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| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | Shadow of the Colossus Note: I had to break this up into two posts because it was too many characters. If I were to ever make a list of the 20 most overrated games I've ever played, this game would be in the top ten and maybe the top five depending on how my thoughts ferment. While I'd be hard pressed to say the game sucks, I'd be equally pressed to give it anything above a "lame". Meanwhile, everyone else wants to treat it like it's some unparalleled never before and never again gift from God to gaming. I've run into three people who could not freaking shut up about this game. The first was a Gamestop employee who pushed preorders and sales and playing the store demo on everyone who came in. The second was somebody who registered on Flying Omelette's to do little more than declare that Colossus (and I'm copy and pasting everything that's in quotation marks) "...was the greatest gaming experience of my life" and that it "has the best soundtrack I've ever heard. Not the best soundtrack in a game, mind you, the best soundtrack I've EVER heard, in anything. Mainstream music, games, film, classical, nothing can compare to Kow Otani's work in Shadow of the Colossus." and "To rank Kow Otani amongst composers like Nobuo Uematsu or Yasunori Mitsuda is a crime. They simply aren't even close to being in the same league." and then leave (On a side note, I love how the translation landed a guy who I think is named "Kou" with a name that can't be written in Japanese and consequently I always want to read as "Cow"). I think we all know who the third one is. That just is not the case. For one thing, I have played better. I've played MUCH better. Secondly, EVERYTHING this game does I've seen before. Okay, I can't recall off the top of my head another game with a meter that tells you how long you can grip stuff, but I'm sure one exists. Colossus is supposed to be one of the games where all the challenge comes from the bosses' puzzles and afterwards you could beat them with your eyes closed. Well, to an extent. The bosses are actually rather easy (especially because of something I'll mention in a moment), and I beat most of them on my first try. Truth is, virtually all of the difficulty comes from a broken camera. Other sources of difficulty come from debris that gets kicked up during several of the fights rendering you blind (as if the camera wasn't doing a good enough job of that) and what the folks at Flying Omelette's call "Record of Lodoss War Syndrome". Basically, it's where a boss hits you, knocks you down, and as soon as you get back up it hits you again, knocks you down again, and they keep doing this over and over, usually until you die and there's not a damn thing you can do about it (the 11th Colossus was bad about this, and the 14th Colossus was absolutely awful). Folks, none of this is legit game design. Colossus is one of those games that needs microphone support so you unlock some camera options when you say "I HATE THIS STUPID MOTHER ****ING CAMERA" enough times. As soon as you release the right analog stick the camera returns to where it originally was, appearantly because people only move cameras to temporarily get a different view of things rather than to help them see what they're doing. Then the damn thing likes to whip around and get stick on walls or in crevices on the colossus and other crap that doesn't even look good and I'm more focused on the giant statue anyway. The third boss comes to mind, where the camera liked to randomly teleport to the other side of its arm and all I could see was stone and fur when I was trying to make a crucial jump onto its belt. There have been other occasions where the camera just randomly went somewhere else, usually causing me to change directions at a time where time was of the essence (Turtle/9th boss). There's an option to lock on to the Colossus, but then you can neither look for ways to damage it, nor can you see the arena (I actually ran off the stage once during the third boss because of this), nor does this do you any good when you're actually on the colossus. The game blows any legitimate challenge it could have had out the window with a system in which the character is constantly healing. Vagrant Story did this same thing, but in a way that was much less spammable. First, Ashley healed very slowly with his weapons and shield drawn, and while he healed faster with his gear put away he was completely vulnerable, both with much lower defenses and no offense. Secondly, you couldn't use this feature in the middle of a fight, both because of how slowly Ashley heals and how enemies are always attacking. In Colossus, there's often places to hide from bosses, if not ways to simply avoid them (i.e. follow them), so if you get a booboo just hide from the boss for a little while and try again. I remember I once screwed up on the crow (5th) boss when it dove at me, got hit and a nice portion of my life meter depleted, so I parked the kid in one of the little temples, went to write about my progress on Flying Omelette's, came back, and was fully healed. In fact, if you're careful you can have all your health replenished during the normal process of beating the boss. Death Tally: 3x Catfish Colossus (7th) 1x Gila Monster Colossus (8th) 3x Colossus of Lodoss War (14th) 1x That bridge just before the final boss, I took the kid across instead of the horse and fell to my doom. When I died three times against the 7th boss then again on the very next boss I thought the game might be picking up. Hooboy, was I wrong. I died more times against the first Schwang Schwing in MDK2 and he was twice the boss all the colossi were combined. As if being easy wasn't bad enough, boss fights drone on for way too long and often border on tedious. How to beat the 8th boss: 1) Run down about six flights of stairs 2) Shoot it in its glowing legs with the bow and arrow a few times 3) Run back inside and up one fight of stairs. 4) From one of the huge holes in the wall, shoot it in the leg again to catch its attention and it starts climbing the wall. 5) Run to the other hole in the wall on the side of the colosseum. 6) Shoot two of its legs, it falls off the wall belly up. 7) Run back down the stairs. 8) Jump on its belly and stab it in one of its runes. You can only stab it in one rune once, because it flips back over when you hit it. 9) Try to jump off it right after you stab it, but end up under it when it flips over and fight to figure out where the hell you are. 10) Repeat steps 3 through 9 about 9 more times. Note: If you ever sustain any damage (most likely in Step 2), just hide out in the area between a flight of stairs for a while. Does that sound exciting, challenging, or blood pumping to anyone? No? Good, because it isn't. The 9th boss is an annoying pattern of running around for ten minutes hoping that maybe, just maybe you'll catch the boss in a geyser, except it usually just sits there and fires a projectile attack that's impossible to dodge. But don't worry, if you take damage you can just hide under/behind the boss for a few minutes while you heal. Out of 16 bosses, I had to go to GameFAQs for four. One was that turtle/horse thing you fought in the giant lake with the three little temples, and I had already figured out you needed to use the Colossus to get on top of the temples, I just didn't know HOW to use it. One was the Colossus of Lodoss War, because if the game wants to bull**** me I'm not even going to try to fight against what they're pulling. One was the 15th boss, all I read was how to get on top of the arena and took it from there. Then there was the final boss, where all I needed was how to get from the right hand onto the shoulders, and that was it (and I would have gotten this myself if not for the fact the sword beams not working under a tree led me to believe it wasn't going to work in a rainstorm at night). With the exception of the Colossus of Lodoss War, I didn't go to GameFAQs until I found a way to keep my health up and make it impossible for me to die, so I decided to just get the battle over with. Another reason I don't feel guilty about doing it... can anybody guess what my feeling was after I beat each colossus after maybe the third one? Was it "Woo! I toppled a giant statue that posed some sort of threat to me"? No, it was "Woo! I'm one step closer to getting this game out of my life!" So, enough about the broken gameplay. Let's go on to other things. Nobody is going to tell me there is no other game out there with an atmosphere, or an atmosphere as heavy as this game's is hailed; anybody who wants to tell me otherwise is going to be told to either get more serious about their hobby or find a new one. The plot about a kid going through unbelievable trials to resurrect his dead love was already done in Threads of Fate. And there's other forms of that, like when the plight in Blaster Master: Blasting Again becomes more personal when the one who backstabbed your mother and killed your father kidnaps the last of your ruined family. And while the PS2 Shinobi may not have been about resurrecting a dead love, it was about cleaning up the mess somebody else made when they wanted to resurrect their dead love. By itself, Colossus' plot has problems from the start; the only thing they ever say about the girl's death is "She was sacrificed because she had a cursed fate". This isn't good enough. I mean, WHO sacrificed her? What was her cursed fate? For all I know it's some lameass ICO reference, and it really feels more like an excuse to have a boss-a-thon than somebody's attempt at a real plot. I found it hard to feel for the kid's plight because (a) the Colossi were about as frightening as a basket of puppies, and (B) the kid had next to no personality. For being so "emotional and gripping", the first I ever felt any kind of emotion besides steaming anger at the camera in the entire game was at the end of the game when the horse fell off the cliff, which turned to lame when they used the exact same "ARGO!" from when you call him during a colossus fight. This then becomes giggling at the idea that the hero opts to resurrect the horse instead of the girl. There's no act structure, and basically stays "Beginning" until you beat the last colossus and are then treated to one of the most assed endings I've ever seen, and it involves a plot twist that anybody who stopped to think for five minutes could have seen coming. Colossus's plot has no magic that that prevents it from being joked about. While searching for the colossi, you have to trek long distances through fog, dust, brown, and grey, and maybe a little green here and there. Or how about the trip to the third boss, where you slowly, SLOWLY swim through a huge, uneventful lake to get to the bridge leading to it (and if you loved that, you get to do it again while fighting the fifth, seventh, and twelfth bosses!). I think it's hilarious that this is annoyance in Wind Waker and atmosphere in Colossus. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #2 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | For there being such a huge deal about the story and atmosphere, it doesn't even seem like the designers felt that way; all anyone knows this game for is that, appearantly, it has the largest bosses of any game ever. Let's set aside for a second that the Colossi aren't even the biggest, nor the most intimidating, nor the most brilliant bosses I've seen. If people get to say that the little war ships in World 8 of Super Mario Bros. 3 were just some guy putting holes in a regular air ship, I reserve the right to say these bosses are just some guy saying "Everyone likes huge bosses, so let's make HUGE bosses!" So, does Colossus have the largest bosses ever? First, I should inform those who haven't played the game that many of the Colossi aren't even that big which is probably why you see the same three bosses in all the ads; the 11th boss is only about the size of a bull. So, out of the ones that are as big as they tout, it's hard to tell what with perception and having never seen Kurt Hectic, Roddy, and the Colossus kid standing side by side so I don't know how tall they are to each other, but I'm willing to wager that it doesn't. Was the final boss the most breath-taking, amazing, intimidating, and well designed final boss I've ever seen? I wouldn't even call it breath-taking, amazing, intimidating, or well design at all, much less the most. For one thing, the lighting is so dark I could barely see what the damn thing even looked like until I got to it. Secondly, it looks like it's wearing a dress and it doesn't even move from its spot, just shoots blasts that can't penetrate small walls of stone and are rendered pointless by the healing system. Third, it was one of the lamest bosses in the game (although I don't know how much that's saying). Lastly, I've seen a lot better. On a side note, no, that last one was not in the cartoon. I mentioned earlier that I beat most of the bosses on my first try, which leads to a question; how am I supposed to be afraid of a boss, no matter how big it is, that proves to be no threat whatsoever? The only times I was worried about a boss was (surprise!) when the stupid mother bleeping camera went all ape**** and I couldn't see where either of us were. I was rather underwhelmed by Colossus' graphics. PS2 Shinobi was on the ugly side, yet it created a sense of danger and post-apocalyptic Tokyo without brown and grey being the dominant colors, and it had beautiful animation and details like the fluttering sakura petals in 7-A. My dominant memory of Colossus's animation is how ridiculous the kid's running and swimming animations are (seriously, I've seen B-movie monsters swim better than that). The graphics are bland, and often times there's so much fog that it turns everything on the screen to four shades of grey. During battles, debris is often kicked up in such thick clouds it's impossible to see what's even going on (the Turtle and Sky Dragon bosses come to mind). Considering it made #1 on some kid's Top 20 Soundtracks I was expecting something decent at best, but then again he posted Ys: The Ark of Napishtim in favor of Ys Books 1&2, and Skies of Arcadia which I cannot remember one single song from, and said "Masashi Hamauzu is by far the best composer ever to have worked for Square" so that should have been a sign. He included five links and I listened to four; I couldn't take any more after that. What I heard was forgetability, blandness and lack of inspiration, like Otani just noodled around for this game's soundtrack. Okay, there's always context, as I didn't know for what purpose they were playing, but when sombody says a soundtrack "amplifies the feeling of horror, solitude, grandure, tragedy, and intensity that the main character, a lonely wanderer out to sacrifice everything for his lost love, experiences throughout the game." I can't say I'm expecting something that invokes the image of a caped swordsman prancing around, swinging on curtains, and similtaneously swashbuckling with five other men on a staircase. The music for Sigma's second form in Mega Man X7 has more of those feelings than anything I heard from those links. As for context, the best kind of music is the kind that can be listened to outside of the game and is still enjoyable and meaningful. There have been many occasions like Vagrant Story, Legend of Mana, Panzer Dragoon Saga, Ys Books 1&2, and Kingsley's Adventure where I didn't make it to a certain point or never even played the game (or in the cases of PDS and Ys, I don't even own the games), yet their music still wowed me. When I got around to playing Colossus, I still didn't think much of the music. The only tunes I could remember at all were some boss tunes, and considering how long I had to listen to some of them, and I had always completely forgotten them the next morning, I wouldn't attribute it to good composing. The overworld doesn't even have music. I still didn't know what was going through that kid's head when he wrote all that stuff, and as far as I know he made that entire list as an advertising plug for Colossus. The kid who posted the soundtrack list said "...tracks, like ... the amazingly moody final battle theme, Demise of the Ritual, are simply too original and hard to place in terms of comparison", except that Demise of the Ritual sounds like Otani's failed attempt at replicating that song from The Lion King when Simba returns to the Pride Lands and surveys the shape it's in. On top of being not-so original it's also lame. "But CK! Demise of the Ritual is TOTALLY fitting for what's going on!" So are Redips 3rd Movement and Ooze. Doesn't change the fact that the only acceptable way to hear all three songs is IN the games. Plus, Redips and Ooze have the advantage in my book of never having to had listen to them for two hours nonstop while slogging away on a boss that poses no real threat and is little more than a testament to how awful the game's camera is. And technically the song is only 1:40. Everything after that only plays after you come out out of the corridor it's conveniently standing above. I went through my video game music files and found ten final boss songs I think are easily better than Demise of the Ritual (I actually found more, I just only wanted to list ten): Arcana - Second Armageddon Chrono Trigger - World Revolution Shinobi - The Hiryu Name Final Fantasy 6 - Dancing Mad Castlevania: Rondo of Blood - Illusionary Dance Mega Man X7 - Our Blood Boils Saga Frontier - BossX Ys - Final Battle Eternal Darkness - Gateway to Destiny Adventures of Lomax - Vs. Evil Ed Hindsights and General Stupidity: I accidently brought the horse down into the second Colossus's "arena", and occasionally the Colossus would smack it and the horse would go flying. Except the horse is uninjured, and it ended up feeling more like a classic Shinobi hostage rescue than "OH NOES! THAT BASTARD HURT THE HORSIE!" After I beat the third Colossus, it shows a (long) cutscene of it falling to the ground. Afterwards, the kid falls all the way from where its head was to the ground (and actually not taking much damage for how far he fell). So... was he just hoving in the air all that time? I can't decide if this is worse than Wild 9's case claiming the final boss had a face the size of New York, but on the back of Colossus' case and on the cover of the manual and in many advertisements there's some kind of grinning bull enemy you appear to fight on a horse. Well, it isn't even in the game. Long story shot, I've seen much better, I've played much better, I've experienced much better, and I guess I'm going to pouser hell for this not being the far and away greatest experience of my life, and in fact one of the worst games I played this year. Oh well. PS - "MDK" is not an acronym, that's actually the name of the game. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! Last edited by Codiekitty; 12-01-2006 at 08:04 PM. |
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| | #3 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 85 Thanked 439 Times in 270 Posts | That grinning bull enemy is the second colossus, Codie. But yes, thank you for doing more and more to affirm your lack of taste. :P |
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| | #4 |
| Senior Member Join Date: May 2000 Location: Katrinaland, USA Gender: Posts: 9,094 Thanks: 118 Thanked 177 Times in 117 Posts | Good god, I think you made Wyborn's brain die. I give you mad props for making a rant that long just to spite Wyborn and those of his ilk. And MDK is an initialism for Murder Death Kill, which is slang for a homicide. Get your obscure slang right or you lose street cred. |
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| | #5 | |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | Well they must have done some just-before release changes to it, because the face and the feet are different. Quote:
I know what "MDK" really means. Ask anybody with access to the 1337 forum. Just the game is called "MDK" because Shiny wanted it to get an easier ESRB rating. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! | |
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| | #6 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 85 Thanked 439 Times in 270 Posts | Nah, not really - it's the lighting, and the angle you're viewing it from. If you get far enough away (with Agro) it's pretty easy to get that perspective and see him the way he is. And trust me, I'm convinced too. ![]() |
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| | #7 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | Some things I neglected while being caught up on other things: The horse controls, all things considered, could be better. This control scheme worked in MDK2 and Blasting Again for two reasons; (1) the camera is always behind you, and (2) you could make tight turns. In Colossus, these controls only work in wide, open areas. You also have to constantly hit the horse to keep it moving, so much that it borders on animal abuse. It's also difficult to stop the horse (and if you get off when the horse is so much as trotting, you go FLYING OFF), and sometimes it likes to randomly turn, I guess to avoid a rock, but then it wouldn't get back on track and then I'd have to fight to turn it and get it moving again. Another thing that threw me off on the second colossus is that you don't even need the horse to beat it, and I don't even know why anyone would want to bother with it and its clunky controls. The fact much of this game is deus ex machina after deus ex machina aside*, some of the colossus solutions are logically absurd. For example, WHY is the 11th colossus afraid of fire? First, it's immune to it. Second, the area you're fighting it in has FOUR GIANT CANDELABRAS LINING THE WALLS, but suddenly you grab a stick with a little flame at the end and it becomes a frightened puppy? WTF? Lastly... why is the ability to stand on the horse even in here? Because somebody thought it looked cool? I did it maybe once or twice just to get used to it for when I needed it, a time that never came. * Hey, Mr. Priest Guy? If you didn't want the colossi destroyed, you shouldn't have put them onto terrain where they could get flipped over or stuck on hills, and maybe you should have been a little more careful about your magic rune and fur placement (and by what I can make out of the context of the intro, you also shouldn't have told the hero how killing them can bring resurrection). You may think I'm a hyprocrite because many other games like MDK2 have a lot of moments like this, but not only are MDK2's fights actually interesting, it doesn't get hyped as being above and beyond every other game ever created in every way, shape, and form. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #8 |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | For my last (unless somebody feels like actually discussing this with me) ranting on this game, I'm going to go over the ending. The priest is praying over the girl, when the hero teleports in. He looks like a rotting corpse, and he has horns. The priest yells at him for what he has done, and one of the soldiers shoots the kid in the leg, then another stabs him in the heart. He spurts black stuff like a colossus, and goes limping towards the girl with his arm out. Okay, I'll admit, this hit me pretty hard. But if you're going to do something to grip the player's heartstrings, do not follow up with an acid bath that takes the entire ending down with it. The boy yanks out the sword and turns into a giant shadow colossus. ...okay, whatever hallucinogen Ueda took before is starting to kick in. The voice declares that the Dormin were just using the boy to break their seal, because they're evil. Like we didn't see that coming. For a second you get to control the shadow and pound your fist, but all you can do is wait for a cutscene. And the purpose of gaining control over this when you could just have a cutscene with the same purpose is...? The priest and the soldiers run away, up the spiral staircase. The priest takes the sword, and lobs it into the pool at the bottom of the staircase. This creates a vortex that sucks up the shadow like dust in a vacuum. Law of Dumbass Seals: An evil will be sealed, then reawakened, then effortlessly sealed again in a way that it can never be reawakened again, leaving the player wondering what the point of all that was. The priest and his men take off, and as they're running, parts of the bridge are magically vainishing in a flash of light, causing the bridge to collapse behind them. I have to wonder; why was there even a bridge made between the two lands? In the event somebody wanted to go see how the seal was doing? To invite people into the land to break it? You gain control of the shadowy figure of the hero, but there's nothing you can do to keep from being sucked into the pool. Again, the purpose of controlling instead of watching this is...? The priest and the soldiers make it to the end of the bridge, and the priest says something about the hero repenting what he has done. And the priest should repent their horrible security which allowed the kid to steal the sword in the first place and took them so long to react (or, judging by the intro, for telling the kid about the colossi in the first place). And here comes the part that ruins the entire ending as if it wasn't already limping. The girl wakes up, wanders around for a while, finds the horse limping around... Uh, the horse survived that fall? How and why? ... then she walks over to the pool the priest threw the sword into and finds A BABY in it. Dear Uedasan: Unless you are writing comedy, it is not a good idea to rip off a movie that was featured on Mystery Science Theater 3000. The girl takes the baby, she and the horse go outside, find the bridge has collapsed. Do they have to live in this rough environment? NO! As it turns out, the horse knows about this forest paradise on top of the temple and leads the girl up there! There's even a newborn deer fawn that comes to look at the baby! Yeah, Udea put a lush, forest paradise on top of the Temple of Worship so that somebody can live in relative comfort in a land that's ugly because nobody wants to live in it. We have a word for this. It's called "asspulling". ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! |
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| | #9 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 85 Thanked 439 Times in 270 Posts | Codie, there's no accounting for taste - I'm not going to tell you you didn't understand the ending, as that would insult you, but I'm not going to take the time to explain it either because you would be better off just watching it again. Watch how the Wanderer's form begins to decay as time goes on. There's a message in here. Andi 'm not being a jack-ass baout not talking about the game with you, it's just that with my review I've already said everything to say on the subject. You're set in your opinions and I'm sure as Hell not going to change them; I'm not going to join you in bahsing the game either, so you're not going to get much. |
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| | #10 |
| LLLUUUCCCCCCAAA!!! Ban HotD Join Date: Apr 1999 Location: Alone....so terribly alone... Some... where... out... there... *dies* Gender: Posts: 11,761 Thanks: 169 Thanked 324 Times in 173 Posts | I say Wy and CK should fight to the death in a Deathmatch Royale. Anyway, I bought SotC since it looked interesting. Glad I got it for only 20 bucks. I got it a few months ago. I've only beat the first boss so far. I haven't had much urge to play it again, although some of that is from the lack of time. From what I've seen so far, it's definitely interesting, but I wouldn't call anything about it revolutionary.-jay |
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| | #12 | |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | Oh, I know damn well what was going on in the ending. Just like that thing about saving memories in Metal Gear Solid (And a lot of other crap that goes through Kojima's mind). Doesn't mean I can't say Ueda was going insane when he decided to write that (he could have proven to me that he had some sanity if the way he decided to deal with the monster didn't feel like such a copout or he left out the part about the horse MAGICALLY surviving that fall, the hero being turned into a baby, and the forest paradise that just happened to be there to make a home for the girl. Primarily the hero being turned into a baby.) And yes, I actually did notice in many of the camera jerks on the walls that the wanderer started looking sick as the game went on (as if the fact he starts exhaling black stuff after each boss wasn't sign enough that something was wrong). Quote:
![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! Last edited by Codiekitty; 12-04-2006 at 06:11 PM. | |
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| | #13 | |
| Senior Member Join Date: May 2000 Location: Katrinaland, USA Gender: Posts: 9,094 Thanks: 118 Thanked 177 Times in 117 Posts | Quote:
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| | #14 | |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | Quote:
But most importantly, there's no elaboration on what makes the colossus fights amazing and how "any of the colossi - any single one of them - is better than pretty much any other boss battle in the history of videogames", because "it would be a spoiler". Well, lay it on me, there's nothing to spoil. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! Last edited by Codiekitty; 12-04-2006 at 08:14 PM. | |
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| | #15 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 85 Thanked 439 Times in 270 Posts | Nope - like I said, not getting pulled into a pointless flame war. You're in a state of mind where you don't want to hear anything without throwing it out the window, and I think it better for both of us if I refrain from arguing with you. After all, some of us aren't ready for big people games. |
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| | #16 | |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 175 Times in 120 Posts | Quote:
I'm not looking for a flame war, and in fact I've already gotten everything I wanted out of this topic and then some. I don't know if Nomyt wants to lock it before something erupts, but he's welcome to if he wants to. ![]() Where are these lemmings going? Not the Super Nintendo Super Shire! They know to go to Codiekitty.com now! | |
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| | #17 |
| Junior Member Join Date: Jun 2005 Location: 3 days from next Wednesday Gender: Posts: 358 Thanks: 6 Thanked 1 Time in 1 Post | Since no one has locked this topic I'm going to respond. SotC is a great game. If you dont like it, fine. If you don't get the ending, fine. If you don't understand why he would do anything to bring his love back to life, that;s fine too. But that's no reason to post a figgin novel about it. It's original and most people like it. If you hate it and wish that it burns in hell then go ahead and do that just no publicly. Or however you spell it if im wrong, it just doesn't look right to me .One thing I agreed with you Codie. Why the hell was there a bridge connecting the two worlds. It's beyond me. |
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| | #18 |
| Timelord. Join Date: Nov 2003 Location: In my Tardis Gender: Posts: 11,790 Thanks: 372 Thanked 332 Times in 232 Posts | I really see no point in locking. Flame war hasn't started. I thought the game was cool. Although I must say one thing. When hasn't there been a 3D game, when the camera hasn't annoyed everyone? |
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| | #19 |
| Zelda Mod Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,325 Thanks: 85 Thanked 439 Times in 270 Posts | All right, all right, I'll make a response concerning my disagreement. It will have to wait until tomorrow or Friday, though; I have an exam tomorrowm onring and need to study right now, and my post will be...large. Though I'm curious as to what you've "gotten out of" this topic, outside of perhaps some fulfillment of a need for a soapbox which has been read by 15 people. |
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| | #20 |
| Mod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 6,812 Thanks: 75 Thanked 339 Times in 221 Posts | I haven't played 'Shadow of the Colossus' yet myself--I just wanted to toss in another mention of 'Threads of Fate', an unsung classic of the PSX era and one of my favourite games for the system (right after 'Soul Blade', 'Rising Zan', and 'Adventures of Tron Bonne'). __________________ Boo--the only dude bad enough to rescue the president |
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