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| | #1 | ||||
| Marshmallow Knight ☆ Supermod Join Date: Jun 2000 Location: Southern Ontario Gender: Posts: 23,274 Thanks: 568 Thanked 3,297 Times in 1,582 Posts Blog Entries: 1 | Mario AI Competition 2009 (video) What's more fun, playing Super Mario World, or creating a Java app that procedurally generates a Mario level, and then creating an AI controller which navigates through it? Cue Skynet jokes. ( via: Kicking koopas and stomping goombas, for Science! | MetaFilter Mario AI Competition 2009 ) | ||||
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| | #2 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | Huh. Now if they could program it into an emulator, and make it take the fastest path, it'd be a crazy tool for Tool-assisted runs too. |
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| | #3 |
| Senior Member Join Date: Oct 2006 Location: Listening to Seeking 7 Seven and giving out free hugs. :) Gender: Posts: 6,862 Thanks: 2,433 Thanked 398 Times in 311 Posts | Awesome. Now even the player has become automated... |
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| | #4 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | I'm wondering how much further they can refine the concept, heh. They could make a Sonic game one, too! |
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