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| | #1 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Dimension Hunters This is a battleclub. And thats a way of basically saying there isn't much of a plot to this. Basically, you're in a club that is linked to various other world through portals. Sign Up Name: . . . Age: . . . Gender: . . . Bio - Optional. Could help, though probably not. Stats Out of 900 HP - Health Points - if it drops to 0 you are defeated. MP - Magic Points - used in magical abilities. EP - Energy Points - used in physical attacks and skills. Out of 500 Atk- Attack. The main factor in physical attacks. Def- Defense. Reduces damage from physical attacks. Int - Intelligence. Main factor in spell effectiveness. Res - Resistance. Reduces effect from opponents magic spells. Helps in some spells. Agl - Agility. Determines battle order and is used in some skills. Abilities - You have 10 points for any of the following types of abilities.. Passive - An ability that is always active. Usually a minor effect. 3 points per passive skill. Free - An ability that can be activated even outside of your turn, or during your turn with an additional movement. 3 points per free skill. Drive - An ability with minimal to no cost. Effectiveness depends on Drive Guage(Increases as damage is received). 2 points per drive skill. Spell - A magical ability. Uses MP to perform, can use almost any effect. 1 point per spell. Skill - A physical ability. Uses EP to perform, limited compared to most abilties. 1 point per skill. Battle Notes: The battles are done in a style like the Arena, meaning that battles are done on special fields(Though don't expect much, or even like, a graphic aide for it). During each turn you're given 2 options to do any of the following options during each of your turns- - Attack - Attack an enemy, uses some EP.(Base EP usage is 1, increases by points listed in weapons) - Ability - Use one of your abilities. - Item - Use an item or switch equipment. - Defend - Reduces damage taken by half - Move - Move 3 spaces on the field. - Run - Moves 5 spaces on the field, also reduces enemies accuracy on attacks against you by 10%. Uses 10EP. - Aim - Negates ranged penalty. Effect is negated once a movement is performed. Last edited by KirbyBoy2000; 01-26-2006 at 07:31 PM. |
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| | #2 |
| Veteran Member Join Date: Aug 2001 Location: Rookery Gender: Posts: 11,720 Thanks: 50 Thanked 65 Times in 56 Posts | Name: Jarl Osterlein Age: 22 Gender: Male Bio: A tough, hard-hitting axe and shield user. Comes from a line of warriors renowned for their martial skills. Taught by his grandfather, a soldier of some fame. HP: 400 MP: 100 EP: 400 Atk: 150 Def: 150 Int: 0 Res: 100 Agl: 100 Abilities: Warrior Spirit-- passive. Small chance to negate all damage and effects from any attack. Bloody Puppet-- drive. Throws axe, which immediately returns to Jarl. Damage depends on drive gauge. Clarity-- spell. Heals any adverse effects on Jarl. Fortify-- skill. Increases Resistance for several turns. Axe Storm-- skill. Deals heavy damage to one target, followed by a chance to have a free attack at normal damage. Warrior's Stride-- skill. Moves up to seven spaces. Crippling Chop-- skill. Deals damage and hampers opponent's movement for a few turns. |
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