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Old 11-21-2008, 02:41 AM   #21
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K, I'll have your topic up tommorow. I've got the stats for your 5 strong guys, haven't done your other guys yet.

Albert Sinch- Healer
------------
HP: 100
MP: 250
AP: 150

Skills
------
Archery: 5
Dodge: 5
First Aid: 5
Knowledge (Medicine): 5
Knowledge (poisons): 5
Arcane Focus (Voice): 5
Medicinal potions/salves: 5
Cooking: 5

Action Keys
----
Heal: 5

Target Keys
-----------
Person: 5

Davos Thurgood, Tracker/Ranger
--------------
HP: 200
AP: 300

Skills
-Archery: 10
-Blades: 5
-Parry: 5
-Dodge: 5
-Stealth: 5
-Tracking: 5
-Hunting: 5
-Traps/Ambushes: 5
-Perception: 5
-Rapid Shooting: 5
-Aim: 5

Alan Grahm- Warrior
----------
HP: 200
AP: 200

Skills
-Sword: 10
-Parry: 10
-Shield: 5
-Dodge: 5
-Ready Stance: 5
-Spears: 5
-Perception: 5
-First Aid: 5
-Athletics: 5
-Riding: 5
-Weaponsmith: 5
-Armorsmith: 5

Zelos Marshall- Mage
-------------
HP: 50
MP: 300
AP: 100

Skills
-Arcane Focus (none): 5
-Strength: -3
-Endurance: -3
-Athletics: -3
-Reputation: -3
-Sickly: -3
-Diplomacy: -3
-Dodge: -2

Action Keys
-----------
Control: 2
Create: 2
Destroy: 2
Detect: 2
Enhance: 2
Fly: 5
Teleport: 5

Target Keys
----------
Illusion: 3
Fire: 3
Air: 3
Creature: 3
Self: 3
Barrier: 5

Rusty- Thief, scout, spy
-----
HP: 120
AP: 230

Skills
------
Short Blades: 5
Dodge: 10
Defensive Stance: 5
Stealth: 5
Sneak Attack: 5
Sleight of Hand: 5
Security (lockpicking/traps): 5
Bluff: 5
Underground Contacts: 5
Favors: 5
Perception: 5
Agility: 5
Acrobatics: 5
Better Equipment: 5
Athletics: 3
Endurance: 3
Wanted: -3
Enemies: -3
Strength: -1
Compulsive liar: -3
Kleptomaniac: -3
70gp

you can rename them if you don't like the names.

Oh yeah, could you sticky this topicand unsticky Guardians and Slayers?

Last edited by [sage]; 11-21-2008 at 02:41 AM. Reason: Automerged Doublepost
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Old 11-21-2008, 03:33 PM   #22
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Is it really balanced to spend 50 Points and get 5 Allies that are built as well as a single character? I mean, I could spend 500 points on an Allies skill and create an Army.

From how you worded it, I thought you could create an ally but put into it from your 1,000.
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Old 11-21-2008, 03:39 PM   #23
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Skill limit is 5, so no, you can't put 500 points into allies. Also, you won't be able to level up skills like Allies as you adventure, so its a one time character creation benefit.
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Old 11-23-2008, 06:32 PM   #24
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Hey on second thought, 100 points is a lot KB. Want to keep your 5 10 point allies, or do you want to readjust them?
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Old 11-23-2008, 06:54 PM   #25
 
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I'll just keep the 5 10 point ones then if its only 50 points. No point in making you go through with making a bunch of new people for no reason. I kind of wonder if I'd be able to make new allies later on, though I'm guessing probably not too likely given my no charisma and all, but its not important.
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Old 11-25-2008, 10:45 PM   #26
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Could you explain the AP and combat to me a bit more?
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Old 11-25-2008, 11:33 PM   #27
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What part of it are you having trouble with?
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Old 11-25-2008, 11:54 PM   #28
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Sorry if I am being difficult.


I think I understand how AP are used in combat situations, but the noncombat applications are what I wonder about.

In combat (by your example) they seem to be AP per turn.

How are they applied out of combat and what space of time do they represent?

If someone spends all of their AP running away how long do they have to stand there panting before they regain enough for say, spellcasting or combat.
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Old 11-26-2008, 12:45 AM   #29
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Same as in combat really. If you want to go all out doing something, you use all of your AP, if you don't, you use less.

How much you get fatiged from physical activity depends on what you put into athletic or physical skills. How much you get fatigued from spellcasting depends on what you put into magical skills and how you use magic and how conservative you are with it.

A round depends on what you're doing. Typically any time you take action it'll refresh. Its not a specific amount of time. If you've done a lot of tiring activity or if you're badly wounded, or low on MP, than it may not refresh to full, but that takes a lot.

I'm not going to give you specific numbers because at the moment, I'm winging it.
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Old 11-26-2008, 03:45 AM   #30
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Name: John Dante
Age: 23
Sex: Male

Bio: When the magic academies reopened, drifter John Dante forced his way in to realize his dream of attending the most prestigious arcane school.
Soon afterward his dreams were shattered by the rigid teaching system of 'magic theory' and he ran off with only partial training to learn the art his own way.

Stats
: 600
HP: 120
MP: 200
AP: 280

Fighting Styles: 100
Balanced - 6
Dodging - 9
Throwing - 5

Skills: 210
Athletics - 3
Brewing - 5
Knowledge (Chemistry) - 4
Knowledge (Medicine) - 2
Metalworking - 2
Senses - 3
Stamina - 2

Drawbacks: -100
Debt - 3
Drunkard - 1
Enemies - 2
Reputation - 3
Slow Learner - 1

Keys: 140
Actions:
Berserk - 2
Explode - 3
Heal - 1

Targets:
Humanoid - 1

Arcane Focus: 50
Hands - 5
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Old 11-26-2008, 02:08 PM   #31
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Who did your character make enemies out of?
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Old 11-26-2008, 06:15 PM   #32
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Debt to the Academy, Enemies to mercenary crews less scrupulous, and a bad reputation from both (I couldn't think of names for either).

Should I change Knowledge (Chemistry) to Knowledge(Alchemy)?
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Old 11-26-2008, 06:31 PM   #33
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Makes more sense, I'll do it when I write up your topic.
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