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Old 06-06-2005, 01:02 AM   #1
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Holy mother of Jesus Christ.... I HAVE SEEN THE LIGHT!! From this forum, I have been enlightened to all of his wonderful theories of pixelisation and how because pixels are different... that wow! Some things just CANNOT BE! I think I will use this strategy forevermore because it is so uddly-cuddly wonderful!

But listen to this! I have discovered some important information! You must know about this! THIS IS ABSOLUTELY WONDERFUL!

ZEBES DOES NOT EXIST! LOOK!



THIS IS A MAP OF ZEBES FROM ZERO MISSION!

As we all know, ALL MORPHBALL CANNONS go strictly vertical, yes? That means that the two ends must be in the same block column! Also, all elevators MUST BE VERTICAL too because, hey look, those arrow thingies point straight up! Well... OMG, as you can see... you just can't make a world strictly full of straight elevators! IT JUST DOES NOT WORK!!! Somewhere you're bound to SCREW UP!

ISN'T THIS ABSOLUTELY AMAZING?


THUS, ZEBES DOES NOT EXIST! THERE IS NO TIMELINE!! OMG!!


</sarcasm>


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[ June 06, 2005, 01:15 AM: Message edited by: The Missing Link ]

Last edited by The Missing Link; 08-21-2007 at 12:29 AM.
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Old 06-06-2005, 01:27 AM   #2
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Old 06-06-2005, 06:36 AM   #3
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This is simply amazing.
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Old 06-06-2005, 11:33 AM   #4
 
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WOW. FROM NOW ON, IT IS TO BE ACCEPTED AS FACT THAT ZEBES DOES NOT EXIST, AND NEITHER DOES THE METROID SERIES.

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Old 06-06-2005, 11:47 AM   #5
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Not all elevators are vertical. Some must move sideways or diagonally. The arrows mean that they go up or down, not that they must run vertically.
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Old 06-06-2005, 02:56 PM   #6
 
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As you can clearly see, Dai Grepher is not actually alive, and Strawberry pancakes are indeed delicious.
LET IT BE KNOWN AS FACT FROM NOW ON.



[ June 06, 2005, 02:59 PM: Message edited by: YOU MUST SUCCUMB TO A.I. ]
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Old 06-06-2005, 03:15 PM   #7
 
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LET THE WORD GO FORTH.
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Old 06-06-2005, 03:23 PM   #8
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*looks up from reading book; shrugs*

"Eh...."

*goes back to reading book*
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Old 06-06-2005, 05:22 PM   #9
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LOOK! THE TWO ARROW DIRECTIONS ARE DIFFERENT!
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Old 06-06-2005, 09:28 PM   #10
 
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Quote:
Originally posted by Dai Grepher:
Not all elevators are vertical. Some must move sideways or diagonally. The arrows mean that they go up or down, not that they must run vertically.
Okay, first of all, get a sense of humor.

Besides, the only elevator that can go in any direction other than up/down is the Wonkavator, and that's not real. Furthermore, I was lying when I said the Wonkavator is an elevator; it's not. Unless a buliding is FALLING OVER, elevators, can only go up/down.

Finally, get a sense of humor. Yeah, I know I already said that, but you never seem to understand things the first time you're told.

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Old 06-06-2005, 10:44 PM   #11
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Quote:
Originally posted by Dai Grepher:
Not all elevators are vertical. Some must move sideways or diagonally. The arrows mean that they go up or down, not that they must run vertically.
Maybe you should pull some evidence from the games. The games that take place on Zebes show no evidence whatsoever that your claim is right. Until you start citing information from Zebes, I'm afraid you're just simply wrong. Zebes doesn't exist.


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Old 06-06-2005, 11:53 PM   #12
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Thanks TML. Now my world is completely dark an gloomy.
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Old 06-07-2005, 12:50 AM   #13
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The Missing Link, you have no evidence that the elevator shafts run horizontally because that is not the actual map of the game. The bend in the path could be a horizontal hallway that Samus travels to get to another elevator, only the game does not show her running to it in order to keep the flow of the game moving at a faster pace.

Also, the elevators in Metroid can run horizontally since the elevator platform is constructed of energy. The only mechanical elevator is in Metroid, and all those elevators are vertical. The beams of energy that make up the elevators in the other games are not connected to anything, while the ones in Metroid are not either, but the point is that these energy platforms can be sent in other directions. Or, like I said before, they land at a level floor and Samus runs over to a second elevator to get to the next area.

To quote yourself from the other topic, the burden of proof falls upon you. First you must prove that the elevators and their shafts cannot run horizontally, and that there is no level floor that transfers to other elevator shafts, as well as all other possibilities. Then you must also prove all other evidence that Zebes does exist to be incorrect. If you can do this (which you cannot), then you must prove that your theory is correct in that Zebes does not exist in the video game sense if the elevators cannot bend. Right now you are just making a statement that you do not back up with any proof. Even so, the inability of elevators reaching their destination physically does not suggest that Zebes does not exist.

CaptHayfever, I know that The Missing Link is joking about this, but I also know that he is attempting to make a joke out of my topic, as well as mock me and the facts that I have presented. From what I have seen of him on these forums, I must say that I have come to expect nothing more than petty insults and childish taunts from him. He cannot refute my presentation because it is flawless, but his problem is his stubbornness to accept the facts and admit to being wrong.
However, I will discuss this issue as a demonstration of a friendly, intelligent, and effective rebuttal, which is something that The Missing Link needs to learn about.

In regards to your constructive information, the Wonkavator is as real as the elevators in the Metroid series. The elevators in Metorid have rules of their own, just as the Wonkavator does in its universe. Like I said, the elevators in Zero Mission are made up of energy. They are guided by the technology of the walls. If those walls move in any other direction then they will as well. So it is possible that they move diagonally.
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Old 06-07-2005, 02:05 AM   #14
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TML: Oh say it ain't so? I have to prove my theory with some dramatic inconsequential circumstance... Whatever shall I do? Shall I make it up? Shall I produce some more faceless claims?

TML: Or shall I resort to using silly game evidence to support my claim?

TML: Why, that's a candid idea!

TML: Ask and ye shall receive, young padawan. The burden of proof is mine, and it is mine the burden of proof, so watch as your doubts are destroyed!

TML: I present Article A, from Super Metroid.

TML: http://www.mudora.com/stuff/super_metroid.jpg

TML: As you can see, all of the shafts upon Zebes are vertical. This image was taken from the Super Metroid Player's Guide officially from Nintendo. From this it is plain to see that the elevators of the Zebes compound should only be made of vertical shafts.

TML: Thank you for reading. *bows*


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Last edited by The Missing Link; 08-21-2007 at 12:30 AM.
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Old 06-07-2005, 04:56 AM   #15
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Right, but that is in the Super Metroid era, when the planet was rebuilt after the self-destruct destroyed most of Zebes' caverns in Metroid 1. The bomb in Zero Mission did not do this, as we know. Therefore it must have been in Metroid 1. From here, the Space Pirates closed off most parts to open new areas where they had other bases and hideouts.

Also, that map is not accurate, though I do agree that every elevator in Super Metroid is straight. However, this does not disprove the concept of shafts bending or moving diagonally in Zero Mission's time frame, and therefore making Zebes not exist for a reason that you have yet to explain.
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Old 06-07-2005, 08:36 AM   #16
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Quote:
Right, but that is in the Super Metroid era, when the planet was rebuilt after the self-destruct destroyed most of Zebes' caverns in Metroid 1. The bomb in Zero Mission did not do this, as we know. Therefore it must have been in Metroid 1. From here, the Space Pirates closed off most parts to open new areas where they had other bases and hideouts.
TML: Holy rusted elevators, Batman. Geez, I so forgot about the fact that as... time moves forward... you get LESS technological innovation in society. My Lord, My Lord... how could I have forgotten such an important "proven-beyond-any-doubt crazy-ass law-of-nature-that-must-be-true-because-someone-wished-it-to-be". Never mind that the Space Pirates would so TOTALLY be like, "OMG, in ZERO MISSION we had these so totally cool non-vertical elevators which made our base so very much-complicated so Samus couldn't figure it out!!! Let's make them simpler so it won't be as useful to us nor less helpful to Samus!!!" Riiiiight. Things just don't work that way, and you fail to understand the inner psychological issues affecting the Space Priates in the 21st century of the Galactic Federation. I mean, you just were not there. I was.

Quote:
Also, that map is not accurate, though I do agree that every elevator in Super Metroid is straight. However, this does not disprove the concept of shafts bending or moving diagonally in Zero Mission's time frame, and therefore making Zebes not exist for a reason that you have yet to explain.
TML: Facts are facts, Dai Grepher, and if you choose to delude yourself into not believing the facts, then there's nothing I can do for you. Both Metroid 1 and Super Metroid can be built strictly using vertical shafts, and to believe otherwise is only to delude yourself. I mean, look at it. The maps come directly from Nintendo; they know what the maps look like! Every elevator is vertical, and that fact can clearly CLEARLY be seen. Take a look at every map ever developed for any Metroid game: The only elevators that go diagonal in any means are in Metroid Prime 2, and they are different for three reasons: (1) they are not these magical energy beam elevators, (2) the shaft is tilted diagonally as well, and (3) they're direction is clearly indicated on the map. WHENEVER there is an arrow on the map, except in Zero Mission, always the adjoining passage can be found STRAIGHT DOWN OR UP, as is appropriate to the arrow, from the connecting passageway. Those without maps can be constructed similarly.

TML: Thus, holy cow, all of the Universe should be constructed similarly, and considering that the Space Pirates' bases all have similar design and construction principles as evident in all of their bases (and evident upon the spaceship located in Metroid Fusion), clearly you are just stalling for time since you have absolutely no proof. I have given all of the evidence and have easily proved that all elevator shafts are equal, and there are absolutely no holes in my theory*.

TML: Since Zero Mission does not adhere to this BASIC LAW of elevator construction, Zero Mission's view of Zebes cannot exist, and therefore, according to Dai Grepher's theory in the other topic that Zebes must start with Zero Mission, since there is no Zero Mission, Zebes must not exist.

TML: Q. E. D. End of story. Ignore the BASIC FACTS found here at your own peril. Thank you and goodbye.


* At least none that I will admit to, but then again, since another member on this forum acts the same way, then it must be A-OK!


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Old 06-07-2005, 09:23 AM   #17
 
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Quote:
the Wonkavator is as real as the elevators in the Metroid series...etc...
True, but the Wonkavator still isn't an elevator, even in its own fictional universe. Wonka specifically explains to us that it isn't, and he built the thing, so his word is law.

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Old 06-08-2005, 06:05 AM   #18
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Quote:
The Missing Link: Holy rusted elevators, Batman. Geez, I so forgot about the fact that as... time moves forward... you get LESS technological innovation in society.


Dai Grepher: That is not true, but if you are referring to the downgrading of the machines on Zebes then you are stating something irrelevant. Technology changes as resources change. The Pirates might have had little to work with when rebuilding Zebes, so their technology was not as developed as before.

Quote:
The Missing Link: My Lord, My Lord... how could I have forgotten such an important "proven-beyond-any-doubt crazy-ass law-of-nature-that-must-be-true-because-someone-wished-it-to-be". Never mind that the Space Pirates would so TOTALLY be like, "OMG, in ZERO MISSION we had these so totally cool non-vertical elevators which made our base so very much-complicated so Samus couldn't figure it out!!! Let's make them simpler so it won't be as useful to us nor less helpful to Samus!!!" Riiiiight.


Dai Grepher: Samus did figure them out though. Also, you assume that the existence of the elevators is to hinder Samus' progress, when the possibility of having them help the Space Pirates travel from place to place stands as a much more logical purpose.

Quote:
The Missing Link: Things just don't work that way, and you fail to understand the inner psychological issues affecting the Space Priates in the 21st century of the Galactic Federation. I mean, you just were not there. I was.


Dai Grepher: What do the concerns of the Space Pirates have to do with this, what are they, and how do you know of them?

Quote:
The Missing Link: Facts are facts, Dai Grepher, and if you choose to delude yourself into not believing the facts, then there's nothing I can do for you.


Dai Grepher: I denied nothing, I only asked for evidence from you that something cannot be, and how you arrived at the conclusion that Zebes cannot exist because of an unrelated "problem".

Quote:
The Missing Link: Both Metroid 1 and Super Metroid can be built strictly using vertical shafts, and to believe otherwise is only to delude yourself. I mean, look at it. The maps come directly from Nintendo; they know what the maps look like! Every elevator is vertical, and that fact can clearly CLEARLY be seen.


Dai Grepher: I told you that I agreed with you that the elevators in Super Metroid are straight. I also know that the elevators in Metroid are straight. This has nothing to do with the elevators in Zero Mission taking different angles.

Quote:
The Missing Link: Take a look at every map ever developed for any Metroid game: The only elevators that go diagonal in any means are in Metroid Prime 2, and they are different for three reasons: (1) they are not these magical energy beam elevators, (2) the shaft is tilted diagonally as well, and (3) they're direction is clearly indicated on the map. WHENEVER there is an arrow on the map, except in Zero Mission, always the adjoining passage can be found STRAIGHT DOWN OR UP, as is appropriate to the arrow, from the connecting passageway. Those without maps can be constructed similarly.


Dai Grepher: Those arrows only point in a direction. They do not indicate a path. If the elevators in Metroid Prime 2 can move at different angles, then the ones in Zero Mission can as well. Zero Mission's map does not show the path of the elevator shafts. Therefore anything is possible.

Quote:
The Missing Link: Thus, holy cow, all of the Universe should be constructed similarly,


Dai Grepher: That is an illogical and unfounded assumption. Any elevator of any other game can be structured differently because there is no rule that confines an elevator shaft to take the same design as others.

Quote:
The Missing Link: and considering that the Space Pirates' bases all have similar design and construction principles as evident in all of their bases (and evident upon the spaceship located in Metroid Fusion), clearly you are just stalling for time since you have absolutely no proof. I have given all of the evidence and have easily proved that all elevator shafts are equal, and there are absolutely no holes in my theory*.


Dai Grepher: That is your opinion. You actually have no way to prove that the bends in shafts constitute a belief in the erasing of Zero Mission or the non-existence of Zebes. You also have no counter evidence to the fact that Zebes is described to have existed in that era after Zero Mission in both Super Metroid and Metroid Fusion as well as the backstories to those games and others.

Quote:
The Missing Link: Since Zero Mission does not adhere to this BASIC LAW of elevator construction, Zero Mission's view of Zebes cannot exist, and therefore, according to Dai Grepher's theory in the other topic that Zebes must start with Zero Mission, since there is no Zero Mission, Zebes must not exist.


Dai Grepher: If anything, that means that Zero Mission did not exist, since Metroid 1 can easily begin the series. However, it does not even mean this, because there is no basic law of elevator construction.

Quote:
CaptHayfever: True, but the Wonkavator still isn't an elevator, even in its own fictional universe. Wonka specifically explains to us that it isn't, and he built the thing, so his word is law.
Dai Grepher: That doesn't matter. The elevators in Zero Mission are like the Wonkavator in the sense that they can move sideways.


Actually no, I am asking for evidence that the elevators having down arrows means that they run straight down, and some sort of logic that breaking this rule will cause the game to obliterate itself and how. I am questioning a theory that is a claim with no supporting evidence. In my topic, people are refusing to admit to being wrong.
V

[ June 08, 2005, 09:19 AM: Message edited by: Dai Grepher ]
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Old 06-08-2005, 06:12 AM   #19
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Dai, you're now doing exactly the same as we are doing in the other topic, and TML is doing the same as you. Fun, isn't it?
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Old 06-08-2005, 08:48 AM   #20
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TML: Someone stop me. I'm having too much fun doing this.

Alright, I'm going to post later. Please don't post until I get back and state my argument. (Or else I will have an absolute cow about it.) Thanks.


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