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Old 01-01-2008, 11:05 PM   #1
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Portal Help.

Yeah, the second to last map is driving me insane. I've knocked down all the turrets and found out how to open the hatch with the ball...catchy...thing, but after that I'm lost.

P.S. Anyone who helps gets some of my cake.
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Old 01-02-2008, 02:40 AM   #2
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Arrow Now you're thinking with portals.

You'll need to do that thing where you fling yourself across the room.

If it's any consolation, I spent a while in that room trying to figure out what to do. Even when I found out what to do, it took a while to execute it. =\

Last edited by Ace Mercury; 01-02-2008 at 03:03 AM.
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Old 01-02-2008, 09:56 PM   #3
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I've done that like, twenty times though. And every time I move too fast and missfire the next portal. Or do I need to do it in the five seconds that the wall opens and sticks out?

It's plenty of consolation. You'll get your cake once I stop falling into the chemical pits. -_-"
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Old 01-02-2008, 10:45 PM   #4
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If you're looking for an out and out spoiler for the level, you can go to GameFAQs. I think you got the gist of the solution, it's just that you need to develop some fast portalization skills.
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Old 01-02-2008, 10:57 PM   #5
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Will do. But not the GameFAQs thing. I don't like GameFAQs.
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Old 01-02-2008, 11:00 PM   #6
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Wait.....five seconds the wall sticks out?

Describe the room in more detail.
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Old 01-02-2008, 11:12 PM   #7
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It's a big room that's only accessible for a few moments, after pressing a button. After pressing the button, part of the wall pushes out and angles up. Turrets are mounted on platforms, and a energy pellet shooter revolves on the closest one to the right. To the left is a sealed power device, and the floor is liquid, save a small patch just off the right drop.
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Old 01-02-2008, 11:45 PM   #8
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Oh, that's the one I was stuck on. You have to Port to the stand right behind the turret, jump on top of the turret, put a blue portal on the floor by the water, and a red one above the right corner of the door. Voila.
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Old 01-03-2008, 12:20 AM   #9
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And the pellet puzzle is just achieved through good timing, right?
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Old 01-03-2008, 12:23 AM   #10
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Uh

DP's solution is fairly nonstandard

This the room with two buttons in it?
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Old 01-03-2008, 12:31 AM   #11
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I don't know...but it has two openings at the far end, and one of them is filled with Weighted Cubes. If that's any help.
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Old 01-03-2008, 01:20 AM   #12
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Yeah, that's the one. I never actually got the fireball in the catcher. It let me through the game without it.
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Old 01-03-2008, 01:22 AM   #13
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Wait, really? How?!?
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Old 01-03-2008, 01:25 AM   #14
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Just get the Cube over by the door, hit the button under the cube dropper, and walk past the platform that comes out.
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Old 01-03-2008, 01:41 AM   #15
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I"ll do that when I'm actually able to get a cube.
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Old 01-03-2008, 01:56 AM   #16
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Big hint:

You can put the portal on the moving wall after it's stopped moving (when it's still out), and it will change your exit angle so that you will fly further coming out of it than you would a wall that is flush against the rest of the room.
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Old 01-03-2008, 02:02 AM   #17
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Yes, but by the time I've crawled out of the wall and made a portal, the turrets kill me before I can make another.

Boy, GLaDOS is a real biznatch.
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Old 01-03-2008, 02:10 AM   #18
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....Uh

The first thing to do in that room?

Place portals where the ball will knock the turrets off the pedestals. It will make your day much easier.
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Old 01-03-2008, 02:22 AM   #19
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But that's what I do every time. Wich never leaves me time to use the extended wall. But if I ignore the turret's they kill me. Ugh.

Y'know what, I think I had a brainstorm. I'll tell ya how it works out later.
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Old 01-03-2008, 12:50 PM   #20
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What? You don't need time to kill the turrets...
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