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| | #1 | |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,222 Thanks: 1,611 Thanked 5,553 Times in 2,499 Posts Blog Entries: 18 | Metroid: Other M (Prelaunch Discussion) I didn't see a M:OM general thread here, so I decided to create one for discussion and news dumping. Here we have some new info: Metroid: Other M to Focus on Samus's 'Human Side' Quote:
Still looking forward to this. It'll be coming out later this year. I'll post more info as it comes. | |
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| | #2 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | I hope they don't chickify Samus too much. Then she would stop being Samus altogether. |
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| | #3 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | ^^ Bottom of the first index page, not like it's a big deal, though. I'm with you on the whole "silent, mysterious" bit, etc. ^ One of the biggest problems with Japanese developers is their cultural preference for weak female roles. It might appeal more to the prevalent culture there, but it would certainly turn out to be a large disappointment if they go out of their way to make her very effeminate. I expect her to buck against the system, if they put her in a place where she's involved with the military. Samus has always had the kind of image that you just flat out don't **** with her, and I really got the vibe at the end of Fusion that she was going to kick some Federation ass. I would be using this game to set that up, were I the dev. The cutscenes are actually welcome in the series, IMO, especially since they've kind of been doing a simpler version of it since Fusion. I don't necessarily think Sakamoto started off really having a feel for what direction to take the series in, but I believe he's started to really fall into it more. And no offense to Retro, but some of their creative decisions, while being well-thought-out in appearance, seemed a bit uninspired. It'll be cool to finally see where Sakamoto takes Metroid in 3D, since I think Nintendo really named him the heir apparent to Yokoi's hand in the game. I really hope that, while they're trying to "humanize" the game, they aren't missing out on bringing in some of the more bizarre alien life that Metroid has played host to in the past. And we honestly need some of those Super Metroid-esque levels of enemy design, where there are enemies that are exclusive to a single room. Last edited by the Octopus; 02-08-2010 at 12:41 AM. |
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| | #4 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,013 Thanks: 1,787 Thanked 2,371 Times in 1,423 Posts | I think the "humanizing" aspect is just in respect to the characterization. "This Metroid is being developed with the aim of the ideal form of the old Metroid" and "taking the 2D jump action game and transitioning it into 3D action" sound to me like they want to keep that Super-esque feeling. And remember, "I'm-a Luigi, number one!" |
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| | #5 |
| Junior Member Join Date: Oct 2009 Location: Mudkipland, CA Gender: Posts: 215 Thanks: 43 Thanked 6 Times in 6 Posts | REMEMBUH ME? |
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| | #7 |
| Awesome member Join Date: Jul 2001 Location: kargath64.deviantart.com Gender: Posts: 8,061 Thanks: 1,187 Thanked 729 Times in 458 Posts Blog Entries: 1 | I think it will be interesting to see characterisation of Samus. I've only played Prime, and she's really just an empty shell there. ^It's a reference to the grinning black guy in the trailer. |
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| | #8 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | Ah, right. And yeah, Karg, I'm cool with the personifying bit in the context of seeing how it turns out, but Nintendo has this trend of sticking to their guns, even when it doesn't suit the fans. So as a once-off-maybe idea, no problem. If it turns into a mess like FF or something, then I'll be sad. There literally hasn't been a bad Metroid game, IMO, and I'd hate to see that trend come to a hault. |
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| | #9 |
| Senior Member Join Date: Apr 2008 Location: Your bedroom. I love it here! Gender: Posts: 3,861 Thanks: 2,071 Thanked 228 Times in 180 Posts Blog Entries: 9 | It's time that we did see some personality in Samus. I mean, how would you feel if you, time after time, had to fight giant alien monsters over and over with nearly hopeless odds? |
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| | #10 | |
| been dreamin', i've been waitin' Join Date: Jan 2001 Gender: Posts: 23,788 Thanks: 168 Thanked 1,120 Times in 677 Posts | Quote:
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| | #11 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,222 Thanks: 1,611 Thanked 5,553 Times in 2,499 Posts Blog Entries: 18 | ^ Are we talking Metroid II or Metroid Prime 2? Because Metroid II was pretty awesome, better than the original Metroid if you ask me. Metroid Prime 2 was the weakest of the Prime trilogy imo, but it was still a good game. I've never played Hunters though. |
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| | #12 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | I'd never call Metroid II a bad game, I really like it. I agree that there were quite a few problems with Hunters, though. I have a tendency not to remember that one exists, actually. Quote:
![]() Last edited by the Octopus; 02-12-2010 at 09:55 AM. Reason: Automerged Doublepost | |
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| | #13 |
| been dreamin', i've been waitin' Join Date: Jan 2001 Gender: Posts: 23,788 Thanks: 168 Thanked 1,120 Times in 677 Posts | Eh, I guess I'm just prejudiced because the game was on gameboy and black and white. |
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| | #14 |
| PRESS ANY KEY TO PANIC! Join Date: Sep 2000 Location: A Tiny Shed Gender: Posts: 16,284 Thanks: 521 Thanked 1,238 Times in 885 Posts Blog Entries: 43 | I generally remember that the only gripe about Metroid Prime 2 was "BACKTRACKING IS BAD. IN THIS DAY AND AGE THERE SHOULD BE NO BACKTRACKING." Also, Hunter's controls in the demo grinds my gears. |
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| | #15 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 27,481 Thanks: 1,974 Thanked 5,121 Times in 2,320 Posts | I like backtracking, the problem is the 3D format.. it makes it incredibly difficult to make the areas loop around conveniently as they do in Super Metroid. I think the biggest problem with Prime 2, and it's really a minor one, is the emphasis on combat - Metroid has never been about being an uber difficult shooter game. I don't really care if enemies get in my way. But they took a lot more shots than they needed to, and were honestly eventually an annoying distraction when you're just trying to get somewhere via backtracking. Prime 3 solved that a bit, but they still had perhaps a little too much emphasis on combat and less on exploration. They need waaaay more divergent paths, IMO. Think like the entrance to Norfair in SM, there were what - 6 doors in that first room? |
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| | #16 |
| *Admin* "mine.. not yours. NO. MINE." Epic Ladynerd Join Date: Jul 2000 Location: Forteresse de Valois Gender: Posts: 28,199 Thanks: 1,510 Thanked 1,719 Times in 993 Posts | Nintendo is way too hit-or-miss with adding new personification to their characters, so the last thing I want is them to start tacking in "personality" for Samus. No, I don't need her to openly feel anything for taking on the world. She's Samus Aran. She's going to get the job done and be awesome the whole time. She doesn't need to have any fake added personality or feelings. She was raised by the Chozo. Why should she act like a human in any case? |
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| The Following User Says Thank You to Saria Dragon of the Rain Wilds For This Useful Post: | Zaden (04-13-2010) |
| | #17 |
| The Bee's Knees Join Date: Jun 2006 Location: The land of rain and trees (Oregon) Gender: Posts: 29,222 Thanks: 1,611 Thanked 5,553 Times in 2,499 Posts Blog Entries: 18 | Maybe she spends the beginning of the game scratching at the ground with her feet to get worms and squawking at people, and the rest of the game is a journey to fit in with other humans. |
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| The Following 2 Users Say Thank You to Valigarmander For This Useful Post: | CaptHayfever (02-12-2010), Vgfian (08-24-2010) |
| | #18 |
| Goku lives on the Sun Join Date: Jun 2000 Location: California, U.S.A Gender: Posts: 12,543 Thanks: 1,247 Thanked 263 Times in 222 Posts Blog Entries: 1 | I could never get the hang of the controls on Metroid Prime Hunters, but I liked the online portion. It was smooth and fun. I believe it also had a lobby, which Nintendo seems to pretend games don't need. |
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| | #19 |
| Senior Member Join Date: Apr 2008 Location: Your bedroom. I love it here! Gender: Posts: 3,861 Thanks: 2,071 Thanked 228 Times in 180 Posts Blog Entries: 9 | ^ Not that smooth when everyone you fight is suddenly floating up in the air, invincible, and getting one-hit kill headshots on you over and over. |
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