![]() |
| Welcome to the VGF - Discuss Stuff and Games forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
| |||||||
| Cheat Codes | Arcade-(277 Games) | RPG | Donate | Member Forums | Daily Crossword Puzzle |
![]() |
| | Thread Tools |
| | #1 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,264 Thanks: 157 Thanked 124 Times in 86 Posts | Problems We Have I suppose that, in this time, it is inevitable that someone will want to say it. Between the failure to end of the last two (three?) NLBFTs (which is, incidentally, a misnomer so far as I can tell, as there is no longer such a thing as the Nintendoland Battlefield- neverminding the fact that the Gunjin is the Gunjin and not the Nintendoland Battlefield) and all the doomsaying (which is actually rather consistent, and seems to have been for years now) about how the Gunjin ‘isn’t what it used to be’ (again, that’s kind of a given, things and people change, and- You know what, that’s *way* the hell too many asides. And, all things concerned, I want to explain my viewpoint a bit *before* actually displaying any sort of conclusion, as it is largely inevitable that people will disagree with said conclusions and, without my having explained myself, likely come up with all sorts of totally wrong reasons why I think what I do. That said, here is a brief background (which isn’t very brief until one considers the amount I could have written about it) of my history dealing with writing- specifically, dealing with writing combat, which is ostensibly what the Gunjin is intended to be about. Way, way back in about ‘97 (I don’t recall for certain, really), I was introduced to the concept of chat roleplay, thanks to the intervention of the interesting invention known as America Online (or A.O.Hell as it is more commonly called now). I started with just the one character, who I really had no gorram clue what I was doing with, and so really wasn’t much as a character, and basically amounted to a Mary-Sue of fairly bizarre proportions; even then, I was given to being a bit of an odd one out. Later, after I’d gotten a bit of a grip and reined in some of my more godmodey impulses, I generated the character Reiko from an amalgamation of a number of characters I liked out of video games, seasoned with more than a dash of random ‘hey, this would be neet’. That was in roughly 2000 or 2001- again, I don’t recall exactly, and when it happened specifically doesn’t really matter, just that it did happen. At about the same time, I began to write fanfiction as well as participating in chat-roleplay, and that introduced me to the more static form of combat-writing. This was a necessity because I started with that old herald of fanfiction, Ranma ½. Shortly thereafter, I encountered Erico, the self-named Super Bard, online and he invited me to his board, the Super Bard Forums. This, of course, was the beginning of something rather interesting for me, though as I understand it I joined the place at something akin to the beginning of the end. Which was rather a shame, as the site had a number of merits and should by all rights have continued to this very day as, if nothing else, an excellent place for tomfoolery. AT ANY RATE. At SuperBard Forums, I learned the basics of bulletin board roleplay and bulletin board battle, and at least to my thinking, my writing hasn’t changed that much in the time since. This despite SuperBard finally collapsing in- what was it, 2004? ‘05? At any rate, that heralded my moving here, to Video Gamers First forums, and a somewhat different set of rules for battling. Having previously dealt with people like Mr. Chimpo, Lord X, Shinigami, Arkon, Shmeckie, and on occasion Ice Archangel (known here as Erdawn) under a rather different set of guidelines for combat function, there was a bit of a disjunct there. It jarred me, and it continues to jar me, largely because as far as I can see, the differences between battle there and battle here are the differences between things usually working out and having an end (there) and things frequently going unfinished and/or dissolving into arguments of semantics or the nature of writing (here). After a good deal of thought brought on by the posts of others about the board in regards to writing style, battling style, et cetera, I think I have a decent grip on if not the root of a lot of the problems, at least the roots of some of them. I know Erdawn’s going to groan at all the prosaicness of this (is ‘prosaicness’ a valid suffixion?), I figure Wyborn’s going to (again) make thoughtful noises and declare an intent to respond, only to find himself not doing so (likely because of busy-ness), I really don’t know how Galefore’s going to respond, I think Joker would probably partially agree and partially think I’m talking out my ass (but at least be respectful and calm when he says it), and I’m fairly sure a lot of people are going to go: LOL TLDR. Just so you know, anytime someone goes ‘TLDR’ to something, whether they use that acronym or not, and then contributes to the argument or respond as though they had read everything, it royally pisses me off and immediately loses them a lot of my respect. If you want to respond or make an argument, you ****ING READ THE WHOLE THING so that you KNOW WHAT THE HELL YOU’RE TALKING ABOUT. If you try to respond to this without having read everything I have to say (and I *will* be able to tell), chances are I’ll just ignore you. Because as much as I would like to get in your face and yell at you and either bully or reason you into reading, you can’t even do *that* over the internet, so why waste my time and get worked up? Anyways. First thing I want to explain is some experiences that I have had that led me to these conclusions. First off, the 9th ‘NLBFT’. In the first round of this, I was basically blasted. Not very hard, but rather thoroughly. Why was I blasted? I was blasted for not being excessively aggressive. Now, I understand that these are supposed to be fights, and the whole idea is that here is a conflict, happening largely so that we can write about that conflict. Probably a violent one. But it is simply not going to be in every character’s nature to instantly try to beat the **** out of someone they just encountered and may not be sure they need to fight. To a certain degree, Karna’s blind belligerence is a reaction to this, my way of pointing out how dumb it is that we’re never giving any background setup to the fights. Sometimes it’s not needed (see Richter versus Terror), but often you need some sort of reason for the characters to fight. And even that isn’t always going to do it for instant-bloodbath. The problem I had with this is attributable to two things: One, there seems to be this constant urge for instant bloodlust, which is something that will dissolve the barriers between characters to where they’re all very ‘everyman’ and hard to distinguish. Two, there is this impetus that there must always be some one-upmanship going on in the fighting. If you’ve ever watched or been in a real fight, or even a convincing dramatic fight, you know that that is quite simply not the case. Fights fluctuate, and there’s none of this ‘haha, I’m more powerful than you thought.... again!’ bull****. There’s also something here that ties in to round two of the 9th ‘NLBFT’. |
| | |
| | #2 | ||||||
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,264 Thanks: 157 Thanked 124 Times in 86 Posts | Part Two. In the second round, I brought in Karna to the Gunjin for the first time. In doing so, I broke an unwritten rule- one that I found I quite simply *had* to break if I was going to be at all competitive in the battle. That rule was this: Do not make a character who is overpowered. Karna is, quite simply, *****ing broken*. Massive chi reserves, intense martial-arts training, weapons-mastery, and a mastery of an obscure and hideously powerful form of magic? Yeah, that, right there, that’s broken. I excuse it sometimes with her physical humanity, but really, with that kind of power behind you, you can bypass the body limits. And I still lost to Erdawn- why? Well, not to say that I think I did better than him (I still don’t think I write nearly as good as him or Wyborn at their best) but apparently, it boils down to two things. One, I had Karna calling out the names of her attacks as a mantra. Silvie didn’t like that. Fine, well, some things like that happen. Two, it was still felt that I was spending the whole time playing catch-up to Erdawn. And I was, because even with all that stupidly-broken-overpowered ****, *Karna still wasn’t good enough*. Her mantras gave her away too much, her vulnerability to damage and injury was too great, and there were several points there where Erdawn godmoded- because godmoding is rather a given around here- but I’ll get to that later. Now, this wouldn’t have been even vaguely an issue, I wouldn’t have needed to play catch-up, but for the Gunjin rule that any two characters battling one another are equal when they are in that battle. Keep that in mind, it may be important later, to misuse some George Carlin. One other point is that Karna was called more or less the same as my other characters. Of course, the fact is, she is also most of those other characters, because she’s pretty much nearly the only character I *have* who can compete in a place where nearly every fight amounts to a game of one-upmanship on power. I don’t have anyone else with theoretically unlimited power, but all fights are supposed to be equal- and my opponent pretty much invariably exceeds the power of the character I’m using (notable exception being my fight with Repster), so, well, hey, I’m ****ed again. Fine, I deal with it, no big hairy.... right? Flash forwards to Wyborn’s fight with Nameless. And honestly, I shouldn’t have to explain about this one, it’s on page 1 or 2 of the Gunjin, you can go look it up. It’s called ‘Doing This Right’ or something to that effect. There are some things that that argument really brought my attention around to that have been bothering me off and on for some time, which I will get to in a bit. Then we have my fight with Metal Man in the 11th NLBFT (third unfinished in a row, we have some kind of bad streak going on until the judges finally pass judgement) that fight with Erdawn in the same round and everything that went on with those two sets of arguments. Metal Man didn’t want to fight like that, and neither did I, but because that’s what this place is usually like, we both went ahead and while I can’t say it wasn’t quite a nice bit of writing and fun to do, it wasn’t what it should have been because we both agree on certain things that we both feel should be a bit different from the local standard in fighting. And there was the whole bit with Lucille and the various possible interperetations of her abilities/powers/method of combat. Altogether, it’s becoming clear that something really is significantly wrong, and it’s not just a matter of everyone reminiscing about the ‘good old days’. Though, what it is that’s wrong needs a little more analysis to actually reach. So, I went and reviewed the rules. And here’s what I thought. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
This only makes sense. No worries there, I don’t think anyone’s been skimping on this one. | ||||||
| | |
| | #3 | |||||||
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,264 Thanks: 157 Thanked 124 Times in 86 Posts | Three's a crowd. Quote:
This also brings up another important point. Writing exists to be read. There, I said it, and I know it’s blasphemous to say in this era when writing mostly exists for the sole purpose of either expressing yourself regardless of whether or not anyone can make heads or tails of it, or in order to be ignored because who wants to read anything anyways? The fact of the matter is, the original purpose of writing is to communicate a concept. You have to approach writing from the perspective of trying to impart an idea or a piece of information to someone else in a clear manner or else all you’re really doing is eating time for nothing, and if I’m going to spend time for no material result that helps anyone else or failing that helps just myself, I’m going to (in the spirit of remaining candid, I will say it) spend it masturbating. Just to hit the dead horse one last time with the baseball bat, I urge people to improve their writing not because I hate bad writing (and I’m saying this most especially to you, Inferno) but because I want people to be able to actually achieve what they want to with their writing in terms of communication, be it telling a story or informing someone of news or anything else. We need to have standards of effort into writing if not results of said writing because otherwise we start degenerating the language to the point where what word we use doesn’t even matter anymore and every sentence will look like the next one: fish clat wobbeconehead beedleNorf maltescha the umber twalp lol Yeah, I’m exaggerating, but hey, it’s to get a laugh out in the middle of this, bear with me. Or, as I like to say, the crux. Quote:
Incidentally, this rule is rather a direct contradiction to our standard way of fighting around here, because we usually show the results of an attack in the same post of the attack, which basically forces people to only get knocked out or killed *ON THEIR TURN*. Which is, quite simply, bull****, and needs to be changed. This is one of the things that enhances the current state of interminable fights and unpleasant dissolutions- because it’s also standard that in your own posts, you don’t get hit, or if you do, not much and it usually isn’t significant. Quote:
Quote:
Quote:
This. This right here little gem of I’m not sure what to call it is responsible for more problems than I can count. Why is that? Well, first off, there’s the whole culture of one-upmanship that has grown around here. This rule combines with that in one of two ways. Either: a) You fail to one-up your opponent. The fight ends there, because let’s be honest, he just handed you your head, your ass, and all of your teeth individually shrinkwrapped and labeled for sale. This happens enough, people will learn to stop fighting via constant one-upmanship, and we can keep this rule... for the time being. Then we start realizing that having all fighters even is the reason fights take so ****ing long and never get finished, and we drop it. Because honestly, while this rule is a nice *idea*, it just doesn’t work. You can write about your character being more skilled but not more fast, or more powerful but not better-planning, but with the authorial competitiveness that should be in place here and is (see the rule that states that the goal in a fight is to WIN first, which is only sensible, and have fun along the way second) and the penchant for one-upmanship basically saying that nobody gets finally beaten by anything- because who wants to lose, really? Not even me, and I often don’t care about winning in and of itself- where was I? Ah, yes. With the authorial competetiveness and the penchant for one-upmanship, no character really *has* effective upper limits. So the one-upmanship war basically reinforces this rule, really- they’re all equal, because they’re all infiinitely powerful. And you can’t get bigger than infinite. OR b) You have what we do today, where nobody really quite seems willing to admit how brokenly powerful they’re making their characters except for the newbies, who quickly get trained out of doing that by all the people dropping gorram stars on their heads. And all the while we’re claiming it’s not really about winning or losing the fight. Yuh-huh. Sure. And I’m the bastard love-child of the tooth fairy and the alligator responsible for elephants having long noses. WE NEED TO GET RID OF THIS RULE. Because of this rule, our fights don’t end. This rule is the ultimate justification for ‘I’m not dead yet!’ and ‘I got better.’ This rule makes it impossible to be competetive here without an infinitely powerful character, and with infinitely powerful characters, it’s not competition anymore, because we all tie in the stupid pissing contests. I’m tired of pretending I don’t regularly use broken characters (Karna) or make my nonbroken characters broken so I can use them here (Reiko). And I’m tired as I have no idea what but it’s so tired I have no words for it of not being able to bring my less-powerful characters into competition because I’ll get lambasted for not one-upping someone. I’m even tired of all the problems that get caused by the combination of this vague assumption and the talent some people have for figuring out a way out of any potential dilemma if only their character were tweaked just a tiny little bit. We don’t need that temptation. If we could, and this is just an idea, just a little pipe-dream, because really nobody has to listen to me any more than I do to them, and sometimes I’m much too good for my own good at not listening, but if we could just give general ideas of how powerful a character is (I envision a very vague system. Rankings like ‘Only Human’, ‘Slightly Superhuman’, ‘Mountain-Mover’ and ‘Dear God, What Have You Done To My Solar System’ come to mind.) before a fight, and then- again, dreaming a bit here- stick to the capabilites we’ve already laid out in our heads for them beforehand, which means a limit to one-upmanship and a reduction on the importans of being impressively annihilation-happy, I think we’d see a lot more fights actually getting finished. This is not to say that this isn’t a problem that has cropped up in other places. I remember losing my first tournament fight to Mr. Chimpo, who was surprised as all hell that Reiko hadn’t beaten him up. She didn’t beat him up because back then I didn’t compromise my character capabilities just to satisfy the local idea of how a fight should go. It’s a gun I should have stuck to- I’d have lost a lot more fights, but I think I’d have been happier and a better example for it. I didn’t make that ‘mistake’ again there, and I have yet to here. I think I’m gonna pick that gun back up, because some of this **** is just stupid. Quote:
Quote:
This is not followed enough. Most new people aren’t even *trying* to follow it, and I can *tell*. I shouldn’t even have to mention who they are, so I won’t, in the vain hope that they will *realize* who they are. If you have the time to write this stuff, and it means anything, anything at all, to you, I see absolutely no reason- NONE AT ALL- why you can’t go to a little bit of effort to make it clearer what the hell it is you’re saying. Punctuation, capitalization, and spelling exist for a reason. That reason is to make writing more clear. Sometimes people abuse it by overusing it, which I am occasionally or less occasionally guilty of in the case of punctuation. But if you can’t take the time to at least try to make your grammar and punctuation comprehensible, you really have no business spending your time writing anyways, you should do something else communal and fun, like beating your friends at Smash Brothers or going skateboarding in groups or something. Bad enough we write semi-incomprehensibly when we’re just communicating (OMG did u c? is jlo!!!!!!!111!!!1111), but when we’re writing something sincerely for the sake of having it read, even a thing like the fights here, and the writer doesn’t take the time to at least try to make it easy to read, there is something seriously wrong. I may be totally off-base here, but I’m pretty sure that when this rule say s ‘Don’t worry about how you write in battles.’ it’s talking about style, not effort. | |||||||
| | |
| | #4 | ||
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,264 Thanks: 157 Thanked 124 Times in 86 Posts | FORE! *crash* Quote:
Quote:
At any rate, in the end, I think that the biggest concentrated blame for the Gunjin’s troubles, both in the short and long term past, is rooted in that ‘all characters are equal’ rule and the consistent dependency on one-upmanship in both brutality and power that has become staple here. Because honestly- my score in that first round of the ninth ‘NLBFT’ was basically pure crap- it was predicated by the fact that I wrote my character not so aggressively or powerfully. Well, guess what- she wasn’t intended to be aggressive OR powerful. Sarah Midori is a reclusive and occasionally sullen low-end psyker. That’s her nature. I wanted to write her fighting because I wanted to write *her* fighting, not some character who becomes, because of the insistence on equal power and one-upmanship, just the same as all my other characters- a short female powerhouse. Because that stuff is gods-damned boring, which is another contributing factor to the failure of things to ever get finished around here. Everyone’s all the same, and if people being the same was worth that much interest, we’d all be clones already. As if the sameness wasn’t enough, there’s this tradition to write the effects of your attacks. While I can understand this for the standard punches and kicks of a battle- otherwise this stuff would take even longer to write and nobody would ever finish anything- I really, *really* think that any major attack’s effect should be left to the person it’s being used on. After all, only you really know your character’s strengths and weaknesses, and even a complete breakdown in the Book of Warriors won’t necessarily help, because, c’mon, who actually browses that massive lump of largely unused information? I know it’d be kind of naive to expect nearly so many attacks to connect under such circumstances, but one can always hope, and it will certainly tone down the sheer number of ‘but my character (would have dodged/is immune to that/ has no [insert body organ here]/would have been destroyed instead of bloodied/can’t do that)’ incidents, regardless of whether or not someone brings up the disjunct (I get the odd feeling that most people just suck it up, which is great for avoiding conflict, but ****ing awful for maintaining character integrity and writing integrity). Please read the WHOLE GORRAM THING if you intend to respond. Intelligent responses and thoughts welcomed, public only. If I see a PM response to this, I’m going to delete it offhand. I want this to be discussed publically in the Gunjin because it affects (or at least is relevant to) the whole Gunjin and the way of doing things here. I’m sorry for the swearing and briefly vulgar candor, but I’m tired, and I’m not talking about having had a long day and being really ‘shagged out after a long squawk’, to borrow a Monty Pythonism. | ||
| | |
| | #5 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 86 Thanked 437 Times in 269 Posts | I read the whole thing. Operating on the assumption that battling is by nature competitive is the largest problem in this post. The rules are archaic and need to be revised, but it's not the equality rule that needs revising, it's the "intent of battles" rule. We're here to tell stories more than we are to fight - it's just that the stories often take the shape of fights. I need to respond to Holocaust. And several other people. If you're going to communicate this many ideas, Selene, trim the fat. Thoreau said "Simplify, simplify" and it definitely applies to a post that is that damn long. |
| | |
| | #6 |
| Forum Host | ......she's right. I'm sorry, and I DO suck at arguing, but we need a Rennaisance. NOW! First off, We need to revise Wyborn's Rules. Which, may or may not include a "Please finish what you start" Rule. Second, We need to tone down on the Tourneys....Maybe one or two a Year, Tops. The NLBFT and Toyrney of Red Lions are more than enough. No Second NLBFT. F' doing what we used to do. Third, We will need to force more Description on the Newbies. If they don't like it, they can join the Battle Board and act stupid there. And I don't want to hear Galefore saying anything about needing more people. Finally, we need to enforce a "No just Copying and Pasting from the BOW". If you are going to use a character, Describe him, and do it differently each time! Too Hard? The Battle Board is two Topics down for those who want it "easy" Gunjin is H-A-R-D. Learn to love it. Last edited by Tazy_10; 11-04-2007 at 02:26 PM. |
| | |
| | #7 |
| Senior Member Join Date: Apr 2000 Location: Gender: Posts: 6,701 Thanks: 74 Thanked 189 Times in 129 Posts | Pardon my cynicism, but somebody else also brought up stuff, people said they'd address it, and then absolutely nothing changed. (Alternatively, stuff may have changed, but only a handfull of people seem to be doing anything at the moment.) While I can wait for all eternity for the Gunjin to change to a point where Galefore, other people, et al, will actually work up the enthusiasm to respond to the varied topics they either made to fight me in or I made for them, the bottom line is that something or some other thing has absolutely destroyed several people's wills to post any battling, whatsoever. And that's just no good at all. |
| | |
| | #8 |
| Senior Member | I read it all. This post will mostly be used for agreeing on some points and pointing out where I'm guilty in a few parts. --- First off, where I'm guilty. One, I'm guilty of starting sub-plots and other stuff when others are trying to have their own plot. I used to do this WAY too much in an earlier version of the Virtual Hotel. I don't do this as much anymore, thankfully. Two, I have to admit that my characters are usually copied from video games, and then edited a bit, though they have changed a bit. Example being X-3, who was basically a grey Sonic for a long time. Not much anymore, thankfully. It's probably not as obvious, but the idea for Plasma stemmed from Axl. His "design" at least: personality-wise, they're not much alike. My "newest" character, Phantom v2 is obviously copied from Phantom, a guardian in the MegaMan Zero games. I've yet to use him in a battle, so I'll have to craft him so he has a different personality and motives than the character he was based off of. Three, "Writing is not as important in battles as it is in RP topics". Obviously, I'm guilty of this, seeing as I was mentioned in the post when Selene went over this rule. I'm glad to hear I've improved from my earlier days, though I still have some ways to go. There's probably more I'm guilty of, but I feel those are the most important. --- Now, for the agreeing. One I agree that it is a bit unfair how your character can be "rated down" in a rated match for not being violent enough. In some cases, like The Tournament of Red Lions, where a main goal is to be vicious, it makes sense. In others, like the NLBFT, where the goal is to have a nice, detailed fight, it makes little sense. I recall Plasma having some points lowered in the NLBFT because he wasn't "violent enough". Sure, Plasma likes hurting things. Though, he prefers savoring the moment, and taking it slowly. More fun that way for him. Two, I agree how the "All characters are equal" thing doesn't make a whole lot of sense, though I'm not very good at arguing how it doesn't make sense in my eyes, I think I'll stay a bit quiet on this subject. That's about it, I guess. Last edited by X-3; 11-04-2007 at 11:12 AM. |
| | |
| | #9 |
| Gunjinkeeper | I do think a change around here would help. And I definitely need to help; this time last year, I was attacking this place's inactive-ness, creating a buzz, causing the "renaissance"... But again, we have slowed down. I'll gladly stop this little break we've taken. I need motivation, though... I feel like I don't miss this place enough anymore. I'm here every day, watching the topics, keeping order... But the involvement level on my part is slowing. I need to fix that. And I need a good, hard, involved battle to do it with. I miss the excitement, the edge, of writing posts and trying to stay on time. Maybe, like in the 10th NLBFT, it was the thrill of the timer and the joy of a good battle... But my experimentalism sort of made me drop quite a bit over this year. So I suppose I need to battle someone really, really good. Someone very powerful and very talented. Someone who motivates me to continue. As soon as I figure out who that is, we'll see. My last change still stands: I have officially canceled all battles before the topic in which I canceled. So this time, I will not overload my ass. Though initially it motivated me, that stress is also what caused my writer's block. Anyway, I'm going to cook up some announcements soon. Seeing as both Selene and Holocaust have easily stirred the desire to work harder, I think I'll get right on that. But first.... ****ING USE THAT DAMNED SUGGESTIONS TOPIC. POST SOME ****ING IDEAS SO THEY CAN BE KNOWN AND PLANNED. After the failure that was Armageddon, I want more planned, ready ideas with some hype. We need something good. And I want some ideas. So post anything you think would be interesting in the suggestions topic, if you don't mind. |
| | |
| | #10 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,264 Thanks: 157 Thanked 124 Times in 86 Posts | Whoa whoa wait slow down huh? Combat is not by nature competetive? You're *beating each other up*. You're trying to *beat the other person up more than they are you*. If you're the writer, you're *writing someone trying to beat the other person up more than they are the person you are writing*. The very nature of a fight is competetive, and saying that writing a fight has nothing to do with competition is, quite simply, either a blatant lie, or a sign that you've left your brain out in the sun too long. The only, and I do mean only, time that a fight is not at all competetive is when it has been completely pre-choreographed and there is no way to change who is going to win. And to your simplify, I say 'To a reasonable degree'. I won't deny that part of that was just letting off some steam, and some of it was repetitive, but the greater bulk of that was more or less needed to get across what I meant to get across. As far as actually doing anything goes, I am going to do something. I am going to start fighting the way that makes gorram sense, and leave it at that. I'm bloody tired of this stupid assumption that all characters in a fight have to be equal in power to make the fight interesting and/or worth writing about. I'm sick of making all of my characters the same by boosting their power to keep up with constant one-upmanship, and I'm simply going to stop doing either of those things from here on because they are not functional things to do. I mean, you really think I would point all of this stuff out, draw my conclusions about why we have at least some of the problems we have, and not actually act on those conclusions? |
| | |
| | #11 | |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 86 Thanked 437 Times in 269 Posts | There is no "if you're the writer". You are absolutely the writer: you are not actually fighting. You are writing two or more people trying to kill each other. That fight is competitive, but the writing of it should not be. I don't appreciate the implications concerning either my integrity or my state of mind for making that statement. Ignoring the fact that one is not actually fighting here, I will pretend you are talking about the writing of a fight. With that in mind.... Quote:
My post against Holocaust will be up in fifteen minutes: it'll stand as a fair example. | |
| | |
| | #12 |
| Member Join Date: Mar 2004 Location: Aisle 12, between the kumquats and the radicchio. Gender: Posts: 2,264 Thanks: 157 Thanked 124 Times in 86 Posts | Argh. So what you've basically said is that we should predetermine the results of all fights here, before writing them- because they should not be competitive, and the only way to achieve that is, as I said, to predetermine and prechoreograph them. I cannot agree with this. A fight has to be competitive, because predictability is the enemy of innovation and good entertainment. Choreographing a fight is something you do for a play, not for an exploratory writing like the fights here are at least intended to be. Unless you think that none of the writing here should be exploratory, in which case, should people start acting that way, I will have to leave quickly before I get so bored I do something *really* stupid to break the monotony. Because if you already know who's going to win before you even start, there's no real point to writing the fight- all the fights will become like professional wrestling- interesting in the middle of the fight, but mostly just pointless hysterical attention-grabbing theatrics with no actual value at all. |
| | |
| | #13 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 86 Thanked 437 Times in 269 Posts | That's reducing the value of all constructed narrative; that claim only makes sense if you've never written something by yourself before, which isn't true. It's perfectly possible to do exploratory writing working towards a fixed goal: easier, even. This is by nature a cooperative activity and when we cooperate we produce better things that actually extend beyond being a flash-in-the-pan brawl between two people who will never meet again. |
| | |
| | #14 |
| Senior Member | ^^ Yes, a fight has to be competitive, and it shouldn't be pre-determined. That's why I believe the "You and your enemy are even" rule was made. If a fight ends with one fighter OWNING another, it's not competitive at all, is it?? And another thing to you: If your think I'm not trying say it in a post or a PM and help me. Don't imply I'm not trying. That's why the "Newbie" battle thread was made: for help on my writing. ^ Different people have diffferent points of view on how the battle should go, which may be a potental problem, but it makes the writing process more fun in my opinion. Fights are competitive by nature and there's nothing anyone can do about it, even in writing. I think if you try to plan a fight with the other person, chances are they would be arguing about how it goes, and THAT battle would never end. Opposing point of views are simply unavoidable, no matter how insignificant it is. If either of you disagree or if I'm mistaken on something, by all means argue back. And Tazy Ten (you know who you are), I'll take you up on that offer... ...Even if you have to put a gun to my head... Last edited by Microphone_Kirby; 11-05-2007 at 01:03 AM. Reason: Taz changed his post, I changed it accordingly |
| | |