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Old 03-09-2008, 04:55 AM   #1
 
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Question So... how does that morphball thing really work?

Seriously, I want to know. I mean, does it displace samus in a dimensional rift or what? Craziness.

The morphball is one of those awesome abilities that wouldn't be included in a game series created today because it can't be explained by use of modern science.

Post your best explanations here.
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Old 03-09-2008, 09:38 AM   #2
 
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I always thought that she would crouch down, which would activate the suit's armour to turn/transform in a sphere shape.

How to figure out where you would be going and stuff like that always got me.
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Old 03-09-2008, 11:10 AM   #3
 
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Talk about getting dizzy.

Wasn't there a log in one of the Prime games, where the Space Pirates reported trying to use morphball ability had resulted in death?
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Old 03-09-2008, 07:49 PM   #4
 
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I remember when Echoes came out, one of the fake sites Nintendo made for publicity was about a lab trying to develop a "military battle sphere." I can't remember how detailed it was anymore, though, and the site itself, Orbis Labs, has since been taken over by some professional photographer.

And remember, "I'm-a Luigi, number one!"
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Old 03-09-2008, 09:02 PM   #5
 
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That sounds pretty awesome, Capt. I wish I would've seen it.
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Old 03-09-2008, 09:17 PM   #6


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Well, I tend to accept unrealistic ideas in things like videogames, mostly because they don't need realism to be fun

But if you want to pretend we can explain it, however equally unrealistic this shall be, I would suggest that much in the way physical teleportation would separate an object into its individual molecules, the suit Samus wears would then compress her "free-floating" cells into the ball until the time to reform her. And she controls her movement with psychokinetic powers. Definitely. o_________o
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Old 03-09-2008, 09:22 PM   #7
 
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I thought she controlled her movement based on lots of invisible midgets pushing her around.
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Old 03-09-2008, 09:24 PM   #8


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It's possible. Invisible midgets she controls via telepathy?

However, I have reason to believe she just rams into things until she finds a way forward. Much like those auto-vacuum thingers.
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Old 03-09-2008, 10:21 PM   #9
 
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I was pretty certain she just told the midgets where she wanted to go. I mean, it doesn't have to be complicated.
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Old 03-09-2008, 10:27 PM   #10


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How can she talk if she's compressed matter? HMM?
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Old 03-09-2008, 10:43 PM   #11
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Quote:
Originally Posted by McSARS DOUBLE SARS View Post
Wasn't there a log in one of the Prime games, where the Space Pirates reported trying to use morphball ability had resulted in death?
Yes. The Pirate logs stated attempts to recreate Samus' morphball technique resulted in test subjects becoming horribly mangled.
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Old 03-10-2008, 06:11 PM   #12
 
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^^ Um, because her mouth isn't compressed? Also, the midgets have really good hearing.

^ Confirmed.
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Old 03-10-2008, 06:40 PM   #13
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^ Or at least that's as I recall it. I'm actually the kind of person who enjoys the story aspect of games, so I like to scan everything in all the Prime games.

Anywho, seeing as the Morph Ball is an artifact of Chozo technology and a part of Samus' Powersuit, it can be assumed it's some ancient Chozo power that nobody can comprehend as of yet. I think I remember reading an article on it somewhere. Something to do with replicating a natural Chozo ability with human Samus.
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Old 03-11-2008, 03:18 AM   #14
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"Science Team wisely decided to move on"
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Old 03-11-2008, 03:21 AM   #15
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If the Prime games are any indication Samus turns into energy with no definite density or volume.
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Old 03-11-2008, 04:52 AM   #16
 
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I was thinking ^that. The chozo were initially described as a defunct race, long transcended beyond the physical plane. This could be nearly related.
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Old 03-11-2008, 05:26 AM   #17
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Plus she has "chozo blood". That helps in a scifi world.
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Old 03-11-2008, 05:46 PM   #18
 
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I guess that helps, but they'd have to come up with some serious BS reason for it to mean anything. I completely forgot about the "chozo blood" thing. There's a lot more backstory to Metroid than I suppose most of us remember.
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Old 03-11-2008, 07:25 PM   #19
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It doesn't help that people have made things up.
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Old 03-12-2008, 02:06 PM   #20
 
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Pretty much anything after Super Metroid is under skepticism just because it was made with different folks at the helm. From what I can see between Metroid II and Super Metroid, Fusion would not have been next in the series. That doesn't mean it's a bad game, but it's certainly a different style.
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