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| | #21 |
| The Betrayer Join Date: May 2004 Location: Mt. Moon Gender: Posts: 1,813 Thanks: 171 Thanked 52 Times in 49 Posts Blog Entries: 1 | ^Nepty can be annoying. What were your stats? ^^But not of speed... Er-hem, actually, that was fixed in the japanese and gbc versions. Of course, items don't drop nearly as often in the japanese version, which evens it out. Heck, nobody even gives you a Fresh Bread, so you have to hunt for one. |
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| | #23 |
| The Betrayer Join Date: May 2004 Location: Mt. Moon Gender: Posts: 1,813 Thanks: 171 Thanked 52 Times in 49 Posts Blog Entries: 1 | ^GameFAQs can't seem to decide if it's for the GameBoy or GameBoy Color, officially, or atleast according to Nintendo, it's for the GameBoy. And yes, yes there is. |
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| | #24 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | It's playable on the Gameboy, has support for the GBC. Btw, abbreviating that to GBC makes me want to type CBGB. Anyway, saying it's weird that there isn't a topic for an obscure and under-performing N64 title is silly. I don't see any threads for Adventure on the 2600 in here, and that was an important title in the history of RPGs. Doubt there's any threads about Ultima IV. Can't imagine there's a thread for the Magic Candle. Nothing on Eye of the Beholder. Never played Quest 64, looked ugly even for the N64 and it got poor reviews. Afaik, it's an action adventure and not an RPG, or at least they planned on making it one. Not surprised if it switched battle engines, it's a lot easier to plug in some turn-based schlock than implement accurate hit-detection. I was busy playing Goemon with my cousin around its release. Last edited by Cosmonautical; 04-10-2010 at 02:23 AM. |
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| | #26 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | Aidyn's Chronicles, actually. |
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| | #27 |
| The Betrayer Join Date: May 2004 Location: Mt. Moon Gender: Posts: 1,813 Thanks: 171 Thanked 52 Times in 49 Posts Blog Entries: 1 | ^Which, while having a rather excellent story, wasn't too good in anything else. Or, one could say it was the exact opposite of Quest 64. I don't mind knowing if I wouldn't hit in Q64, it's part of the game training yourself to learn spacing and such. I like the strategy. It's also nice that's it's not an easy game because of that and items, meaning one has to think and be careful instead of powergaming through. |
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| | #28 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,275 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | Yeah, I dislike games which you have to grind. Even games where you don't have to grind, as they usually skew to being too easy. There are a few games (e.g. Golden Sun) where I levelled too much wandering around (lost), and it made the rest of the game a bore. |
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| | #29 |
| The Betrayer Join Date: May 2004 Location: Mt. Moon Gender: Posts: 1,813 Thanks: 171 Thanked 52 Times in 49 Posts Blog Entries: 1 | I didn't do that for Golden Sun, but I did beat 2 a few times and am taking the time to power level a little since it's not boring anymore. But seriously, sounds suck on the DS Phat, damn... |
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| | #30 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,156 Thanked 5,338 Times in 2,433 Posts | So Chaos, what would you change about Quest 64 to improve the formula and make a sequel a better game? Obviously you think very highly of it, and I don't blame you because I'm partial to some pretty strange games, but I'm sure that by now a sequel might be a completely different affair than the original - so what would you draw on to tie the two together, and what would you scrap about the original? |
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| | #31 |
| The Betrayer Join Date: May 2004 Location: Mt. Moon Gender: Posts: 1,813 Thanks: 171 Thanked 52 Times in 49 Posts Blog Entries: 1 | Well, then... Sure, it's far from being horrible, but it still could use some major improvements. -Items. Yes, items. We need a better way to grab them then going through 100 slots just for one. The GBC remake fixed this problem, unfortunately, you could only carry 20 regular ones at a time. The rest were key items. In addition, defeating an enemy who can drop an item that you already have should be able to get you that item still. This oversight was fixed in both the Japanese and GB remakes. -Spells. Make them more useful. When I can miss over 20 times in a row, something's not right.(unfortunately, this isn't much of an exaggeration either) They also don't do much damage, compared to enemy spells that are overpowered. Sure, this bit was fixed in the GB remake, but that could help here... -Story. Take the cutscenes at the end of Eletale Monsters, and the storyline of Quest RPG: Brian's Journey, combine them, and paste. Perfect. -Characterization. Or lack thereof. There's very few characters that feel like one. Change this. You can still be a silent protagonist and have emotion. This was proven years ago. All in all, we just need the combination of two games to churn out one great one. ---------------- Well, that's for the first game. For the sequel, well, it was supposed to have two playable characters, more background on the original, and it took place 100 years after Quest 64. So what to add? I'd personally like to see some major improvements in the spell system, or atleast some new unique spells. Maybe different spells instead of Earth/Fire/Wind/Water? There's Light/Dark/Metal/Lightning for a possible alternate. As with the original, they'd be opposites for damage, respectively. I could see money and full shops being implemented, but not overpowered and only having a small ammount of items to keep(really, more than 10 items can get overpowered after all). To say the least, there's have to be a seperate section for key items to kind of limit this, otherwise it wouldn't be a challenge to beat the game at all. I'd like a better explanation on how the spell system does damage, since the formula is beyond rediculous to figure out. For that matter, a lot of monsters are way too powerful when you meet them, so it could be evened out a bit. If not obvious, I'm mostly referring to the Wyvern and everyone in the Dimdom Dries/Boil Hole, yeish. Other areas aren't so bad, though. Unless you count that damn Kobold... Besides that, I'd like more actual party members, whether they were specific characters or they used a monster system semi-similar to Tales of Symphonia: Dawn of a New World(I found it enjoyable, with some annoyances here and there). |
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