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| | #121 |
| Frankly, more awesome than you. Join Date: Jun 2006 Location: Either UN's bed or Andre's bed. Gender: Posts: 13,001 Thanks: 788 Thanked 1,342 Times in 665 Posts | 15. There's no time limit, unless you want to see a naked lady. |
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| | #122 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,164 Thanks: 513 Thanked 1,332 Times in 688 Posts | 16. THERE WAS NO SPECIAL BEAM AMMO-SYSTEM.* *Metroid Prime 2 anger |
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| | #123 |
| Member Join Date: Nov 2006 Location: I'm not the VWF champion anymore, so I changed my name. Gender: Posts: 1,500 Thanks: 0 Thanked 62 Times in 45 Posts | 17. the seemingly impossible glitch that lets you get the plasma beam and crap, and still have it by technically restarting the game, in the old tourain escape shaft. |
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| | #124 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,164 Thanks: 513 Thanked 1,332 Times in 688 Posts | 18. Layered-Beam-System; You can equip several beam cannons at once for maximum ownage. This severely trumps the restrictive use of beam-switching in the Prime series, and outdoes the option of preference in Metroid II. |
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| | #127 |
| Frankly, more awesome than you. Join Date: Jun 2006 Location: Either UN's bed or Andre's bed. Gender: Posts: 13,001 Thanks: 788 Thanked 1,342 Times in 665 Posts | 21. There's no actual movement involved, seeing how the Wii wasn't around to be incorporated. That would, however, kick ass. |
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| | #129 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,164 Thanks: 513 Thanked 1,332 Times in 688 Posts | Quote:
And yes, it's definitely a plus that there is no Wii-related movement in Super Metroid. There's no way that could be executed properly. 23. Super Metroid set the mold. Every Metroid game since has merely borrowed from its magnificence. | |
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