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| | #1 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | There are some awesome ROM patches available at this site: Kuwata's Game Page Mind you, they're just the IPS files. Don't go asking where you can get the rom here, and you shouldn't have the rom in the first place unless you already own the game (WHY IN MY DAY WE HAD TO PAY 60 DOLLARS FOR A MEGAMAN GAME, AND WE HAD TO WALK THROUGH THE SNOW, UPHILL FOR 10 MILES TO GET IT). If you don't know how to patch an IPS file, or need help with something else, feel free to ask here or in PM. ![]() [ September 13, 2004, 09:27 AM: Message edited by: Mega Man Ultra ] |
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| | #2 |
| Senior Member Join Date: Jul 1999 Gender: Posts: 3,003 Thanks: 43 Thanked 49 Times in 41 Posts | Where can I find the ROM? |
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| | #3 |
| Apparently I'm a mod? Join Date: May 2001 Location: LEGITIMATE BUSINESS Gender: Posts: 13,208 Thanks: 236 Thanked 1,237 Times in 659 Posts | I can download as I own all the originals via Mega Man Anniversary Collection. Muahahaha. ![]() |
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| | #4 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Quote:
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| | #5 |
| Junior Member Join Date: Aug 2004 Posts: 165 Thanks: 0 Thanked 0 Times in 0 Posts | I know ROMS are a touchy subject, but then again, if you're looking for an old NES game and you were born when NES came out, how else are you supposed to get the game? |
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| | #6 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | There's always trade-ins. If you haven't noticed, as well, Nintendo is rather fond of re-releases lately. Capcom just put out a disc for both PS2 and GCN with the original MM series on it, so I don't think it's as 'in the clear' as some would like. ![]() |
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| | #7 | |
| Senior Member Join Date: Jul 1999 Gender: Posts: 3,003 Thanks: 43 Thanked 49 Times in 41 Posts | Quote:
</font>[/quote]Well, I'm in hell. What do I do now? | |
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| | #8 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | YOU BURN. ![]() |
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| | #9 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,398 Thanks: 173 Thanked 1,179 Times in 716 Posts | Burn like he's never burnt before? |
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| | #10 |
| Senior Member Join Date: Jul 1999 Gender: Posts: 3,003 Thanks: 43 Thanked 49 Times in 41 Posts | Yes, that's how I would best describe it. |
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| | #11 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | In all seriousness, I don't give a damn about the legality of it. I encourage the use of roms in many cases, simply because a computer can out-perform an ancient system. My NES barely works. ![]() |
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| | #12 |
| Senior Member Join Date: Jul 2001 Location: Omicron Persei 8 Posts: 3,911 Thanks: 0 Thanked 0 Times in 0 Posts | ^ I have 307 different ROMs on my comp. I love MegaMan ROMs, especially the classics. |
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| | #13 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Emulation is my old passion. Back when it was still in it's infancy, I was supposed to work with some guys on the graphic portion of an NES emulator, but NESticle ended up being so good that we decided we might as well give up early rather than be outshined. ![]() |
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| | #14 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,398 Thanks: 173 Thanked 1,179 Times in 716 Posts | Had you guys come up with a name? |
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| | #15 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Nada. I just remember the first functioning compile was named NES faker, but that was named by the lead programmer. We were doing it In Visual C++ 4, I think. After that, I started working on a project with the same guys competing with the DreamQuest 2000(final fantasy 6 type engine) project, which also was eventually held up. I was supposed to be lead artist on that one, but I only got to make battle sprites before someone jumped the team and that was over with. ![]() [ September 15, 2004, 01:51 PM: Message edited by: Mega Man Ultra ] |
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| | #16 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Location: a bomb-ass cloud house bachelorette pad Gender: Posts: 24,398 Thanks: 173 Thanked 1,179 Times in 716 Posts | "jumped the team"? You mean someone quitted? Errr...quat? However you spell the past tense of quit. |
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| | #17 |
| Senior Member Join Date: Jul 1999 Gender: Posts: 3,003 Thanks: 43 Thanked 49 Times in 41 Posts | It's quit. |
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| | #18 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Yeah, someone quit. A shame, too. The game was called Fusion Blade, and the plot involved several dimensions in a complicated Crono Cross type plotline, only without the ****ty engine and with a tad more logical plot, seeing as it didn't involve time paradoxes and whatnot. More on-subject; has anyone bothered to grab those ips patches? ![]() [ September 15, 2004, 08:13 PM: Message edited by: SPACE STALIN COMMIE LASER ATTACK ] |
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