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| | #1 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Team Ninja put on the spot, calls "not it" Don’t Blame Team Ninja For Metroid: Other M’s Story | Kotaku Australia Quote:
My biggest complaint about the game would still probably be for the lack of aiming in combat, and how engineered the environment felt (which isn't surprising, considering they set the game on a space station). | |
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| | #2 |
| Janitor Join Date: May 2000 Gender: Posts: 11,471 Thanks: 14 Thanked 1,296 Times in 536 Posts | Doesn't stop fans from pointing the finger anyway. They're only saying this now? Or is Kotaku being as "punctual" as ever again? |
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| | #3 |
| Gotta catch 'em all! Supermod! Join Date: Aug 2001 Location: Location, Location. Gender: Posts: 29,118 Thanks: 2,535 Thanked 1,822 Times in 1,007 Posts | I really haven't given Other M a shot. I haven't heard much good. Is it worth it? |
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| | #4 | |
| Member Join Date: Jun 2005 Location: That place where I live. Gender: Posts: 1,813 Thanks: 47 Thanked 56 Times in 48 Posts | Quote:
I'm pretty sure there's more issues with this game, but having not played it for several months, my rage has subsided somewhat. | |
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| | #6 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Yeah, it's entertaining and the gameplay mostly isn't bad (still don't like the close combat too much), although you really miss being able to aim shots yourself, especially in side scroller sections. The missile thing isn't as awkward as it sounds once you're a few hours into it. I found the main appeal to be looking for ways to get powerups, although they were mostly hidden in very obvious places. The visuals of the game are typically above-par for a Wii game, although I can remember a few textures that looked more on-par with a later N64 game. Most of the time it's more than you'd need, though. The outro/final rally of the game is probably the best part, with its boss illustrating pretty well what the rest of the game was lacking. The cutscene's the only particularily awful about it. It's boring, but it makes more sense and seems a bit more interesting if you consider Samus to probably be an unreliable narrator. It sounds more like the shallow lies she tells herself about the whole experience, to avoid dealing with her more serious issues. Plus, it helps illustrate the differences between Metroid and Metroid: Zero Mission. Last edited by Cosmonautical; 09-25-2011 at 01:18 AM. |
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| metroid: other m, ninja gaiden, team ninja |
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