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| | #21 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 15,575 Thanks: 80 Thanked 183 Times in 110 Posts | OMFG!!!111oneoneone ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 |
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| | #22 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | I asked that no one post until I had completed my presentation. Please respect my requests in the future. ![]() This shows the damage limit of the bomb, and the reach of the blast. As you can see, the explosion only reached to the end of the hallway right before the Mother Brain's chambers. However, that blast reached all the way up the corridor beside Mother Brain and scorched the cavern walls of Crateria above. Somehow this blast, perhaps from multiple bombs, did not destroy the elevator, even though it is destroyed in Super Metroid. ![]() This image shows that Tourain has been left unscathed by the blast. The dead pirates show a lack of control over the Metroids prior to the blast. ![]() This comparison shows that in the battle that took place in Metroid 1 had Samus fire at Mother Brain through a broken Zeebetite (regenerating shield), sometimes having to use it as a platform in order to dodge counter fire. ![]() This shows that the Bomb in Zero Mission did not destroy the area beneath the brain pod, while the area beneath the pod in Super Metroid looks as the rest of the chamber does. I may have wandered from the original point, but I think it is better if I post every picture before presenting the main argument. These pictures will serve as points of reference to the maps that I have made. ![]() This first map is one of two possible maps. First we must notice the green line that runs vertically. Follow point 1 (where the Morphing Ball is, no picture available) to point 2 (first picture presented). This is where the first two pictures show us that Samus is being launched upward. As we know this ability only sends Samus in a straight line. Therefore we can conclude that this elevator leads in a straight and unobstructed line vertically up to Crateria (point number 4). Also note that point 4 has "Brinstar" below it. This points back down to the starting point. I began with the connection between Brinstar and Crateria, and then I worked Tourain (marked in light blue) into this structure using other facts, which I discuss later. This gives us a basis on which to construct the rest of Zebes as it is the only definite path and connection point. From here we can see 5 and 6 as being the cavern that is near the Chozo room of Super Metroid. We take that path up through the boulder (Power Bomb) and we can see the door that leads to the landing site. If we take the opposite direction of that we come to a downward path. The bottom of this path, at point 7, is where a Zero Mission/Super Metroid connection falls apart. First of all there is no door on the floor like there is in Super Metroid. Granted, it could have been installed at a later time, and if it was, it seems that the long shaft of Tourain runs right up into the bottom of Crateria's downward path matching Super Metroid. There is a problem with this though. The elevator of Tourain that leads to Crateria must travel a substantial distance. As we can see by the map, the distance between Tourain and Crateria is very short. How could an elevator ride that long fit into such a small distance? Add to this the fact that this same elevator does not reach the bottom of the downward path, but instead to the left of it in the next room. Super Metroid shows that the bottom of Crateria's path is directly above the exit of Tourain, and there is an elevator there that sends passengers upward. Now you may be asking what lead me to believe that Tourain is structured this way in relation to Crateria. The logic is flawless. Remember point number 3? This is the elevator shaft that leads upward from Brinstar to old Tourain in Super Metroid. At the top is a room, and on the other side of that room's door is Mother Brain's chambers. When I placed the Tourain map I made sure to line the outside of the chamber with the shaft from Brinstar. When I did this I found that Tourain actually fit the structure of the walls of Brinstar perfectly at the bottom, right side, and below the Chozo that held the Long Beam. If this does line up, then why isn't the shaft seen in Tourain right before entering the Mother Brain's chambers? The answer must be that the map is not confined to a two dimensional plain, but actually moves in the third dimension. That shaft, if this map is the correct one, must be in front of or behind the hallway of Tourain. I admit this is possible, because this is how I was able to determine Tourain's placement to Crateria and Brinstar. If the Tourain in Zero Mission is to be the one we see in Super Metroid, then it must be structured as I have depicted in this map. Now that we know that this is the only possible structure, I can now point out why even this structure is impossible, thus proving this Tourain is not the one seen in Super Metroid. Notice the red circles that I have made. These point out overlaps in the maps, or inconsistencies. The first is the relation between the Tourain exit and Crateria. Like I said before, the elevator shaft is misaligned with Crateria's floor, which Super Metroid shows that they should be perfectly aligned. Moreover, the distance between the two should be short, but the game portrays it as lengthy. The second problem is with the entrance to Tourain from Brinstar (the path that is blocked by the Kraid and Ridley statues). As you can see, the elevator going down is completely off course with the shaft that receives the passenger from Brinstar. That path also intersects with Tourain. From this I can conclude that this map is inaccurate. There is no possible way for this map to fit this game or Super Metroid. Therefore I present the map that I believe is accurate. ![]() Like before, the connection between Brinstar and Crateria is definite. From here, only the connections between Tourain's entrance and Brinstar, and Tourain's exit and Crateria's cavern floor need to be established. This simple map shows only two minor concerns, and that is the path of the elevator shafts. This is because of Tourain's structure. The two elevators are closer together than the shafts of Crateria and Brinstar. So I placed Tourain in the middle and gave each shaft equal amount of distance to cover in order to match up with the shafts of the other two areas. This matches up with point 8 being an elevator that covers a longer distance, and it allows Brinstar to flow into the third dimension to reach Tourain without intersecting other areas. Of course you know this means that the Tourain we see in Zero Mission is not the one we see in Super Metroid, and just in case this evidence is not enough to convince you, or you feel like waving the inconsistent structure off to poor design by the programmers, then please read the following evidence. 1. The Brain Pod: In Zero Mission, as we see by the picture above that I posted, the brain pod that Mother Brain once resided was destroyed. It was not destroyed like it was in Metroid 1 though. In Zero Mission we see that the pod has been torn apart, twisted, and punctured. It looks like metallic Swiss cheese. Compare that to the pod we see in Super Metroid. In Super Metroid the pod still has shards of glass, and the floor of the platform is flat. 2. The Zeebetites: The regenerative shields that Samus must destroy in order to reach Mother Brain are also important to this issue. In Zero Mission there were four, but in Super Metroid there are five. That is the same number as those that she must destroy in Metroid 1. Add to this the fact that Samus must use the last destroyed Zeebetite as a platform or must fire through it, while in Zero Mission she does not. 3. Under the Pod: In Zero Mission the room beneath the brain pod is unscathed, while in Super Metroid it is as destroyed as the rest of old Tourain. That is only possible if another bomb went off. The only time that could have been was in Metroid 1! These are too crucial to the story to blame on laziness. 4. The Structure of Crateria and Tourain: After the bomb goes off, Crateria and Tourain are left unaltered except in the areas that I pointed out. The altering of the landscape from Zero Mission to Super Metroid is only possible if another bomb went off, and gave the pirates a reason to rebuild. That explosion could have only come from Metroid 1, which took place after Zero Mission. 5. Point 11 shows that the pirates were not able to control the Metroid force, where as in Metroid 1 they were able to control and contain them because their numbers were not as large. There you have factual evidence that Zero Mission cannot possibly be a remake of Metroid 1, and that Metroid 1 must exist in order for Super Metroid to exist. I do realize that simply proving this theory wrong does not make mine correct. Therefore I will dedicate my next post to proving that my theory is correct. [ June 05, 2005, 04:02 PM: Message edited by: Dai Grepher ] |
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| | #23 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | This map is from Metroid 1. I drew a straight line from the starting point to the section above it. It matches up perfectly with the spot just outside of Mother Brain's chamber. To position the Tourain map with Brinstar's I first lined up the elevator of Brinstar to Tourain. Not only are they perfectly straight, but it allows for the connection between the starting point and Tourain to be perfect as well. Though Tourain must move in the third dimension to avoid intersecting with Brinstar's vertical passage, this is possible and probable. I would expect nothing less, since Super Metroid was created to follow Metroid 1, and Zero Mission was created to come before Metroid 1. The last two concerns: In Zero Mission, the vertical passage of Tourain is not the one seen in Super Metroid. Remember how the room next to the Crateria cavern had an elevator leading down? This elevator is none other than the passage to new Tourain in Super Metroid. The room at the top is where the four-fiend statue of the four Super Metroid bosses will be built in the future. However, this elevator does not take Samus to the new Tourain seen in Super Metroid. The shaft runs through this area, as seen in the depiction below. ![]() The second concern is the escape elevator in Metroid 1. If the next screen up is supposed to be Crateria's floor, then why does it lead up through an elevator shaft? The reason is because this shaft does not go to Crateria's cavern. It actually goes all the way to the surface of Zebes. After Tourain blew up in Metroid 1, this shaft was destroyed and removed. Evidence of this is seen in Super Metroid. The pod that sits below the door leading to old Tourain is the same design as the one seen in Metroid 1 and it does not work, unlike in Zero Mission, where the pod is still active. So there you have solid in-game evidence that Zero Mission cannot possibly be a re-make or re-telling of Metroid 1. Metroid 1's Tourain must be built after Zero Mission and destroyed in order for Super Metroid to take place. This is because Zero Mission's Tourain is in a different location, and because it has a vastly different design and structure. Do not think me arrogant when I say this, because I have never stated any of my theories to be facts, but in this case I must proclaim that I have proven beyond a shadow of a doubt that Zero Mission is not Metroid 1, and that what I have submitted is no longer a theory, but truthful fact. From this moment on, it is now a fact that Zero Mission and Metroid are two separate video games and stories. Thank you for reading. [ June 05, 2005, 03:28 PM: Message edited by: Dai Grepher ] |
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| | #24 |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,093 Thanks: 104 Thanked 176 Times in 118 Posts | I didn't bother to read it all as you lost me halfway through. It seems to me you're basing it on the differences of the maps in Zero Mission and Super Metroid claiming it can't be the same place. But consider the Legend of Zelda series. Several of those games take place in Hyrule, but the maps are very different in OoT and LttP, for example. Also, consider remakes in the movie industry. Ocean's Eleven with George Clooner had many things that were not in the version with Frank Sinatra. Still, they're two versions of the same story. That is what Zero Mission should be seen as: a retelling of the same story, with many things that differ from the previous version of the story, but still the same story nonetheless. It's definitely not a fact that it's not a remake, as Nintendo themselves have claimed it is. I think the only fact is that you are the only one to disagree with Nintendo on this point. |
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| | #25 | ||||
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 15,575 Thanks: 80 Thanked 183 Times in 110 Posts | Quote:
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Thank you for your amazingly nerdgasmy explanation, but I prefer to adhere to the box text over your ramblings. In case you don't have the box anymore, let me relay it to you: "THE FULL STORY OF SAMUS ARAN'S FIRST MISSION FINALLY UNFOLDS... "The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. "...The mazelike Space Pirate fortress has been entirely rebuilt with features like Morph Ball launchers and zip lines, and it crawls with vicious new enemies and bosses. "Arm yourself! Use weapons and equipment drawn from the entire Metroid series--like the Speed Booster and Morph Ball--and new power-ups like the Power Grip..." Hmmm... that sounds a lot like... oh yeah, MY SUGGESTION that you didn't even take more than a second to consider. But whatever. Quote:
You can believe whatever crazy theory you want. However, don't tell me what to freaking believe. You can argue until you're blue that the game doesn't identically match the original; I don't freaking care. But despite that, there is an obvious intent by NoA (and likely, therefore NoJ) that this is a remake, and I can use that intent to allow Zero Mission to overwrite Metroid should I choose to do so. Nothing you have takes that right away from me. As such, there exists at least one other theory that matches yours, which means you merely have a proof of concept... rather than a absolute proof. Good day. Gee whiz... And I thought the Zelda community was nuts... ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 | ||||
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| | #26 |
| Senior Member Join Date: Apr 2003 Location: The oversized rock of Hawaii. Gender: Posts: 5,665 Thanks: 5 Thanked 17 Times in 13 Posts | Shouldn't you be comparing Zero Mission and Metroid 1, rather than Super Metroid? Because Samus leaves Zebes for about...one game. The Pirates can install alot of new stuff in that time. |
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| | #27 | |
| Senior Member Join Date: Aug 2000 Location: Indiana Gender: Posts: 4,935 Thanks: 18 Thanked 8 Times in 2 Posts | Quote:
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| | #28 | ||||||||||||||||
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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Metroid's timeline takes place within a year or so. Quote:
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[quote]The Missing Link: >>Originally posted by Dai Grepher: I asked that no one post until I had completed my presentation. Please respect my requests in the future. Quote:
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Also, I do not believe “cruciality” is a word. Quote:
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Please. If you wish to disregard the facts for your own baseless belief then do so. However, A.I. has a word for that: "Delusion". Quote:
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The Space Pirates can and did restore Zebes after Samus left the planet for those missions. However, it is illogical to assume that the pirates rebuilt the destroyed brain pod and scorched Crateria just to make it look like it did in Super Metroid. There is no reason for the pirates to fix something to be less damaged. That is why everything in Zero Mission must have been left behind and buried while a new Tourain was built closer to Brinstar. From there, Samus returned to Zebes and defeated the next Mother Brain. The self-destruct of this bomb changed that area of Zebes into what we see in Super Metroid. Quote:
[ June 05, 2005, 05:11 PM: Message edited by: Dai Grepher ] | ||||||||||||||||
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| | #29 | |
| Just Another Face in Red Jumpsuit Join Date: May 2001 Location: Lemmingland Gender: Posts: 19,143 Thanks: 121 Thanked 173 Times in 119 Posts | Quote:
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| | #30 |
| Senior Member Join Date: Apr 2003 Location: The oversized rock of Hawaii. Gender: Posts: 5,665 Thanks: 5 Thanked 17 Times in 13 Posts | And I doubt Nintendo really didn't carw about the story, until Prime came out. You're making things more complicated as it already is... Really, this is over-analyzing. In almost every movie, if you really look closely at everything, you can find tons of faults and such which can change the story around a bit, if you want it to. You're doing the same. |
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| | #31 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | I have played Final Fantasy only for a short while, and I have never played Dawn of Souls. How about you tell me what you think of my discussion for the Metroid series? I am not over-analyzing. I am recognizing the facts. The facts prove that Zero Mission is not a remake or retelling of Metroid 1. If you ignore the facts then you ignore the true storyline. Whether Nintendo cares or does not means nothing. Unless they agree with me then they are wrong. The game facts prove this. I have shown that Zero Mission's map cannot match up to Super Metroid's, and that Metroid 1's map matches up with Super Metroid's map perfectly. 0 goes to 1, and 1 goes to 3. |
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| | #32 | |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,297 Thanks: 161 Thanked 741 Times in 479 Posts | Quote:
....Furthermore, even if your argument did make sense: Go check out a few different versions of And Then There Were None. The book's ending is different from the play's is different from the movies'. (In fact, the only film to retain both the character names and outcome of the book was a Russian version with a different title, in Russian.) Heck, even the title is in dispute, which half the versions calling it "And Then There Were None" and the other half calling it "Ten Little Indians", yet they are all still the same story. Why, Agatha Christie, who created the book, even the play (just like how Nintendo, who created Metroid, also made Zero Mission), and they have huge glaring differences, yet are still the same story. And remember, "I'm-a Luigi, number one!" | |
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| | #33 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 15,911 Thanks: 472 Thanked 1,179 Times in 634 Posts | Don't stretch the page, *******. ![]() |
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| | #34 |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,093 Thanks: 104 Thanked 176 Times in 118 Posts | I doubt Nintendo cares enough about consistency to make sure the Zero Mission map matched the Super Metroid map. My guess is they just said to the developers, "do with it what you want, just make it vaguely resemble the map of NES Metroid. No one will care that it's not identical, and that it doesn't quite match up to Super Metroid's map. Well, maybe some nutcases, who have so much time on their hands, that they are going to over-analyze the entire map of both games" "No ****, do you think there's people like that out there?" "You'd be suprised". |
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| | #36 | |||||||
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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The fact is that if this were true then it would have been designed to fit both games. Quote:
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Is there anyone here that has more questions about my factual presentation? If there are none, or there are no rebuttals, then I believe we can conclude this topic. My next thought is to go around to other forums and prove the same thing to every other Metroid fan by linking to this topic. Not only will this present the truth to the Metroid fans of the world, but it will also draw them to this forum. Ergo I hope that each one of you will do your part to make this a better place to be and to discuss ideas. [ June 06, 2005, 11:50 AM: Message edited by: Dai Grepher ] | |||||||
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| | #37 | ||||
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 19,297 Thanks: 161 Thanked 741 Times in 479 Posts | Quote:
Secondly, you seems to be missing a word. Analogies are "____ is to _____ what _____ is to ____", but what you just said seemed to skip over the 3rd blank, so I really can't tell what the comparison is. Quote:
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And remember, "I'm-a Luigi, number one!" | ||||
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| | #38 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 15,911 Thanks: 472 Thanked 1,179 Times in 634 Posts | Oh, you're so witty. You have no facts for anyone to counter, for that matter. ![]() |
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| | #39 | ||||
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
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I think you should go back and read everything again. I asked you what facts in my presentation you found that did not make sense. Quote:
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| | #40 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 15,911 Thanks: 472 Thanked 1,179 Times in 634 Posts |