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| | #1 |
| Guest Posts: n/a | My game idea (which was stupidly rejected by Nintendo because it was “unsolicited”) is this; a game called “Mario’s Classics Gallery” for the Nintendo Gamecube. In the game, you are Mario, and you can walk around in a high-rez “Game Gallery”, which can include all the classic Mario games: Donkey Kong, Mario Bros, Wrecking Crew, Super Mario Bros, Super Mario Bros 2, Super Mario Bros 2 Japanese, Super Mario Bros 3, Yoshi, Yoshi’s Cookie, Super Mario Land, Super Mario Land 2, and Super Mario World. When you start out the game, there’s only Donkey Kong, Yoshi, Super Mario Bros, and Super Mario World. To gain the rest of the games, you would have to earn certain amounts of points in the advanced mode. These points will be used to buy games in the gallery. The gallery will also include 3-D images of the game’s original box (or arcade cabinet), front and back, and include a short explanation and history of it. You can also play the games... but, as an incredible bonus, in “Classic” and “Advanced” mode. The classic is the game as it looked when you first played it, graphics and all. The advanced mode is the same thing, only with rich, 256 bit graphics, with “living” backgrounds (such as in SSB Melee), polygonal characters, and excellent sound effects. For a few games, like Super Mario Bros. 2, you can even have changing views, where the camera is behind your character or above or below. Keep in mind, the locations and gameplay will all be the same, it will still be a platformer, but the graphics wil be 256 all the way. Maybe the game will also have character voices. What do you think? |
| | #2 |
| Guest Posts: n/a | I like the idea. Kind of liek "Super Mario Allstars 2". But they should include Super Mario 64 also, or it might as well be for GBA. |
| | #3 |
| Guest Posts: n/a | That would be pretty cool. ![]() "Subrosiani vincent omnia!" (Subrosians shall conquer all!) Enter the Game Creation Contest! |
| | #4 |
| Guest Posts: n/a | 0101001101101111011101010110111001100100011 100110010000001000011011011110110111101101100 How's this for ya Kuk? [Edit: Hope you don't mind, but it was stretching the page. ] This is what you get for messin' with my cuckoos! You little... DEATH BEFORE DISHONOR! (Neither before breakfast) An incredibly funny thing! Click here NOW [ June 05, 2002, 09:50 PM: Message edited by: Kukurio, Subrosian Master ] |
| | #5 |
| Guest Posts: n/a | Indeed, it does sound cool. ![]() "Subrosiani vincent omnia!" (Subrosians shall conquer all!) Enter the Game Creation Contest! |
| | #6 | |
| Guest Posts: n/a | Quote:
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| | #7 |
| Junior Member Join Date: Jun 2002 Location: Hyrule Posts: 79 Thanks: 0 Thanked 0 Times in 0 Posts | Man...The Game Boy Advance is 32-bit. Why does Nintendo keep making these 16-bit Super Nintendo Games for the GBA? Nintendo could have recreated Mario 2 and Super Mario World in 32-bit. They could of made it look much better. |
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| | #8 | |
| Junior Member Join Date: Jun 2002 Location: Hyrule Posts: 79 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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| | #9 | |
| Guest Posts: n/a | Quote:
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| | #10 |
| Junior Member Join Date: Jun 2002 Location: Hyrule Posts: 79 Thanks: 0 Thanked 0 Times in 0 Posts | I'm positive. |
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| | #11 |
| Guest Posts: n/a | That sounds awesome! Nintendo is so stupid. I like their games tho ![]() |
| | #12 |
| Guest Posts: n/a | That would be great, but nintendo would never do it. For them, its the question of, "Why sell them all in the same pack, when you could sell them all seperatly on the GBA, and get more money?" |
| | #13 |
| Guest Posts: n/a | Well, they're doing something like that with the old Sonic games. I don't see why they can't do it with Mario. |
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