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Old 02-26-2009, 09:55 PM   #1
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The End of Life : Sign Ups

Yeah, I'm gonna wonder if this wouldn't do better with Classes. I'm kinda new to the whole RPG Host scene, so take it easy on me. I will correct things as I see fit.

=========

Life had become quite a miserable thing. Crime was common, War was constant, and people had to live in fear of their own corrupt morales.

An underground organization, appropriately named SEED, had grown sick of this ugly world. They had believed that their deity would save them, and yet nothing came. They finally took it into their own hands to change the world. In their eyes, this meant wiping out all of the filth- Only other members of SEED were righteous. They created their own seed that, when planted, would create a colossal tree to represent their God. While doing this, it would feed off of the planet's life. They waited a life time, only for no salvation.

It took 100 years, but the tree finally grew; and the people were not prepared. It came abruptly, and the planet revolted in its awe. Earthquakes, Volcanoes, Tsunamis, Hurricanes. Nature was ripping itself apart. This went on for what seemed like days, until what can only be noted as The End of Life occurred. Earth stopped moving, and the only monument left was a gargantuan tree, surrounded in its own mist, glowing with the essence of life. Most of civilization died in the incident, but a handful of people around the globe somehow managed to survive.

You are one of these groups.

===

Name:
Age:
Sex:
Biography:
Description:

STATISTICS

70 POINTS

HP (When this is reduced to 0, you become incapacitated)
MP (Used for casting spells)

45 POINTS

Strength (How much you can carry, how hard you hit)
Dexterity (Dodge/Accuracy, and tasks that involve your hands)
Endurance (Resistance to Physical Attacks, Poisons, slight bonus to HP)
Intelligence (How much magic damage you deal, how powerful your magic is, slight bonus to MP)
Wisdom (Resistance to Magic, and Mind Effecting Spells)

SKILLS

8 POINTS + 1/4 INTELLIGENCE

Buy skills. They cost the amount as follows:

Lvl 1 : 1 (Apprentice)
Lvl 2 : 3 (Knowledgeable)
Lvl 3 : 6 (Experienced)
Lvl 4 : 10 (Expert)
Lvl 5 : 15 (Mastery)

Skills can be anything you are good at. They certainly are not limited to this list, but here are some suggestions:

Bluff
Concentration
Disable Device
Disguise
Forgery
Handle Animal
Hide
Intimidate
Knowledge (Subject)
Listen
Medicine
Move Silently
Open Lock
Search
Sense Motive
Sleight of Hand
Spot
Swim
Use Magic Device

ABILITIES

3 POINTS + 1/6 INTELLIGENCE

Abilities cost their current level in points; as such

Lvl 1 : 1
Lvl 2 : 2
Lvl 3 : 3
etc

An ability is some sort of supernatural talent. It comes in 3 types.

Passive - An always active effect, usually weak.
Instant - Usually with a cost, this happens instantly.
Trigger - When X is met, Y activates. (Ex, angered, drunk, low health). The larger/more uncommon drawback has a larger reward. This also is things such as "once per day abilities".

Magic can be grouped into a category (ex; "Fire Magic", "Ice Magic", "Air Magic"). You are free to use your imagination here, but try to give some elaboration. The more specific the category, the less choices you have, and the more effect it has.

EQUIPMENT

Pick a starting weapon, and Light/Medium/Heavy Armor. Other equipment must be purchased.

===

This is a Teamwork oriented game. I am going to try to run it efficiently. It'll be kind of slow, but if you cannot commit to posting semi-regularly, do not join.

Last edited by SephirothKirby; 02-26-2009 at 10:15 PM.
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Old 02-26-2009, 10:49 PM   #2
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Slade
22
M

HP: 70
MP: 0

Stats
Str: 10
Dex: 12
End: 8
Int: 8
Wis: 7

Skills- 10
Free-running Lv 2
Archery- Lv 1
Blade Skill- Lv1
Stealth- Lv 1
Find/Remove Traps- Lv 1
Tracking- Lv 1
Sleight of Hand- Lv 1
Bluff- Lv 1

Abilities
Ambush Lv 1 (Attack) Deals extra damage when opponent is caught unaware, off guard, attacked from behind, or attacked while Slade is being assisted by a teammate.

Vanish Lv 1 (Trigger) Whenever Slade is being chased, if he manages to get out of sight, he can find the perfect spot to seeming to the enemy as if he vanished, throwing off the trail of the chasing enemy temporarily.

Sixth Sense Lv 2 (passive) Slade is rarely, if ever surprised by ambushes or traps, and tends to notice hidden things most of the time.

Equipment
Crossbow and Light Armor
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Old 02-28-2009, 06:23 PM   #3
 
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Name: Avari Sariyu
Age: 20
Sex: Female
Biography: ...
Description: ...

STATS
--------------
HP : 40
MP : 30

Strength: 2
Dexterity : 12
Endurance : 3
Intelligence : 18
Wisdom : 10

SKILLS
--------------
First Aid / Medicine (Level 2)
Concentration (Level 2)
Search (Level 1)
Spot (Level 1)
Listen (Level 1)
Move Silently (Level 1)
Hide (Level 1)
Shooting (or Archery) (Level 1)

ABILITIES
-----------------
Gale Burst(Level 2) - Instant. Strikes with an incredibly strong gust of wind from any direction (Close to mid ranged). Anyone hit is somewhat damaged and either knocked down or pushed in a certain direction. Can also be used to speed up or stop/deflect projectiles.

Stepping Wind (Level 2) - Passive. Constantly surrounded by moving winds that assist in movement / evasion of attacks.

Healing Breeze (Level 1) - Trigger: Can be used while injured. Restores health of Avari and anyone else close.

Mist Veil (Level 1) Trigger: When outnumbered / feeling outnumbered. Summons fog onto the area that makes it difficult to see through.

EQUIPMENT

No armor. Something ranged for a weapon (Gun if able or else a crossbow or something).
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