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| | #61 |
| Senior Member Join Date: Oct 2006 Location: I weep oily black tears of joy. Gender: Posts: 7,590 Thanks: 119 Thanked 418 Times in 306 Posts Blog Entries: 5 | Alliances SephirothKirby and T3hdarkness have formed an alliance for 13 turns. Troop Movement 01 foot soldier from the Mighty Jungle to Luna Twin East 19 foot soldiers from the Mighty Jungle to the Burnt Jungle 02 horsemen from the Mighty Jungle to Hades Cavern 02 horsemen from the Mighty Jungle to River of Fire 09 horsemen from the Mighty Jungle to Rocky Dunes 20 foot soldiers from The Craters to Barren Mesa 40 foot soldiers from the shifting sands to Death Mountain 04 horsemen from the Shifting Sands to Lost Woods 10 horsemen from the Shifting Sands to Ruined Mines All troops from Great Rain Forest and Great Plains back to Great Cloud Forest. Build Structures Village in the Lost Woods 60 03 mines on Death Mountain 90 04 logging huts on Great Rain Forest 140 Build Units 02 basic horsemen Last edited by t3hDarkness; 12-07-2008 at 06:02 PM. |
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| | #62 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | ^You moved 14 Horsemen from The Mighty Jungle when there were only 13 there. (2 to River of Fire, 2 to Hades' Cavern, and 10 to Rocky Dunes) Other than that, everything works. |
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| | #63 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | 50 units from Sol Twin west to Throne of the Gods. 25 units from The Pond to Wind Swept plains 24 units from anicent battle field to Ruinded City. 25 units from Center Savana to East Savana 20 Units from Pillar of Anicients to Great Void, 5 To Waste Lands Archer Squad to the Sol Twin West. 1 Horseman to Sol twin west. 1 Horseman to Center Savana 1 Horseman to Pillar 2 Horsemen to Pond. Building Plans incoming... Build Plans: Fort in Pillar of the ancients. Village in throne of the gods. Blow the rest of my money on Logging huts in the fishing hole. Last edited by heh; 12-05-2008 at 04:18 PM. Reason: Automerged Doublepost |
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| | #64 |
| EXPLOSION GOD OF MUSIC Join Date: Jan 2005 Location: Some studio somewhere Gender: Posts: 8,275 Thanks: 1,361 Thanked 826 Times in 535 Posts Blog Entries: 5 | OoC: If someone would please name themselves Jeremy Fisher and then PM me when you're back from the Great War, I'd be much obliged. That or Kenneth. |
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| | #67 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | 1-Up was skipped. Random note: Expect the break to come sometime next week. Earlier if anyone needs it. It'll pick up again whenever I get everything transferred to the new computer. Turn 3 Ends! SephirothKirby: Gold: 5 Territory: Great Lakes: City, 24 Archers (48 A/D) The Canyons: 2 Mines, 3 Mines (1 turn), Quarry (2 turns) 40 Basic Foot Soldiers (50 A/D) The Pastures: 11 Farms, 3 Farms (1 turn), 15 Basic Foot Soldiers (15 A/D) The Grove: 42 Basic Foot Soldiers (42 A/D) The Delta: 19 Logging Huts (2 turns), 1 Basic Foot Soldiers (1 A/D) The Creeks: Empty The Thicket: Village(2 turns), Forge (2 turns) 38 Basic Foot Soldiers (38 A/D) The Dunes: Empty Ni Forest: 9 Basic Foot Soldiers (9 A/D) The Lifeless Sands: 9 Basic Foot Soldiers (9 A/D) Building Events: The Canyon Mine has discovered... Nothing! One turn. The Canyon Mine has discovered... Nothing! One turn. Resources: Bronze Iron (1 turn) Stone (2 turns) Projected Income Next Turn: 785 Gold ------------------------------------------------------------------------- That Guy: Gold: 818 Territory: Great Abyss: City, 5 Horsemen (15 A, 5 D) Demon's Tower: Mine, Quarry, 8 Logging Sheds, East Great Savanna: 8 Logging Sheds, 20 Basic Foot Soldiers Fishing Hole: 8 Logging Sheds The Pond: 18 Logging Sheds (1 turn), 2 Horsemen (6 A, 2 D) Ancient Battlefield: Empty Sol Twin West (that should be east) Mine (1 turn), Quarry (2 turn)1 Basic Foot Soldier, 53 Archers, 1 horseman (110 A/108D) Great Savanna Center: 5 Basic Foot Soldiers, 1 Horseman (8 A, 6 D) Pillar of the Ancients: Fort (4 turns), 25 Basic Foot Soldiers, 1 Horseman (28 A, 6 D) Throne of the Gods: Village (2 turns), 50 Basic Foot Soldiers (50 A/D) Wind Swept Plains: 25 Basic Foot Soldiers (25 A/D) Ruined City: 24 Basic Foot Soldiers (24 A/D) Great Void: 20 Basic Foot Soldiers (20 A/D) The Wastelands: 5 Basic Foot Soldiers (5 A/D) Resources: Iron Wood Stone Projected Income Next Turn: 796 Gold ------------------------------------------------------------------------- T3hDarkness: Money: 3 Territory: Great Cloud Forest: City, 70 Basic Foot Soldiers, Forge (3 turns), 30 Archers, 20 Horsemen (195 A, 150 D) Dark Peaks: Quarry, 5 Mines Great Rain Forest: 3 Logging Huts, 4 Logging Huts (1 turn), 4 Logging Huts (3 turns) Great Plains: Empty Shifting Sands: 5 Horsemen (15 A, 5 D) Mighty Jungle: 15 Horsemen, 19 Basic Foot Soldiers (64 A, 34 D) The Craters: 3 Mines (3 turns), Luna Twin East: 1 Basic Foot Soldier (1 A/D) Burnt Jungle: Empty Barren Mesa: Empty Death Mountain: 3 Mines (1 turn) Lost Woods: Village (2 turns) Ruined Mines: 60 Basic Foot Soldiers: (60 A, 60 D) Hades' Cavern: Empty River of Fire: Empty Rocky Dunes: 2 Horsemen (6 A, 2 D) Frozen Tundra NE(W): 1 Horseman (3 A, 1 D) Snow Peak: 1 Horseman (3 A, 1 D) North Ridge: 11 Horsemen (33 A, 11 D) Eastern Forrest Edge: 10 Horsemen (30 A, 10 D) Building Events: The Dark Peaks Mine has discovered... Nothing! One Turn left. The Dark Peaks Mine has discovered... Nothing! One turn left. Resources: Iron Bronze Copper Stone Wood Projected Income Next Turn: 728 ------------------------------------------------------------------------- 1-Up Salesman Killed By: Entertaining Aliens ------------------------------------------------------------------------- Events: Frozen Tundra NW: Blizzard Effect: 25% Chance of killing anything on tile, impassable for two turns Frozen Tundra North: Blizzard Effect: 25% Chance of killing anything on the tile, impassable for two turns Ancient Battlefield: Angry Ghosts: Effect: 50% Chance of killing anything on the tile (your one unit died )Wind Swept Plains: Tornado Effect: 12.5% Chance of killing anything on the tile (nothing died) The Canyon: Rock Slide Effect: 10% Chance of killing anything on the tile (10 units died) The Great Lake Elephants Effect: 12.5% Chance of killing any units if total above 25 (10 units died) ------------------------------------------------------------------------- NEW BUILDING Pyramid: Cost: 250 Gold Resources: Stone, Wood, Any One Metal Turns: 6 Effect: +2 Defense, +20 Income Limit: One per player, can be captured, cannot be destroyed ------------------------------------------------------------------------- First fatal events and a new building. Any buildings added at strange times like this are likely to have different effects as time goes on. (better or worse) Remember that if you're going to build any. Last edited by I am nobody; 12-27-2008 at 07:53 PM. |
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| | #68 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | my horsemen seem to have left copies of themselves behind in the capitol SK post a map, i really really rely on those. also, you mentioned this but the east/west should be flipped, i almost made a mistake on my last orders Last edited by heh; 12-08-2008 at 03:25 PM. Reason: Automerged Doublepost |
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| | #69 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | How unfortunate that I cannot purchase a lot of new units. Funds: 720 Purchase 24 Archers. -240c Move 15 Soldiers from The Great Lake to The Pastures. Move 1 Soldier from The Pastures to The Delta. Move 1 Soldier from The Delta to The Thicket. Move 24 Soldiers from The Creeks to The Grove. Move 1 Soldier from The Grove to The Thicket. Move 9 Soldiers from The Dunes to The Lifeless Sands. Move 9 Soldiers from The Dunes to Ni Forest. Purchase 19 Logging Huts in The Delta. -475c. END TURN. --- I *THINK* this is right. ![]() |
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| | #70 |
| Senior Member Join Date: Oct 2003 Location: lo-ca-tion; Noun- 1. a place or situation occupied: That house is in a fine location Gender: Posts: 9,849 Thanks: 710 Thanked 955 Times in 628 Posts | i seem to be missing great savana west(east), in both IAN and SK's post. actually 25 of my troops have disappeared altogether. Last edited by heh; 12-08-2008 at 04:16 PM. Reason: Automerged Doublepost |
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| | #71 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | You never moved there. Those 25 units went to Great Savanna East. (which by the way, is the one place where I was not directionally dyslexic) |
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| | #72 |
| Senior Member Join Date: Sep 2006 Location: Those who criticize our generation forget who raised it. Gender: Posts: 7,213 Thanks: 373 Thanked 760 Times in 447 Posts | ![]() |
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| | #73 |
| Senior Member Join Date: Aug 2007 Location: Over there. Gender: Posts: 5,515 Thanks: 309 Thanked 365 Times in 242 Posts Blog Entries: 7 | Bump. Mid Turn Event! ----------------------------------------------------------------------- 1-Up's Territory Bored Aliens: Effect: Wipes out everything on the tiles, converts territory to neutral ----------------------------------------------------------------------- (Note: Not a real event. Don't worry about having this happen) |
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| | #74 |
| Senior Member Join Date: Oct 2006 Location: I weep oily black tears of joy. Gender: Posts: 7,590 Thanks: 119 Thanked 418 Times in 306 Posts Blog Entries: 5 | Alliances SephirothKirby and T3hDarkness have an alliance for 12 turns. Troop Movement 19 foot soldiers from the Burnt Jungle to the Mighty Jungle 20 foot soldiers from The Barren Mesa to Ruined Mines 40 foot soldiers from Death Mountain to Ruined Mines 01 horsemen from the Lost Woods to Frozen Tundra (NE) 01 horsemen from the Lost Woods to North Ridge 01 horsemen from the Lost Woods to Snow Peak 01 horsemen from the Lost Woods to Eastern Forest Edge 10 horsemen from Ruined Mines to North Ridge 02 horsemen from Hades Cavern to Rocky Dunes 02 horsemen from the River of Fire to the Mighty Jungle 09 horsemen from the Rocky Dunes to the Eastern Forest Edge 05 horsemen from Great Cloud Forest to Shifting Sands Build Structures 03 mines on Death Mountain 90 04 logging huts on Great Rain Forest 140 Build Units 20 horsemen 300 |
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