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| | #1 | |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,659 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | Filmmakers Resist 3-D Boom And rightfully so, I think. Resistance Forms Against Hollywood’s 3-D Push - Yahoo! Finance Quote:
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| | #2 |
| Senior Member Join Date: Apr 2000 Location: On the run. Gender: Posts: 9,544 Thanks: 175 Thanked 150 Times in 120 Posts | Well I hope that 3D dies out for awhile again, it doesn't work for me and I'm rather sick of asking my friends about the effects and how they affect the film every time I get out to the theater Alice in Wonderland and Toy Story 3 for example. -You stupid dog. |
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| | #3 |
| Fairy-Slaying Maniac Join Date: Apr 2000 Location: 1592 Miles Away From Here Gender: Posts: 18,062 Thanks: 148 Thanked 683 Times in 482 Posts | I'm with Roger Ebert--no 3D, and no 3-quels, usually. |
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| | #6 |
| SuperMod of War Join Date: Nov 2000 Location: Wisconsinland Gender: Posts: 9,945 Thanks: 157 Thanked 1,481 Times in 763 Posts | Michael Curtiz didn't need no 3D to make 'Casablanca'. |
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| | #7 |
| Senior Member Join Date: Oct 2006 Location: Listening to Seeking 7 Seven and giving out free hugs. :) Gender: Posts: 6,862 Thanks: 2,433 Thanked 398 Times in 311 Posts | Everything that has been said before this post is be my thoughts. |
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| | #8 |
| Senior Member Join Date: Jul 2001 Location: The state of Denial Gender: Posts: 8,884 Thanks: 80 Thanked 198 Times in 122 Posts | I'm not like hostile towards 3D, but then again, 3D wouldn't have saved Avatar. What WOULD have saved Avatar was trying to make it seem more unique, rather than practically plagirising Atlantis, Fern Gully, and Dances with Wolves. (The only reason I could predict the story of "How to Train your Dragon" is because I saw a plot summary. If I can predict the story without reading a plot summary beforehand, within the first ten minutes, then you KNOW there's a cliche storm brewing.) When the 3D version does anything to make it actually differ from the 2D version in variations other than the price of the ticket, then I'll pay the extra money for the ticket. And when they give a 3D thing my uncle with the glass eye can see.... |
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| | #10 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Quote:
The real dealbreaker for me is how it can take apart a carefully framed shot by adding depth contrast - you can't appreciate how a dark silhouette frames against a bright background, because you can't see the whole image to judge. This is a huge contributor to why 3D is big news for immersive computer games and simulators, but a mixed bag for film. Well-tuned color saturation and focal blurs are totally nixed by 3D. Ever wonder why Avatar is so vivid and brightly colorful? Because 3D clutters things. The people in it are bright blue because that makes them easy to follow against the complicated jungle backgrounds. While movement is the easiest identifier for contrast in film, it's become a virtual non-entity through the overdone camera pans and environments that were intended to showcase the 3D effect. | |
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| | #11 |
| Senior Member Join Date: Apr 2000 Location: On the run. Gender: Posts: 9,544 Thanks: 175 Thanked 150 Times in 120 Posts | Let me see if I'm understanding properly here Ai, 3D is seen as a relitivly new tool to add a some more involvment to the film by use of perspective and depth. This requires a style of editing that isn't as deep in part because of the effect of the way the images in the forground are projecting tward the viewer while drawing their attention in contrast to the background. This can have the effect of damiging the illusion of depth that the background has on it own. Sorry if I'm totaly off base there but for what ever reason I'm not sure if I'm comprehending your first paragraph fully the rest I can wrapp my mind around. Sad isn't it, aside from juxtapose I reconise all the terms your using but they just don't seem to want to gell for whatever reason. Anyway I my first post was mostly me just venting a bit because like Sim Kid's uncle I have to make do with monoculare vision, the 3D trend is a real annoyence to me because it just doesn't work for me yet it seems to be popping up everywhere. -You stupid dog. |
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| | #12 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,659 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | The real kicker is that the "extra" depth actually doesn't add anything to the experience, because human vision already perceives depth naturally--even in 2D cinema--through perspective & binocular vision. For Avatar, Cameron was smart enough to shoot the movie so that it was still watchable in 2D as well, but a lot of these other films aren't working that way. Have you seen the teasers for Step Up 3-D? That shot of the dude dancing into the camera looks completely stupid; he's too close to the lens for us to be able to see his moves, & the crowd behind him looks like they were chroma-keyed in by a worse effect technician than your average local weatherman has. And remember, "I'm-a Luigi, number one!" |
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| | #14 | |
| You just freaking blew Joe Biden's mind! Join Date: Jun 2000 Location: WHAT?house Gender: Posts: 19,491 Thanks: 513 Thanked 1,449 Times in 849 Posts Blog Entries: 5 | Quote:
Another problem comes with photo-sensitivity. While the overall screen is darkened with the 3D glasses on, the bright parts of the screen are even brighter. I found myself having to take off my glasses constantly on closeups of the main character in Avatar because his bright sweat was doing exorbitant damage to my eyes. Then, there's the whole deal with hypersituated objects (objects at the edge of the screen). If you have objects floating out in the audience, and they make their way off screen (laterally), you might soon have half an object disappearing in midair over someone's head. This just looks silly. I think the only type of 3D that might add to the experience, really, would be a 3D where everything recedes into the screen, instead of popping out of it. Everything would still need to be in deep focus, but it would be a more realistic illusion of depth than the current trendy 3D. | |
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| | #15 |
| Join Date: Jul 2002 Location: (n) - the place where I am Gender: Posts: 27,659 Thanks: 1,991 Thanked 2,486 Times in 1,513 Posts | ^I didn't even see it in 3-D; that's how I knew it worked in 2-D. ![]() But wait, that bright stuff on his face was sweat? I thought it was freckles. Oh my gosh, the Na'vi have Gatorade sweat! And remember, "I'm-a Luigi, number one!" |
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| | #17 |
| Member Join Date: Jan 2009 Location: At the bottom of the shipping address list Gender: Posts: 1,743 Thanks: 156 Thanked 74 Times in 54 Posts | The 3'Dness hurts my eyes after an extended period of time. Plus, it just seems unnecessary. Also, 6/10 times that I'm watching a movie, I'm lying down, which doesn't exactly work out very well. Maybe if I had some 3-D contacts or something, but even that would be terrible. |
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| | #18 |
| Senior Member Join Date: Oct 2006 Location: Listening to Seeking 7 Seven and giving out free hugs. :) Gender: Posts: 6,862 Thanks: 2,433 Thanked 398 Times in 311 Posts | My eyes are weird, so 3D doesn't, and never has worked for me. So obviously I try to avoid it. |
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| | #20 | |
| Join Date: Aug 2002 Location: I rub my tilde all over your asterisk Gender: Posts: 28,100 Thanks: 2,151 Thanked 5,338 Times in 2,433 Posts | Quote:
jux·ta·pose to place close together or side by side, esp. for comparison or contrast. Basically, they're using the background depth set apart from the foreground to make the foreground look like it pops out of the image more. The problem is the kind of focus they have to use to achieve this, as Bomby was saying: It makes the backgrounds look flat. Most of the people here complaining about the depth problems have probably just experienced incompatibility with the whole "pop out" technique. Frankly, it's a crappy trick that, when it works, looks a lot like a pop-up picture book. It doesn't even work in a lot of theaters if you're seated to the side or at the very front. Sitting in the back is likely to make it easiest to focus on the image as a whole. I'm a large proponent of 3D in games, though. Improved depth perception means better aiming and better understanding of speed. But gaming in 3D largely doesn't try to use the whole protruding-from-the-screen technique. | |
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