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Old 03-30-2010, 08:35 PM   #61
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This final area is...kinda weird. I'm probably going to do some grinding and missions before heading off to the room where the game probably has it's final battle.

Also, Fang's Highwind is pretty nice. I like using it when enemies are about to get out of...being staggered. GUESS WHAT IT DOES.
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Old 03-31-2010, 08:01 AM   #62
 
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the ending was sad.
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Old 04-04-2010, 11:23 PM   #63
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Bittersweet, yes. I'm somewhat confused about one or two things in the ending, but the Analects point at something that could explain it.
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Old 04-05-2010, 10:10 AM   #64
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Setting doesn't interest me, the game in itself looks like a high-octane GAP commercial, and the character's names - Snow? Lightning? Are you serious? Let me guess, Hope is a dark character who eventually, probably thanks to the super-fun-silly-happy-character (IE Yuffie, Selphie, Rikku, ah-haaa) Vanille, sees the silver lining. Chalk that up with a good mixture of linearity and my harrumphing of this new battle system (I don't play MMORPGs for a reason) and the fact I don't have that time to invest anymore, and I'm going to overlook it kthnxbye.
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Old 04-06-2010, 10:30 PM   #65
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Gonna tack this on actually - the real-time MMORPG battle system I think detracts from the player's appreciation ofm the enemy design - which is, as always phenomenal - in that menus and icons and all that crazy crap is popping up all over the place while you frantically select commands and control what your party is doing in combat. The way I see it, if you're going for an RPG, go for the whack-n-cast Secret of Mana style, or full out turn based. If half this game is art then we're really losing a chunk of that here, folks.
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Old 04-07-2010, 03:21 AM   #66
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Quote:
Originally Posted by Erdawn Il Deus View Post
Gonna tack this on actually - the real-time MMORPG battle system I think detracts from the player's appreciation ofm the enemy design - which is, as always phenomenal - in that menus and icons and all that crazy crap is popping up all over the place while you frantically select commands and control what your party is doing in combat. The way I see it, if you're going for an RPG, go for the whack-n-cast Secret of Mana style, or full out turn based. If half this game is art then we're really losing a chunk of that here, folks.
The menus are actually almost always in a position where they are not covering anything but the stage design during battle, and the battle stages are usually nothing more than a big cubic room covered by the level's most common texture. As for not being able to see the enemy design, you have plenty of time to look at it while your characters are attacking. There's also the option of looking at the enemies in the bestiary, which only takes a few button presses to get to.
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Old 04-17-2010, 10:19 PM   #67
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Rented it the other day. I haven't played much of it so far, and I doubt if I'll go much deeper---hasn't really grabbed me.
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Old 04-18-2010, 10:51 AM   #68
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I ended up getting about 90% done and then sending it back. My patience for doing the same thing over and over again while being hit by the same attacks over and over again completely wore out after spending 30 minutes fighting a boss with 3mil health.
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