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| | #1 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | Portal Help. Yeah, the second to last map is driving me insane. I've knocked down all the turrets and found out how to open the hatch with the ball...catchy...thing, but after that I'm lost. P.S. Anyone who helps gets some of my cake. |
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| | #2 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 22,962 Thanks: 558 Thanked 3,205 Times in 1,531 Posts Blog Entries: 1 | You'll need to do that thing where you fling yourself across the room. If it's any consolation, I spent a while in that room trying to figure out what to do. Even when I found out what to do, it took a while to execute it. =\ Last edited by Ace Mercury; 01-02-2008 at 03:03 AM. |
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| | #3 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | I've done that like, twenty times though. And every time I move too fast and missfire the next portal. Or do I need to do it in the five seconds that the wall opens and sticks out? It's plenty of consolation. You'll get your cake once I stop falling into the chemical pits. -_-" |
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| | #4 |
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 22,962 Thanks: 558 Thanked 3,205 Times in 1,531 Posts Blog Entries: 1 | If you're looking for an out and out spoiler for the level, you can go to GameFAQs. I think you got the gist of the solution, it's just that you need to develop some fast portalization skills. |
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| | #5 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | Will do. But not the GameFAQs thing. I don't like GameFAQs. |
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| | #6 |
| Zelda Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,387 Thanks: 87 Thanked 469 Times in 281 Posts | Wait.....five seconds the wall sticks out? Describe the room in more detail. |
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| | #7 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | It's a big room that's only accessible for a few moments, after pressing a button. After pressing the button, part of the wall pushes out and angles up. Turrets are mounted on platforms, and a energy pellet shooter revolves on the closest one to the right. To the left is a sealed power device, and the floor is liquid, save a small patch just off the right drop. |
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| | #8 |
| Senior Member Join Date: Jun 2005 Location: I Pity The Fool Who Confuses Me With Someone Other Than YoshiFreak. Gender: Posts: 3,108 Thanks: 648 Thanked 129 Times in 87 Posts | Oh, that's the one I was stuck on. You have to Port to the stand right behind the turret, jump on top of the turret, put a blue portal on the floor by the water, and a red one above the right corner of the door. Voila. |
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| | #9 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | And the pellet puzzle is just achieved through good timing, right? |
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| | #10 |
| Zelda Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,387 Thanks: 87 Thanked 469 Times in 281 Posts | Uh DP's solution is fairly nonstandard This the room with two buttons in it? |
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| | #11 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | I don't know...but it has two openings at the far end, and one of them is filled with Weighted Cubes. If that's any help. |
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| | #12 |
| Senior Member Join Date: Jun 2005 Location: I Pity The Fool Who Confuses Me With Someone Other Than YoshiFreak. Gender: Posts: 3,108 Thanks: 648 Thanked 129 Times in 87 Posts | Yeah, that's the one. I never actually got the fireball in the catcher. It let me through the game without it. |
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| | #13 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | Wait, really? How?!? |
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| | #14 |
| Senior Member Join Date: Jun 2005 Location: I Pity The Fool Who Confuses Me With Someone Other Than YoshiFreak. Gender: Posts: 3,108 Thanks: 648 Thanked 129 Times in 87 Posts | Just get the Cube over by the door, hit the button under the cube dropper, and walk past the platform that comes out. |
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| | #15 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | I"ll do that when I'm actually able to get a cube. |
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| | #16 |
| Zelda Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,387 Thanks: 87 Thanked 469 Times in 281 Posts | Big hint: You can put the portal on the moving wall after it's stopped moving (when it's still out), and it will change your exit angle so that you will fly further coming out of it than you would a wall that is flush against the rest of the room. |
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| | #17 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | Yes, but by the time I've crawled out of the wall and made a portal, the turrets kill me before I can make another. Boy, GLaDOS is a real biznatch. |
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| | #18 |
| Zelda Join Date: Jun 2000 Location: All over the place Gender: Posts: 12,387 Thanks: 87 Thanked 469 Times in 281 Posts | ....Uh The first thing to do in that room? Place portals where the ball will knock the turrets off the pedestals. It will make your day much easier. |
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| | #19 |
| Member Join Date: Nov 2005 Location: California Gender: Posts: 1,159 Thanks: 26 Thanked 26 Times in 20 Posts | But that's what I do every time. Wich never leaves me time to use the extended wall. But if I ignore the turret's they kill me. Ugh. Y'know what, I think I had a brainstorm. I'll tell ya how it works out later. |
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| | #20 |
| Senior Member Join Date: Jun 2005 Location: I Pity The Fool Who Confuses Me With Someone Other Than YoshiFreak. Gender: Posts: 3,108 Thanks: 648 Thanked 129 Times in 87 Posts | What? You don't need time to kill the turrets... |
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