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Old 01-28-2006, 06:32 PM   #1
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The Trial

This is my 10,000th post. I decided that it would be appropriate for it to be a new topic in my own forum, the one that I moderate and have been in for about four years. Thanks to Marth, KB, LU, and (although he'll never see this) Motley Crue for helping me along the way, posting topics and joining mine, and being generally cool people, except for LU, **** you. Also Shane for, you know, creating the place, Jay for being the reason I found it, and... um... I dunno. Other people. A speech was probably unnecessary, but I felt that it would be fitting. ...anyway, on to the topic.

You are an apprentice in a secretive guild of mercenaries, the Black Talons. Having served with skill and loyalty on many missions, and having pleased your master with your advancement, you have been permitted to take The Trial. If you pass, you will become a journeyman; if you fail, you will be killed. The details of the test will depend on which sect of the guild you joined: the Warrior's, the Wizard's, or the Assassin's.

If you pass the test, you will serve as a journeyman to the guild for many years. If your abilities are great and your faith unquestioned, you will be invited back to take the Master's Trial. The results of this Trial are similar to the journeyman's: promotion or death. The details, unlike the first test, will be desgined to test your own unique capabilities.

Eventually, if you achieve Mastery, you may choose to challenge the current Grand Masters of the guild. To do this, you will select one ally from each of the other two sects and embark together upon the Trial of the Grand Masters. As with the other tests, success will result in promotion and failure will result in death. This test will be designed not to complement your abilities, as the Master's Trial is, but to assault the weaknesses of each individual in the group. If you surpass all obstacles, at the trial's conclusion the current Grand Masters will fight you to the death. The members of the victorious side will reign over the guild until a new team of challengers takes their place.

Will you be a lost journeyman, forgotten by all, or will you become a Grand Master and inscribe your name in the Book of Talons to be remembered for all time?

Name: ...yeah
Age: ...yeah
Gender: ...yeah
Sect: Warrior's, Wizard's, or Assassin's. This affects your skills and also the types of puzzles you solve.
Split 30 between HP and MP.
HP:
MP:
Speciality: See below.
Skills: See below.
Items: See below.

(Warrior's Sect)

Specialty: Attack, Defense, or Speed.
Skills: Create three battle-related skills.
Items: Choose 5 of the following. You may take more than one of any item as long as the total number adds up to 5. Sword, axe, mace, bow w/quiver of twenty arrows, round shield, tower shield, leather armor, chain mail, healing potion, mana crystal, medicinal herbs, rope w/grappling hook, torch.

(Wizard's Sect)

Specialty: Healing, Elemental, or Divination.
Skills: Create four spells. Spells related to your specialty will be more effective.
Items: Choose 5 of the following. You may take more than one of any item as long as the total number adds up to 5. Staff, wand, focus item (increases effectiveness of one spell and is destroyed), round shield, tower shield, crystal ball (basically a magic 8-ball), healing potion, mana crystal, medicinal herbs, rope w/grappling hook, torch.

(Assassin's Sect)

Specialty: Stealth, Mechanisms (locks/traps), or Combat.
Skills: Create three skills related to any of the above specialties. You will be better at skills related to your specialty.
Items: Choose 5 of the following. You may take more than one of any item as long as the total number adds up to 5. Dagger, throwing knife, crossbow w/case of twenty bolts, hammer w/spikes, thieves' kit, bag o' rocks, healing potion, mana crystal, medicinal herbs, rope w/grappling hook, torch.

Last edited by Prince Toad; 01-29-2006 at 05:29 PM.
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Old 01-29-2006, 10:58 AM   #2
 
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Name: Enya Misae
Age: 17
Gender: Female
Sect: Wizard's.
Split 30 between HP and MP.
HP: 15
MP: 15
Speciality: Elemental
Skills:
- Lantern - Creates a flame that hovers around Enya for several minutes. Can be thrown for weak damage.
- Dancing Flames - Creates an illusion of Enya or an Ally. When illusion is hit deals some fire damage to the attacker.
- Explode - Deals heavy fire damage in a radius.
- Spiral Flame - Two fireballs spin around Enya. The distance between the fireballs and Enya increases every few seconds.
Items: Wand, Healing Potion, Mana Crystal, Medicinal Herbs, Rope w/ Grappling Hook
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Old 01-29-2006, 05:17 PM   #3
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So, here's a better description of all the items. KB, you can reselect yours if you want.

ITEMS:

General Items

Healing Potion: Heals 10 HP
Mana Crystal: Heals 10 MP
Medicinal Herbs: Heals all status effects
Rope w/Grappling Hook: Generally useful
Torch: Lights the way, burns things

Warrior Items

Sword: +3 Dmg
Axe: +2 Dmg, can chop
Mace: +2 Dmg, can smash
Bow: +0 Dmg, ranged, limited ammo (20)
Round Shield: +1 Def
Tower Shield: +1 Def, can hide behind, heavy
Leather Armor: +1 Def
Chain Mail: +2 Def, heavy

Wizard Items

Staff: +1 Dmg, two-handed, long, +2 MP
Wand: +0 Dmg, one-handed, +3 MP
Focus Item: +4 effect for one spell, then is destroyed
Round Shield: +1 Def
Tower Shield: +1 Def, can hide behind, heavy
Crystal Ball: Gives three yes/no hints, then is destroyed

Assassin Items

Dagger: +0 Dmg, attack twice
Throwing Knife: +0 Dmg, can be thrown
Crossbow: +2 Dmg, ranged, one-turn reload, limited ammo
Hammer w/Spikes: Useful for climbing walls, busting locks you can't pick
Thieves' Kit: Pick locks, check for and disarm traps
Bag o' Rocks: Makes a good weight, and better for a rock than your foot to set off a trap

Last edited by Prince Toad; 01-29-2006 at 06:00 PM.
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