5. When attacking has 20% chance of casting a wind spell. 20gp Lantern- Changes damage type to fire. May set target on fire(20%). Field- Gives light in dark areas. 50gp Harp- Atk -10. Songs gain 50% more effectiveness, Combo success -15%. 40gp B. Case- Atk +15. Can hold up to 6 items within. Dmg +5 per item held. 50gp Chain Rod(Note-Actually a knife btw)- Atk +5. May be charged as a free action. Ability- Charge Chain: Gains +5 damage per turn charged and becomes a ranged attack. In field this may be used to grapple onto objects. 70gp Storm Umbrella- Atk +25(folded) or Atk +10(open). When opened a water spell may be cast(50%). While opened reduces water damage by 50%. Combo success -5/-10. 70gp. S. Boomer- Atk +5, Def +15. When defending attack is charged. Def boost doubled while guarding. Can hit 2 enemies when thrown. Ability- Charge Cutter- Attack gains +10 damage and can hit an additional enemy. 100gp Sugarcane(Rod)- Atk +10. Ability- S. Rush: Speed tripled for remainder of fight, but destroys Sugarcane. 50gp. Paintbrush(Rod)- Mind +50. Ability- Rainbow Alter: Changes weaknesses,resistances, or attack types (50MP). 120gp M. Arrows- Dmg +(Mind/2). 1 for 15gp. Ether Blade- Attack +0. Ability- Spend as much MP as you want. The attack of this weapon is increased by the MP spent. 80gp. Ghost Lantern- Mind +10. Deals fire damage based on Mind, 25% chance to set target on fire. Ability- Summon:Ghost- Destroys Ghost Lantern. Summons a spirit to help fight. Field- Provides Light in dark areas. 100gp [ July 29, 2005, 05:55 AM: Message edited by: KirbyBoy2000 ] |
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| | #2 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | I'll buy: Long Bow (380) Mid. Quiver (330) 30 Flight Arrows (300) 20 Sheaf Arrows (260) 10 Blunt Arrows (250) Flight Wing (200) 2 Lt. Tonic (150) 2 Lt. Ether (100) Leather Armor (60) Cap (35) Knife (20) That's assuming I can carry that stuff on me. If not, I'll change it around. |
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| | #3 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Stats updated. So, now what? |
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| | #4 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | I'll try a Field Team Battle. |
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| | #5 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | I'll take a phoenix feather, two tonics and two ethers. |
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| | #6 |
| Senior Member Join Date: Oct 2001 Location: Hatsurah Gender: Posts: 4,653 Thanks: 0 Thanked 0 Times in 0 Posts | Here is What I will buy: Tonic-Heals 400HP. 50gp Magicians Robe- Res +100. 160gp Bloodstone- When attacking, 10% of damage dealt is used to heal HP. 120gp. Long Sword- Attack +90. 150gp Lets see...*does calculation* 50+160+120+150=480 Spent: 480gp Remain: 20gp |
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| | #7 |
| Member Join Date: Sep 2001 Gender: Posts: 1,517 Thanks: 0 Thanked 0 Times in 0 Posts | I'll buy: 2 Lt. Tonics 1 Tonic 2 Lt. Ethers 1 Broad Sword 1 Studded Leather 1 Buckler 1 Bloodstone I think that leaves me with 30 gold. |
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| | #8 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | Guess I'll start with the basics: 1 Iron Spear 1 Studded Leather 1 Fighters Gloves 1 Soft Boots 140+80+180+100=500, guess that cleans me out. [ July 23, 2005, 07:48 PM: Message edited by: Seraph ] |
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| | #9 |
| Senior Member Join Date: Jul 2001 Location: Heaven or Hell . . . that all depends . . . Posts: 5,560 Thanks: 0 Thanked 1 Time in 1 Post | 3 Lt. Tonics Leaving me with 35 gold. |
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