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| | #1 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Holy mother of Jesus Christ.... I HAVE SEEN THE LIGHT!! From this forum, I have been enlightened to all of his wonderful theories of pixelisation and how because pixels are different... that wow! Some things just CANNOT BE! I think I will use this strategy forevermore because it is so uddly-cuddly wonderful! But listen to this! I have discovered some important information! You must know about this! THIS IS ABSOLUTELY WONDERFUL! ZEBES DOES NOT EXIST! LOOK! ![]() THIS IS A MAP OF ZEBES FROM ZERO MISSION! As we all know, ALL MORPHBALL CANNONS go strictly vertical, yes? That means that the two ends must be in the same block column! Also, all elevators MUST BE VERTICAL too because, hey look, those arrow thingies point straight up! Well... OMG, as you can see... you just can't make a world strictly full of straight elevators! IT JUST DOES NOT WORK!!! Somewhere you're bound to SCREW UP! ISN'T THIS ABSOLUTELY AMAZING? THUS, ZEBES DOES NOT EXIST! THERE IS NO TIMELINE!! OMG!! </sarcasm> ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 [ June 06, 2005, 01:15 AM: Message edited by: The Missing Link ] Last edited by The Missing Link; 08-21-2007 at 12:29 AM. |
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| | #2 |
| Senior Member Join Date: Apr 2003 Location: The oversized rock of Hawaii. Gender: Posts: 5,670 Thanks: 5 Thanked 17 Times in 13 Posts | ![]() |
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| | #3 |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,098 Thanks: 104 Thanked 188 Times in 118 Posts | This is simply amazing. |
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| | #4 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | WOW. FROM NOW ON, IT IS TO BE ACCEPTED AS FACT THAT ZEBES DOES NOT EXIST, AND NEITHER DOES THE METROID SERIES. ![]() |
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| | #5 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | Not all elevators are vertical. Some must move sideways or diagonally. The arrows mean that they go up or down, not that they must run vertically. |
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| | #6 |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | ![]() As you can clearly see, Dai Grepher is not actually alive, and Strawberry pancakes are indeed delicious. LET IT BE KNOWN AS FACT FROM NOW ON. ![]() [ June 06, 2005, 02:59 PM: Message edited by: YOU MUST SUCCUMB TO A.I. ] |
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| | #7 |
| Join Date: Mar 2002 Location: Hold on, I know this..... Gender: Posts: 8,655 Thanks: 108 Thanked 85 Times in 56 Posts | LET THE WORD GO FORTH. |
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| | #8 |
| Junior Member Join Date: Jan 2003 Gender: Posts: 288 Thanks: 0 Thanked 0 Times in 0 Posts | *looks up from reading book; shrugs* "Eh...." *goes back to reading book* |
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| | #9 |
| Member Join Date: Oct 2004 Location: MY MOTHER WAS A SAINT!!! :punch: Gender: Posts: 1,117 Thanks: 0 Thanked 0 Times in 0 Posts | LOOK! THE TWO ARROW DIRECTIONS ARE DIFFERENT! |
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| | #10 | |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,659 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Quote:
Besides, the only elevator that can go in any direction other than up/down is the Wonkavator, and that's not real. Furthermore, I was lying when I said the Wonkavator is an elevator; it's not. Unless a buliding is FALLING OVER, elevators, can only go up/down. Finally, get a sense of humor. Yeah, I know I already said that, but you never seem to understand things the first time you're told. And remember, "I'm-a Luigi, number one!" | |
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| | #11 | |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Quote:
![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 | |
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| | #12 |
| Member Join Date: Oct 2004 Location: MY MOTHER WAS A SAINT!!! :punch: Gender: Posts: 1,117 Thanks: 0 Thanked 0 Times in 0 Posts | Thanks TML. Now my world is completely dark an gloomy. |
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| | #13 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | The Missing Link, you have no evidence that the elevator shafts run horizontally because that is not the actual map of the game. The bend in the path could be a horizontal hallway that Samus travels to get to another elevator, only the game does not show her running to it in order to keep the flow of the game moving at a faster pace. Also, the elevators in Metroid can run horizontally since the elevator platform is constructed of energy. The only mechanical elevator is in Metroid, and all those elevators are vertical. The beams of energy that make up the elevators in the other games are not connected to anything, while the ones in Metroid are not either, but the point is that these energy platforms can be sent in other directions. Or, like I said before, they land at a level floor and Samus runs over to a second elevator to get to the next area. To quote yourself from the other topic, the burden of proof falls upon you. First you must prove that the elevators and their shafts cannot run horizontally, and that there is no level floor that transfers to other elevator shafts, as well as all other possibilities. Then you must also prove all other evidence that Zebes does exist to be incorrect. If you can do this (which you cannot), then you must prove that your theory is correct in that Zebes does not exist in the video game sense if the elevators cannot bend. Right now you are just making a statement that you do not back up with any proof. Even so, the inability of elevators reaching their destination physically does not suggest that Zebes does not exist. CaptHayfever, I know that The Missing Link is joking about this, but I also know that he is attempting to make a joke out of my topic, as well as mock me and the facts that I have presented. From what I have seen of him on these forums, I must say that I have come to expect nothing more than petty insults and childish taunts from him. He cannot refute my presentation because it is flawless, but his problem is his stubbornness to accept the facts and admit to being wrong. However, I will discuss this issue as a demonstration of a friendly, intelligent, and effective rebuttal, which is something that The Missing Link needs to learn about. In regards to your constructive information, the Wonkavator is as real as the elevators in the Metroid series. The elevators in Metorid have rules of their own, just as the Wonkavator does in its universe. Like I said, the elevators in Zero Mission are made up of energy. They are guided by the technology of the walls. If those walls move in any other direction then they will as well. So it is possible that they move diagonally. |
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| | #14 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | TML: Oh say it ain't so? I have to prove my theory with some dramatic inconsequential circumstance... Whatever shall I do? Shall I make it up? Shall I produce some more faceless claims? TML: Or shall I resort to using silly game evidence to support my claim? TML: Why, that's a candid idea! TML: Ask and ye shall receive, young padawan. The burden of proof is mine, and it is mine the burden of proof, so watch as your doubts are destroyed! TML: I present Article A, from Super Metroid. TML: http://www.mudora.com/stuff/super_metroid.jpg TML: As you can see, all of the shafts upon Zebes are vertical. This image was taken from the Super Metroid Player's Guide officially from Nintendo. From this it is plain to see that the elevators of the Zebes compound should only be made of vertical shafts. TML: Thank you for reading. *bows* ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 Last edited by The Missing Link; 08-21-2007 at 12:30 AM. |
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| | #15 |
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | Right, but that is in the Super Metroid era, when the planet was rebuilt after the self-destruct destroyed most of Zebes' caverns in Metroid 1. The bomb in Zero Mission did not do this, as we know. Therefore it must have been in Metroid 1. From here, the Space Pirates closed off most parts to open new areas where they had other bases and hideouts. Also, that map is not accurate, though I do agree that every elevator in Super Metroid is straight. However, this does not disprove the concept of shafts bending or moving diagonally in Zero Mission's time frame, and therefore making Zebes not exist for a reason that you have yet to explain. |
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| | #16 | ||
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | Quote:
Quote:
TML: Thus, holy cow, all of the Universe should be constructed similarly, and considering that the Space Pirates' bases all have similar design and construction principles as evident in all of their bases (and evident upon the spaceship located in Metroid Fusion), clearly you are just stalling for time since you have absolutely no proof. I have given all of the evidence and have easily proved that all elevator shafts are equal, and there are absolutely no holes in my theory*. TML: Since Zero Mission does not adhere to this BASIC LAW of elevator construction, Zero Mission's view of Zebes cannot exist, and therefore, according to Dai Grepher's theory in the other topic that Zebes must start with Zero Mission, since there is no Zero Mission, Zebes must not exist. TML: Q. E. D. End of story. Ignore the BASIC FACTS found here at your own peril. Thank you and goodbye. * At least none that I will admit to, but then again, since another member on this forum acts the same way, then it must be A-OK! ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 | ||
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| | #17 | |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,659 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Quote:
And remember, "I'm-a Luigi, number one!" | |
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| | #18 | ||||||||||
| TEH METRIOD GOOROO!!! !!!!111oneonecow ![]() ^OGMF! INCONSISTENT!!! Join Date: Mar 2005 Posts: 212 Thanks: 0 Thanked 0 Times in 0 Posts | Quote:
Dai Grepher: That is not true, but if you are referring to the downgrading of the machines on Zebes then you are stating something irrelevant. Technology changes as resources change. The Pirates might have had little to work with when rebuilding Zebes, so their technology was not as developed as before. Quote:
Dai Grepher: Samus did figure them out though. Also, you assume that the existence of the elevators is to hinder Samus' progress, when the possibility of having them help the Space Pirates travel from place to place stands as a much more logical purpose. Quote:
Dai Grepher: What do the concerns of the Space Pirates have to do with this, what are they, and how do you know of them? Quote:
Dai Grepher: I denied nothing, I only asked for evidence from you that something cannot be, and how you arrived at the conclusion that Zebes cannot exist because of an unrelated "problem". Quote:
Dai Grepher: I told you that I agreed with you that the elevators in Super Metroid are straight. I also know that the elevators in Metroid are straight. This has nothing to do with the elevators in Zero Mission taking different angles. Quote:
Dai Grepher: Those arrows only point in a direction. They do not indicate a path. If the elevators in Metroid Prime 2 can move at different angles, then the ones in Zero Mission can as well. Zero Mission's map does not show the path of the elevator shafts. Therefore anything is possible. Quote:
Dai Grepher: That is an illogical and unfounded assumption. Any elevator of any other game can be structured differently because there is no rule that confines an elevator shaft to take the same design as others. Quote:
Dai Grepher: That is your opinion. You actually have no way to prove that the bends in shafts constitute a belief in the erasing of Zero Mission or the non-existence of Zebes. You also have no counter evidence to the fact that Zebes is described to have existed in that era after Zero Mission in both Super Metroid and Metroid Fusion as well as the backstories to those games and others. Quote:
Dai Grepher: If anything, that means that Zero Mission did not exist, since Metroid 1 can easily begin the series. However, it does not even mean this, because there is no basic law of elevator construction. Quote:
Actually no, I am asking for evidence that the elevators having down arrows means that they run straight down, and some sort of logic that breaking this rule will cause the game to obliterate itself and how. I am questioning a theory that is a claim with no supporting evidence. In my topic, people are refusing to admit to being wrong. V [ June 08, 2005, 09:19 AM: Message edited by: Dai Grepher ] | ||||||||||
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| | #19 |
| Veteran Member Join Date: Sep 2000 Location: The Netherlands Gender: Posts: 17,098 Thanks: 104 Thanked 188 Times in 118 Posts | Dai, you're now doing exactly the same as we are doing in the other topic, and TML is doing the same as you. Fun, isn't it? |
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| | #20 |
| Professional Lurker Join Date: Dec 2000 Location: New Hyrule, Washington, US Gender: Posts: 17,128 Thanks: 405 Thanked 606 Times in 368 Posts | TML: Someone stop me. I'm having too much fun doing this. Alright, I'm going to post later. Please don't post until I get back and state my argument. (Or else I will have an absolute cow about it.) Thanks. ![]() "There are some who call me... Link?" ![]() "Carpe Gaium Domesticum!" (Seize the Cucco!) Zelda: The Grand Adventures | Triforce MUCK ザ行方不明リンク 悪いユウモアの賢人 |
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