|
| Welcome to the Video Game Forums forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| |||||||
| Cheat Codes | Arcade-(279 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
| | Thread Tools |
| | #21 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | K, I'll have your topic up tommorow. I've got the stats for your 5 strong guys, haven't done your other guys yet. Albert Sinch- Healer ------------ HP: 100 MP: 250 AP: 150 Skills ------ Archery: 5 Dodge: 5 First Aid: 5 Knowledge (Medicine): 5 Knowledge (poisons): 5 Arcane Focus (Voice): 5 Medicinal potions/salves: 5 Cooking: 5 Action Keys ---- Heal: 5 Target Keys ----------- Person: 5 Davos Thurgood, Tracker/Ranger -------------- HP: 200 AP: 300 Skills -Archery: 10 -Blades: 5 -Parry: 5 -Dodge: 5 -Stealth: 5 -Tracking: 5 -Hunting: 5 -Traps/Ambushes: 5 -Perception: 5 -Rapid Shooting: 5 -Aim: 5 Alan Grahm- Warrior ---------- HP: 200 AP: 200 Skills -Sword: 10 -Parry: 10 -Shield: 5 -Dodge: 5 -Ready Stance: 5 -Spears: 5 -Perception: 5 -First Aid: 5 -Athletics: 5 -Riding: 5 -Weaponsmith: 5 -Armorsmith: 5 Zelos Marshall- Mage ------------- HP: 50 MP: 300 AP: 100 Skills -Arcane Focus (none): 5 -Strength: -3 -Endurance: -3 -Athletics: -3 -Reputation: -3 -Sickly: -3 -Diplomacy: -3 -Dodge: -2 Action Keys ----------- Control: 2 Create: 2 Destroy: 2 Detect: 2 Enhance: 2 Fly: 5 Teleport: 5 Target Keys ---------- Illusion: 3 Fire: 3 Air: 3 Creature: 3 Self: 3 Barrier: 5 Rusty- Thief, scout, spy ----- HP: 120 AP: 230 Skills ------ Short Blades: 5 Dodge: 10 Defensive Stance: 5 Stealth: 5 Sneak Attack: 5 Sleight of Hand: 5 Security (lockpicking/traps): 5 Bluff: 5 Underground Contacts: 5 Favors: 5 Perception: 5 Agility: 5 Acrobatics: 5 Better Equipment: 5 Athletics: 3 Endurance: 3 Wanted: -3 Enemies: -3 Strength: -1 Compulsive liar: -3 Kleptomaniac: -3 70gp you can rename them if you don't like the names. Oh yeah, could you sticky this topicand unsticky Guardians and Slayers? Last edited by [sage]; 11-21-2008 at 02:41 AM. Reason: Automerged Doublepost |
| |
| | #22 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | Is it really balanced to spend 50 Points and get 5 Allies that are built as well as a single character? I mean, I could spend 500 points on an Allies skill and create an Army. From how you worded it, I thought you could create an ally but put into it from your 1,000. |
| |
| | #23 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Skill limit is 5, so no, you can't put 500 points into allies. Also, you won't be able to level up skills like Allies as you adventure, so its a one time character creation benefit. |
| |
| | #24 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Hey on second thought, 100 points is a lot KB. Want to keep your 5 10 point allies, or do you want to readjust them? |
| |
| | #25 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | I'll just keep the 5 10 point ones then if its only 50 points. No point in making you go through with making a bunch of new people for no reason. I kind of wonder if I'd be able to make new allies later on, though I'm guessing probably not too likely given my no charisma and all, but its not important. |
| |
| | #27 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | What part of it are you having trouble with? |
| |
| | #28 |
| Senior Member Join Date: Oct 2006 Location: I weep oily black tears of joy. Gender: Posts: 7,590 Thanks: 119 Thanked 418 Times in 306 Posts Blog Entries: 5 | Sorry if I am being difficult. I think I understand how AP are used in combat situations, but the noncombat applications are what I wonder about. In combat (by your example) they seem to be AP per turn. How are they applied out of combat and what space of time do they represent? If someone spends all of their AP running away how long do they have to stand there panting before they regain enough for say, spellcasting or combat. |
| |
| | #29 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Same as in combat really. If you want to go all out doing something, you use all of your AP, if you don't, you use less. How much you get fatiged from physical activity depends on what you put into athletic or physical skills. How much you get fatigued from spellcasting depends on what you put into magical skills and how you use magic and how conservative you are with it. A round depends on what you're doing. Typically any time you take action it'll refresh. Its not a specific amount of time. If you've done a lot of tiring activity or if you're badly wounded, or low on MP, than it may not refresh to full, but that takes a lot. I'm not going to give you specific numbers because at the moment, I'm winging it. |
| |
| | #30 |
| Senior Member Join Date: Oct 2006 Location: I weep oily black tears of joy. Gender: Posts: 7,590 Thanks: 119 Thanked 418 Times in 306 Posts Blog Entries: 5 | Name: John Dante Age: 23 Sex: Male Bio: When the magic academies reopened, drifter John Dante forced his way in to realize his dream of attending the most prestigious arcane school. Soon afterward his dreams were shattered by the rigid teaching system of 'magic theory' and he ran off with only partial training to learn the art his own way. Stats: 600 HP: 120 MP: 200 AP: 280 Fighting Styles: 100 Balanced - 6 Dodging - 9 Throwing - 5 Skills: 210 Athletics - 3 Brewing - 5 Knowledge (Chemistry) - 4 Knowledge (Medicine) - 2 Metalworking - 2 Senses - 3 Stamina - 2 Drawbacks: -100 Debt - 3 Drunkard - 1 Enemies - 2 Reputation - 3 Slow Learner - 1 Keys: 140 Actions: Berserk - 2 Explode - 3 Heal - 1 Targets: Humanoid - 1 Arcane Focus: 50 Hands - 5 |
| |
| | #31 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Who did your character make enemies out of? |
| |
| | #32 |
| Senior Member Join Date: Oct 2006 Location: I weep oily black tears of joy. Gender: Posts: 7,590 Thanks: 119 Thanked 418 Times in 306 Posts Blog Entries: 5 | Debt to the Academy, Enemies to mercenary crews less scrupulous, and a bad reputation from both (I couldn't think of names for either). Should I change Knowledge (Chemistry) to Knowledge(Alchemy)? |
| |
| | #33 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Makes more sense, I'll do it when I write up your topic. |
| |
| Bookmarks |
| |
| |
| Thread Tools | |
| |