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| | #1 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,577 Thanks: 554 Thanked 1,593 Times in 786 Posts | ..To see a side-scrolling Metroid game carried out on the DS? I think they could use it to create a wealth of pre-rendered graphics (such as in Abe's Oddworld), and I think they could take a lot of lessons from the Castlevania game on the DS.. And I'm thinking they could use the double screen for your stats, and maybe some interesting boss fights. I also like the idea of visiting new world types.. and possibly borrowing some elements of adventure games with some minimal speech and plot devices involving other persons.. But they would have to find a way to leave it open-ended enough that it feels like Metroid (Not.. commanding and linear like Fusion). And dear god, I would get rid of the Fusion suit.. ![]() [ April 19, 2005, 11:22 PM: Message edited by: Deus Ex Machina ] |
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| | #2 |
| Senior Member Join Date: Jul 2001 Location: Planet Draco Gender: Posts: 5,961 Thanks: 52 Thanked 33 Times in 26 Posts | that would be awsome, but I honestly like the fusion suit. Besides, the helmet of the fusion suit shows that samus is now not only part chozo and human but also part metroid too. if you look closely the helmet is in the shape of a metroid. but, I digress. I really think that a side scroller metroid for the DS would be awsome. |
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| | #3 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | I think a side-scrolling game for the Gamecube would be awesome. I think that if the DS has one, then it would need a 3-D view at the top through the visor, and a side scrolling 2 1/2-D view on the bottom so that you can see up ahead without having to reach it first. Also, when Samus is looking right and turns to the left, the 3-D view should look at the foreground or background. One of the first levels could be of Samus walking into a room, then a spotlight being cast on her like in Super Metroid, but this time from the direction of the side scrolling view. Then Samus turns to it, and you see Samus turned toward you on the side-scrolling screen, then she shoots it and it goes to static. At the same time have the top screen show Samus' visor detecting the spotlight and locking onto it to fire, then shooting it. On the side-scrolling screen it would show the view of a security camera, which would somehow have to be identified as a Space Pirate surveillance camera. However, once Samus walks through the door and then at any time comes back to that room, the 2-D view will be normal, not static or the spotlight. It would be cool to have the 2-D and 3-D work at the same time, and finding new paths or hitting enemies should have to be found off of the 2-D view sometimes. That way the player has to use the 3-D screen to find those paths in the foreground or background. |
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| | #4 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,577 Thanks: 554 Thanked 1,593 Times in 786 Posts | Interesting notion. I'm not so sure that would work in a way that would satisfy me, but I'm not a pessimist.. so I suppose I'd be interested in seeing that sort of thing pulled off effectively. And inferno.. I really don't agree about the whole part this/part that stuff, or that anyone intended the helmet to resemble a metroid. I prefer the older design because it's much less cartoony.. and the color combination appauls me. I really would rather Sakamoto leave the history of the games alone, and Nintendo just get the series back on track so they can make proper sequels.. rather than try to jam them between previous games (It's really bad form to keep doing that, you know.. in both Metroid and Zelda. It breeds too much confusion.) ![]() [ April 20, 2005, 05:41 PM: Message edited by: Deus Ex Machina ] |
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| | #6 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 16,577 Thanks: 554 Thanked 1,593 Times in 786 Posts | Good Silvy. You get a cookie. ![]() |
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