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Old 12-05-2008, 01:40 PM   #61
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Alliances
SephirothKirby and T3hdarkness have formed an alliance for 13 turns.

Troop Movement
01 foot soldier from the Mighty Jungle to Luna Twin East
19 foot soldiers from the Mighty Jungle to the Burnt Jungle
02 horsemen from the Mighty Jungle to Hades Cavern
02 horsemen from the Mighty Jungle to River of Fire
09 horsemen from the Mighty Jungle to Rocky Dunes
20 foot soldiers from The Craters to Barren Mesa
40 foot soldiers from the shifting sands to Death Mountain
04 horsemen from the Shifting Sands to Lost Woods
10 horsemen from the Shifting Sands to Ruined Mines

All troops from Great Rain Forest and Great Plains back to Great Cloud Forest.

Build Structures
Village in the Lost Woods 60
03 mines on Death Mountain 90
04 logging huts on Great Rain Forest 140

Build Units
02 basic horsemen

Last edited by t3hDarkness; 12-07-2008 at 06:02 PM.
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Old 12-05-2008, 03:10 PM   #62
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^You moved 14 Horsemen from The Mighty Jungle when there were only 13 there. (2 to River of Fire, 2 to Hades' Cavern, and 10 to Rocky Dunes)

Other than that, everything works.
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Old 12-05-2008, 04:18 PM   #63
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50 units from Sol Twin west to Throne of the Gods.
25 units from The Pond to Wind Swept plains
24 units from anicent battle field to Ruinded City.
25 units from Center Savana to East Savana
20 Units from Pillar of Anicients to Great Void, 5 To Waste Lands
Archer Squad to the Sol Twin West.
1 Horseman to Sol twin west.
1 Horseman to Center Savana
1 Horseman to Pillar
2 Horsemen to Pond.

Building Plans incoming...

Build Plans: Fort in Pillar of the ancients. Village in throne of the gods. Blow the rest of my money on Logging huts in the fishing hole.

Last edited by heh; 12-05-2008 at 04:18 PM. Reason: Automerged Doublepost
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Old 12-05-2008, 04:23 PM   #64
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OoC: If someone would please name themselves Jeremy Fisher and then PM me when you're back from the Great War, I'd be much obliged.

That or Kenneth.
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Old 12-07-2008, 05:57 PM   #65
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Waiting for Darkness (slight movement error) and 1-Up. (everything)
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Old 12-07-2008, 06:02 PM   #66
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Fixed.
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Old 12-08-2008, 02:57 PM   #67
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1-Up was skipped.

Random note: Expect the break to come sometime next week. Earlier if anyone needs it. It'll pick up again whenever I get everything transferred to the new computer.

Turn 3 Ends!

SephirothKirby:

Gold: 5

Territory:

Great Lakes: City, 24 Archers (48 A/D)

The Canyons: 2 Mines, 3 Mines (1 turn), Quarry (2 turns) 40 Basic Foot Soldiers (50 A/D)

The Pastures: 11 Farms, 3 Farms (1 turn), 15 Basic Foot Soldiers (15 A/D)

The Grove: 42 Basic Foot Soldiers (42 A/D)

The Delta: 19 Logging Huts (2 turns), 1 Basic Foot Soldiers (1 A/D)

The Creeks: Empty

The Thicket: Village(2 turns), Forge (2 turns) 38 Basic Foot Soldiers (38 A/D)

The Dunes: Empty

Ni Forest: 9 Basic Foot Soldiers (9 A/D)

The Lifeless Sands: 9 Basic Foot Soldiers (9 A/D)

Building Events:
The Canyon Mine has discovered... Nothing! One turn.
The Canyon Mine has discovered... Nothing! One turn.


Resources:
Bronze
Iron (1 turn)
Stone (2 turns)

Projected Income Next Turn: 785 Gold
-------------------------------------------------------------------------

That Guy:

Gold: 818

Territory:
Great Abyss: City, 5 Horsemen (15 A, 5 D)

Demon's Tower: Mine, Quarry, 8 Logging Sheds,

East Great Savanna: 8 Logging Sheds, 20 Basic Foot Soldiers

Fishing Hole: 8 Logging Sheds

The Pond: 18 Logging Sheds (1 turn), 2 Horsemen (6 A, 2 D)

Ancient Battlefield: Empty

Sol Twin West (that should be east) Mine (1 turn), Quarry (2 turn)1 Basic Foot Soldier, 53 Archers, 1 horseman (110 A/108D)

Great Savanna Center: 5 Basic Foot Soldiers, 1 Horseman (8 A, 6 D)

Pillar of the Ancients: Fort (4 turns), 25 Basic Foot Soldiers, 1 Horseman (28 A, 6 D)

Throne of the Gods: Village (2 turns), 50 Basic Foot Soldiers (50 A/D)

Wind Swept Plains: 25 Basic Foot Soldiers (25 A/D)

Ruined City: 24 Basic Foot Soldiers (24 A/D)

Great Void: 20 Basic Foot Soldiers (20 A/D)

The Wastelands: 5 Basic Foot Soldiers (5 A/D)


Resources:
Iron
Wood
Stone

Projected Income Next Turn: 796 Gold

-------------------------------------------------------------------------

T3hDarkness:

Money: 3

Territory:

Great Cloud Forest: City, 70 Basic Foot Soldiers, Forge (3 turns), 30 Archers, 20 Horsemen (195 A, 150 D)

Dark Peaks: Quarry, 5 Mines

Great Rain Forest: 3 Logging Huts, 4 Logging Huts (1 turn), 4 Logging Huts (3 turns)

Great Plains: Empty

Shifting Sands: 5 Horsemen (15 A, 5 D)

Mighty Jungle: 15 Horsemen, 19 Basic Foot Soldiers (64 A, 34 D)

The Craters: 3 Mines (3 turns),

Luna Twin East: 1 Basic Foot Soldier (1 A/D)

Burnt Jungle: Empty

Barren Mesa: Empty

Death Mountain: 3 Mines (1 turn)

Lost Woods: Village (2 turns)

Ruined Mines: 60 Basic Foot Soldiers: (60 A, 60 D)

Hades' Cavern: Empty

River of Fire: Empty

Rocky Dunes: 2 Horsemen (6 A, 2 D)

Frozen Tundra NE(W): 1 Horseman (3 A, 1 D)

Snow Peak: 1 Horseman (3 A, 1 D)

North Ridge: 11 Horsemen (33 A, 11 D)

Eastern Forrest Edge: 10 Horsemen (30 A, 10 D)



Building Events:

The Dark Peaks Mine has discovered... Nothing! One Turn left.
The Dark Peaks Mine has discovered... Nothing! One turn left.

Resources:
Iron
Bronze
Copper
Stone
Wood

Projected Income Next Turn: 728
-------------------------------------------------------------------------
1-Up Salesman

Killed By: Entertaining Aliens
-------------------------------------------------------------------------
Events:

Frozen Tundra NW:
Blizzard
Effect: 25% Chance of killing anything on tile, impassable for two turns

Frozen Tundra North:
Blizzard
Effect: 25% Chance of killing anything on the tile, impassable for two turns

Ancient Battlefield:
Angry Ghosts:
Effect: 50% Chance of killing anything on the tile (your one unit died )

Wind Swept Plains:
Tornado
Effect: 12.5% Chance of killing anything on the tile (nothing died)

The Canyon:
Rock Slide
Effect: 10% Chance of killing anything on the tile (10 units died)

The Great Lake
Elephants
Effect: 12.5% Chance of killing any units if total above 25 (10 units died)

-------------------------------------------------------------------------
NEW BUILDING

Pyramid:
Cost: 250 Gold
Resources: Stone, Wood, Any One Metal
Turns: 6
Effect: +2 Defense, +20 Income
Limit: One per player, can be captured, cannot be destroyed
-------------------------------------------------------------------------
First fatal events and a new building.

Any buildings added at strange times like this are likely to have different effects as time goes on. (better or worse) Remember that if you're going to build any.

Last edited by I am nobody; 12-27-2008 at 07:53 PM.
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Old 12-08-2008, 03:25 PM   #68
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my horsemen seem to have left copies of themselves behind in the capitol

SK post a map, i really really rely on those.

also, you mentioned this but the east/west should be flipped, i almost made a mistake on my last orders

Last edited by heh; 12-08-2008 at 03:25 PM. Reason: Automerged Doublepost
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Old 12-08-2008, 03:56 PM   #69
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How unfortunate that I cannot purchase a lot of new units.

Funds: 720

Purchase 24 Archers. -240c

Move 15 Soldiers from The Great Lake to The Pastures.

Move 1 Soldier from The Pastures to The Delta.

Move 1 Soldier from The Delta to The Thicket.

Move 24 Soldiers from The Creeks to The Grove.

Move 1 Soldier from The Grove to The Thicket.

Move 9 Soldiers from The Dunes to The Lifeless Sands.

Move 9 Soldiers from The Dunes to Ni Forest.

Purchase 19 Logging Huts in The Delta. -475c.

END TURN.

---

I *THINK* this is right.

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Old 12-08-2008, 04:16 PM   #70
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i seem to be missing great savana west(east), in both IAN and SK's post.

actually 25 of my troops have disappeared altogether.

Last edited by heh; 12-08-2008 at 04:16 PM. Reason: Automerged Doublepost
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Old 12-08-2008, 04:21 PM   #71
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Quote:
Originally Posted by That Guy View Post
i seem to be missing great savana west(east), in both IAN and SK's post.

actually 25 of my troops have disappeared altogether.
You never moved there. Those 25 units went to Great Savanna East. (which by the way, is the one place where I was not directionally dyslexic)
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Old 12-08-2008, 04:26 PM   #72
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Old 12-27-2008, 05:15 PM   #73
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Bump.


Mid Turn Event!
-----------------------------------------------------------------------

1-Up's Territory

Bored Aliens:
Effect: Wipes out everything on the tiles, converts territory to neutral
-----------------------------------------------------------------------
(Note: Not a real event. Don't worry about having this happen)
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Old 12-27-2008, 06:55 PM   #74
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Alliances
SephirothKirby and T3hDarkness have an alliance for 12 turns.

Troop Movement
19 foot soldiers from the Burnt Jungle to the Mighty Jungle
20 foot soldiers from The Barren Mesa to Ruined Mines
40 foot soldiers from Death Mountain to Ruined Mines
01 horsemen from the Lost Woods to Frozen Tundra (NE)
01 horsemen from the Lost Woods to North Ridge
01 horsemen from the Lost Woods to Snow Peak
01 horsemen from the Lost Woods to Eastern Forest Edge
10 horsemen from Ruined Mines to North Ridge
02 horsemen from Hades Cavern to Rocky Dunes
02 horsemen from the River of Fire to the Mighty Jungle
09 horsemen from the Rocky Dunes to the Eastern Forest Edge
05 horsemen from Great Cloud Forest to Shifting Sands

Build Structures
03 mines on Death Mountain 90
04 logging huts on Great Rain Forest 140

Build Units
20 horsemen 300
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