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Old 03-18-2010, 07:04 PM   #1
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Samus in Smash Bros

How awesome is it to be Samus in smash bros.

She just rails on everyone. So aweosme.
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Old 03-19-2010, 10:01 AM   #2
 
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Especially when you use the rail gun.

Boom, headshot.
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Old 03-19-2010, 12:46 PM   #3
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But not in Brawl so much.

:saddowns:
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Old 03-19-2010, 08:36 PM   #4
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Exclamation

Click to view video.


WHY?!?! Why does it have to be FAKE?!?!
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Old 03-20-2010, 01:09 AM   #5
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Quote:
Originally Posted by Zaidon View Post
Click to view video.


WHY?!?! Why does it have to be FAKE?!?!
Fixed for the sake of thongs.
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Old 03-20-2010, 05:56 AM   #6
 
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Samus still seriously needs an up-smash, btw. And they need to move the gameplay away from dodge-centric combat, the slower characters don't match up between anyone with skill. I shouldn't lose just because I chose the strong ones and can't get a hit in for failing of the time required to execute a move, I used to use Falcon and Samus for everything.

BTW, for the sake of thongs:

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Old 03-22-2010, 03:27 AM   #7
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Samus was nerfed bad. In Melee her Down A was fast and deadly.
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Old 03-22-2010, 08:36 PM   #8
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Lightbulb Double-length Grapple Laser

This post will probably my post that is more relevant to the topic than than any of my other posts.

Glitches for Samus in Super Smash Brothers: Melee:

Extended Grapple Rope: Press the Z Button(grab command) and while the Grapple Robe is extending, rapidly press Up on the D-Pad(taunt command) until the grab animation is finished. If done correctly, the Grapple Rope should grow twice as long before retracting. If not, start over by pressing the Z Button again and repeat.

Once activated, not only will the Grapple Rope be twice as long, but you can make it home in on opponents by holding the L Button and pressing the A Button to grab (keep holding L until the animation is finished). The catch is that it will no longer automatically grab the opponent. To grab, you must press the A Button again while the end of the Grapple rope is on the opponent.

The effect lasts until the end of the match or until you are KO'd. If KO'd, you must repeat the activation.

----------------------------------------------------

This is a pretty interesting glitch I found and I kind of doubted it until I pulled it off. The homing effect can actually grab opponents that are behind you! It's kind of cool, but sometimes takes a ton of tries to get right and other times I got it right on my first try. You have to repeat it every time you get KO'd.

Samus pwns.
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Old 03-23-2010, 08:45 AM   #9
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^ Thing is, nobody will allow you enough time to perform that glitch. Interesting though.
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Old 03-23-2010, 10:59 AM   #10
 
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Yeah, it's seriously not feasible in a fight against someone decent, unless you're at Hyrule Temple or somewhere else humongous/inaccessible.
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Old 03-23-2010, 12:17 PM   #11
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I don't know if you guys are thinking very hard, but it's quite often in Melee that oppotunities present themselves. In a one-on-one, KO your enemy off the top and they will be stuck flailing in the background and respawning, giving you about three whole seconds, enough time for at least three or so attempts.

In a four-man free-for-all, characters can get quite distracted, especially with items like Warp Stars, Starmen, Cloaking Devices, Party Balls, and most notably, Pokeballs (think about Entei and Ho-oh). Or someone just has one or two people trapped in a combo.

C'mon, if you have enough time to charge up your B attack, you have enough time to use the glitch.


EDIT: Thinking about the mechanics of a homing attack, sometimes I wonder if it was an actual "glitch". It seems more like a cheat code by the programmers. Homing Grapple Rope? That's awfully convenient for a glitch...
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Old 03-23-2010, 12:31 PM   #12
 
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Well yeah, but that's one of the few times you're going to get that kind of a break. Honestly, you're better off using the gap to get items or into a prepared location.
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Old 03-23-2010, 08:34 PM   #13
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I'd like to play you at Melee, AI. I bet you'd be good competition.
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Old 03-24-2010, 01:08 AM   #14
 
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Yeah, I'm pretty good at it, but I haven't played in a long time. It just got boring, honestly, to play in the same levels against the same people.
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Old 03-24-2010, 02:51 AM   #15
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If Nintendo gave SSBM the Perfect Dark treatment, I'd still be playing it. Forever.

Oh well. I'm big on Street Fighter now anyway. The games are better than I ever gave them credit for, but they're kinda broken, competitively.
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Old 03-26-2010, 01:20 AM   #16
 
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If by "Perfect Dark treatment" you mean released a shoddy prequel on the Wii, I don't follow.

Competition isn't all it's cracked up to be. I'd rather play Terran in Starcraft any day over the Protoss, but they've got a lot of huge advantages thanks to the expansion. Doesn't mean I don't win, it just means I don't play Terran the same way I'd play Protoss.
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Old 03-26-2010, 01:49 AM   #17
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I mean the XBLA PD. It runs at 60-FPS with a graphics upgrade and its online.
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