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| | #1 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | Duelists Battleclub Yeah, again I feel like doing both an adventure and a battleclub topic, if anyone wants to join this one. Its different from the original. I'm still running An adventurer's life if anyone wants to join that one too. Name Age: Sex: Bio: Optional You have 60 points to split between HP: How much damage you can take before losing. MP: How much you can use magic before tiring out. AP: AP is spent on your attacks and defenses, and refreshes every other round. You have 72 points to split between Accuracy: How likely your attacks are to hit or deal a critical hit. Attack Speed: How quick your attacks are. Magic Ability: Your abilility to use magic. Move Speed: How far and fast you can move in a round. Power: Powerful attacks keep opponent's off guard, deal more damage, may knock them back or down, penetrate armor better. Reflex: Your ability to react to an enemy's attack. Abilities --------- Create 3 abilities Abilities can basically do whatever you want. Equipment --------- Choose weapon and armor to start. You have to earn gold for things other than weapons and armor. Weapon: Pick your weapon type. Armor: Pick what armor you want. No armor allows you to move at your fastest and at full reflex, but gives you no protection. Light armor provides modest protection from weapons, but slows you down a little bit. Medium Armor provides good protection, but lower speed and reflex. Heavy armor provides the best protection and the greatest penalty to speed and reflex. A shield allows for even better defense but you can't use two handed weapons. A helmet helps protect against critical attacks but lowers your ability to react even further (depending on the weight of the armor you choose). Combat ------ Combat is fought through a series of exchanges. AP refreshes at the beginning of every odd exchange. You have full AP at the start of the first echange, third exchange, fifth exchange, etc. In the first exchange, Initaitive goes to the character with the fastest Attack Speed. He gets to choose what he is doing to fight his opponent and how much of his AP he will spend. The opponent decides how much of his AP he will spend and what he will do in reaction to the opponent's attack. Once the opponent decides on his reaction, I'll post the results. Things like the reach of one's weapon, where one moves to, abilities, a character's attack speed or any number of things may result in a character gaining Initative for two or more exchanges in a row. The opponent with Initative gets to attack by default, but the defending character can try to counter attack, to interrupt his opponent's attack or any number of things instead of simply defending. To speed things up, when reacting to your opponent, you can also declare what you are doing, and set whatever conditions you want, since you won't see the results first if you do that. |
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| | #2 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | Royce Ashley Age: 17 Sex: Male Bio: [Ack. I'd love to post one, but I am currently working on it for this character.] HP: 30 MP: 10 AP: 20 Accuracy: 14 Attack Speed: 12 Magic Ability: 9 Move Speed:13 Power: 10 Reflex: 14 Abilities ====== [] Bolt Summons an artificial lightning bolt to strike the opponent. [] Pierce Focuses on dealing damage without applying Armor. [] Parry Reduces focus on counter attack, but more on simply blocking an attack. Equipment: Weapon(s): Dual-Wielding Long Swords (If that is acceptable, you said 'Weapon' in one part, and 'Weapons' in another?) Armor: Light Armor |
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| | #3 |
| Veteran Member Join Date: Dec 2000 Location: Florida Gender: Posts: 18,304 Thanks: 1 Thanked 13 Times in 10 Posts | dual wielding is fine. I'm closing at work tonight, so I'll have the topic up tommorow. |
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| | #4 |
| Join Date: Jul 2000 Location: NY,USA Gender: Posts: 5,912 Thanks: 2 Thanked 63 Times in 54 Posts | Can't think of anything new, so... Name: Enya Misae Age: 20 Sex: Female Bio: ... HP: 20 MP: 20 AP: 20 Accuracy: 12 Attack Speed: 10 Magic Ability: 15 Move Speed: 10 Power: 7 Reflex: 18 Abilities ------------ Dancing Flame - Creates an illusion that when struck ignites whoever attacked it. Ruby Sun - Surrounds self in a red aura that creates a lot of heat. Increases fire damage slightly and deals some damage to anyone else in melee. Burning Seal - Launches a fireball at a target. Can use additional magic to have the fireball 'stick' to that person for multiple turns for additional damage. Equipment Weapon: Anything melee and lightweight. Armor: None |
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