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Old 10-13-2003, 08:34 PM   #1
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You know the pickup(to carry characters) choice in FE? Well, I have an excellent idea with it: when you attack a enemy with a character, you can switch to the character you are carrying(which is right behind you) by pressing R, your character that is carried will attack(but it'll limit the amount of turns you can attack), pressing L will have the front row attack after the back row attacks. Pausing during the attacking turn can allow you to switch out weapons(but disables your ability to equip items and sometimes increase the turns you can attack, when you switch out using pause. Your enemy can only attack the front row with melee weapons, or either the front or the back row with arches(Killer bows can pierce the front and back row if critical), or if its a boomerang axe, it'll damage the front and back rows.

You can even block attacks by pressing B, which would use the main weapon to block attacks(hold B during your opponents turn to attack to block attack) or help evade attacks if B pressed is pressed at the right moment(also is used for attack, A to raise hit rate when attacking; Swords are excellent at evade but aren't good at blocking, Spears are very good at blocking sword attacks but there usage(number of times it can be used)gets lowered by 5 if an axe is used to attack and are average at evading, axes are excellent at blocking Spears but are slow when it comes to swords, Shields are good at swords(if the shield isn't very heavy), Spears, and arrows but their usage comes down by 5 if hit by an axe, but aren't good at bypassing magic(axe wielders and armors cannot use shields). Magic can cast barriers(or stat boosts on one or both targets) but same magic triangle rules apply. A fire stat boost raises attack, Electric stat boost raises hit rate, wind stat boost raises evade, light stat boost can raise defense/Magic defense and/or can allow you to use your weapon to heal when you attack the opponent, dark stat boost can increase chance of critical hit and increases your attack. You can even use magic to attack multiple opponents, but it uses the weapons usage per area

You can switch off classes at level 10; only this time, it's Social Knight unit to Thief unit(but not limited to just that...), dancer to priest(, and vice versa and etc(the unit gains stat boosts depending on what they were before, along with retaining original abilities). When you class change again at level 20(that is if you class changed at lvl 10) you can class change into a combination of either the promotion of both classes, promotion of 1st class and not 2nd, or promotion of 2nd class and not 1st; examples of these combos are the Hero knight(Prince or princess class+shaman class)and the Female Dancing Priest.
 
 

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