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Old 12-18-2004, 02:36 PM   #1
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I know,I'm just asking for trouble. [img]graemlins/lol.gif[/img]
Anyway,the rules...
Choose a box(A box can be chosen twice,but at least one character will be different for the second person.)The box has toys in it,six of them. I will not tell stats until someone chooses the box,eh?
Every toy has a normal attack and a Super Attack.The Super requires certain things to happen.
Each toys has an element,of which there are six.
Electricity/Light
Earth/Darkness
Fire
Water
Nature
Neutral

Attack an element you're stronger against and you gain 10 damage on that attack.

Elec beats Water beats Fire beats Nature beats Earth beats Elec etc.

Neutral isn't weak or strong against anything.

I will explain more rules as the opprotunity arises.

Nintendo Box
Pros:None
Cons:None
Shantae
8-Bit Mario
Pink Yoshi
Bulbasaur
Koopa
Andy

Mario Box
Pros:Spans all the elements
Cons:Lower HP than average
Mario
Luigi
Peach
Bowser
Wario
Waluigi

Sonic Box
Pros:Always goes first
Cons:Lower HP than average
Sonic
Shadow
Tails
Knuckles
Rouge
Amy

Zelda Box
Pros:Slightly above-average attacks,abilities are good
Cons:Several Earth elements makes things dangerous,Super Moves are harder to pull off
Link
Zelda
Navi
Ganondorf
Afgahnim
Vaati

And one more...

Lemming Box
Pros:High Attack
Cons:Low HP
Bomber Lemming
Surfer Lemming
Circus Lemming
Shadow Lemming
Egyptian Lemming
Warrior Lemming

Go ahead and choose. [img]tongue.gif[/img]
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Old 12-18-2004, 02:38 PM   #2
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No chips to turn the tides of battle?


Where are these lemmings going? The Super Nintendo Super Shire! Hop in line and follow them there!
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Old 12-18-2004, 03:02 PM   #3
 
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...Do I need to say which box I want? [img]tongue.gif[/img]

If you don't, then Sonic.
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Old 12-18-2004, 03:17 PM   #4
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Mario Box for me.
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Old 12-18-2004, 04:32 PM   #5
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I would like the Zelda box.
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Old 12-19-2004, 07:41 PM   #6
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@CK:...oops...Erm...Chips?My bad.

@All:Chips are basically something you can use just before you attack, then will disappear next turn.You must attach them to a toy, that turn,though,not all the toys.

Ignore the Pros and cons just before the boxes.

Also each toy has an Ability and a quote.The ability is like a move,be it good or bad,that is auotmatically used.And,uh,here are the Boxes...

Kitsune(aka Luigi007...I think...) got the SONIC BOX!

Sonic-Light
HP:70
Ability-Attitude:Every time you attack,you get a one-in-20 chance of stunning the opponent.
Normal:Homing Attack (40)
Super:Sonic Wind (80)
An Extremespeed chip must be attached to Sonic to use this.
Yeah! Let's party!

Shadow-Darkness
HP:100
Ability-Chaos Within :Every three turns,Shadow does 10 damage to himself.
Normal:Grind (35) 1-in-20 chance of stunning opponent.
Super:Chaos Control (200)
A Chaos Emerald Chip must be attached to Shadow for him to use this attack
Maria...I still remember the promise I made to you...I promise you...REVENGE!

Tails-Electricity
HP:40
Normal:Tails Swing (30)
Super:Flight (0) Tails avoids damage for 3 turns
An Extremespeed Chip must be attached to Tails for him to use this attack
Look at all those Eggman's robots!

Knuckles-Fire
HP:90
Ability:Anger-When Knuckles HP is at 15 or less, he does +20 damage on every attack
Normal:Firey Hand(50)
Super:Eruption(70 to opponent,20 to all opponent's Standbys)
Knuckles does 30 damage to himself
Oh no.

Rouge-Darkness
HP:70
Ability:Swipe-On her first turn,there is a 1-in-20 chance she will steal an opponent's chip.
Normal-Swipe (40)
Super:Love Kick (60)
Rouge loses 10
Fine.Take them.They stink like echidnas do!

Amy-Neutral
HP:30
Ability:Annoying persistence-If there is another Neutral Character anywhere on the field, Amy does 10 damage to the opposing toy each turn.
Normal-Hammer (45)
Super-Tears of...wha? (90)
Amy turns into a frog after using this attack.
Frogs cannot do anything for two turns,then change back to normal.Weird.
Sonic, this time there's no way outta marrying me!

Chips:
Extremespeed
Your toy does 10 extra damage the next time it uses an attack that is not required to have this chip attached to use it.
Ring x10
10 HP is added onto your character,even if it exceeds their natural limit.


I will do the rest of you tomorrow.
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Old 12-20-2004, 04:46 PM   #7
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From now on, every character has a "race",which will be explained later.Kitsune,all your characters are from the race "Mutant" except Amy, who is an "Annoyance".Seriously.Anyway...

joe_hatter...YOU GOT THE MARIO BOX!

Mario-Neutral
Race:Human
HP:80
Ability:Pasta-Every time you use a chip on Mario, he heals 10 damage
Normal:Jump (40)
Super:Tag Team (50)
Luigi must be on the "Standby" bench to use this move
Holy Macaroni!

Luigi-Electricity
Race:Human
HP:70
Ability:Coffee-When Luigi is KO'd,there is a 1-in-20 chance he will come back with 20 HP.
Normal:Panic (20)
Super:Tag Team (50)
See Mario.
???:Armogeddon Punch
Luigi is KO'd, and all his HP is put into an attack (e.g.,if he has 50 HP left,this attack does 50)
WAAAH!

Peach-Nature
Race:Human
Ability:Bimbo-When Peach is KO'd, your replacement standby gets 10+ attack points until their next turn
HP:60
Normal:Slap (10)
Super:Psych Bomb (70,30 to all opponent's stanndbys)
There must be another Nature Toy somewhere on the field (Graveyard not included)for Peach to use this attack
Don't let Bowser bruise you, Mario!

Bowser-Fire
Race:Koopa
HP:120( )
Ability :Hard Shell-If Bowser is going up against another Fire type, reduce damage done to him by 10
Normal:Slash (30)
Super:Flame Breath (60)
Every time Bowser uses this,it's attack power is cut in half until the next battle.Then the process restarts.
I'm lightning in a bottle!I'm an earthquake in a can!

Wario-Earth
Race:Human
HP:100
Ability-GAS:Every turn, Wario takes 5 damage.
Normal:Body Slam (50)
Super:Evil Laugh (80)
Wario must be the last toy your opponent needs to KO to use this move
I'm-a Wario! I'm-a gonna win!

Waluigi-Water
Race:Human
Ability:Flood-Until Waluigi is KO'd,neither side can use chips
Normal:Wa-pa-PUNCH (40)
Super:Waluigi Kick (60)
If any Toys with the Race "Mushroom" have been played, Waluigi cannot use this move
Waluigi, Number-a-one!

Chips
Coin x10:You gain an extra 10 points when the battle is over
Wart:Makes any toy's attack unusable for a turn.
-----
The Protector of Goombas...you got the ZELDA BOX!

Link-Light
Race-Hylain
HP:90
Ability:Courage-For every 20 damage Link takes, his normal attack goes up by 10
Normal:Bow and Arrow (30)
Super:Slice 'n' dice(40-90 damage)
The closer Link is to dieing, the higher odds of him doing more damage with this attack
...

Zelda-Light
Race:Hylain
HP:70
Ability:Wisdom-When Zelda is ighting a Nature Element,reduce the damage she takes by 10
Normal:Ocarina (30)
Super:Light Beam (100)
Zelda must have taken 50 damage or more to use this attack
ZELDA?It sounds so...familiar...

Navi-Nature
Race:Fairy Folk
HP:50
Ability:Z-Targeting:The opponent's ability is nullified
Normal:Fairy Charge (40)
Super:Fairy Swarm (80)
Does 20 damage to all your standbys
Hey!Look!Listen!

Ganondorf-Darkness
Race:Throne of Evil
HP:110
Ability:Power:Ganondorf does 10 damage to the opponent every time they use their normal attack
Normal:Earthquake Punch (50)
Super:Black Hole (200)
This requires 2 turns of charging. Every turn,however, their is a 1-in-20 chance of him KOing himself
The great King of Evil...beaten by this kid?!

Afgahnim-Darkness
Race:Throne of Evil
HP:70
Abilityark World:Afgahnim cannot be hurt by Neutral Characters
Normal:Lightning (35)
Super:Incredability(60)
Ganondorf must be on the bench for Afgahnim to use this attack
My master wishes to see you...

Vaati-Darkness
Race:Throne of Evil
HP:90
Ability:Windgust:Vaati takes half damage the first turn it is out
Normal:Slam (40)
Super:Tornado (80)
Vaati takes 30 damage
To stone with you!

Chips:
Lost Hopes
Neither you nor your opponent can play any chips on their next turn
Moblin
Does 20 extra damage the next time you attack

[ December 20, 2004, 03:48 PM: Message edited by: Sarcasm the Red-nosed VGFer ]
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Old 12-20-2004, 08:41 PM   #8
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I will take... *Gasp* The Nintendo Box.

Only Lemmings is left. Who will take it?
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Old 12-20-2004, 09:06 PM   #9
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Quote:
Originally posted by Supra X-3:
I will take... *Gasp* The Nintendo Box.

Only Lemmings is left. Who will take it?
Yeah I wonder who. [img]graemlins/lol.gif[/img]
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Old 12-20-2004, 09:06 PM   #10
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I'll be pleased to take the Lemming Box.
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Old 12-21-2004, 05:08 PM   #11
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I'm not updting yet (Not enough time)but I reiterate:you can choose a box twice.So,all the boxes are still open,dig?
They'll just be slightly different.
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Old 12-21-2004, 05:25 PM   #12
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^ Meaning that he is going to change the stats
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Old 12-21-2004, 09:59 PM   #13
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^Not really.Just some of the characters.

I will apdate tomorrow.Why?

Becuase I'm lazy.

Feel free to challenge people to battles starting now, though!
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Old 12-22-2004, 10:47 AM   #14
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BTW Sar what happens if you win?

[ December 22, 2004, 06:00 PM: Message edited by: MC Laki AKA Joe Hatter ]
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Old 12-23-2004, 12:17 AM   #15
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You get points and maybe some prizes.Points are used to buy...stuff...ahem.

ANYWAYS...
X-3 got the Nintendo Box. Yippee!

Shantae-Neutral
Race:Genie
HP:70
Abilityancing Fever-Every time Shantae takes damage, her attack power goes up by 5
Normal:Ponytail twist (30)
Super:Red Zap (50)
At least one of your toys must be KO'd for Shantae to use this attack
Let's do the Monkey Dance!

8-Bit Mario-Electricity
Race:Human
HP:50
Ability:Bad graphics-all attacks done to Mario do 10 less damage
Normal:Jump (35)
Super:Fireball (60)
A Fire Flower chip must be attached to Mario to use this attack
Do, do, do, do do do do...

Pink Yoshi-Nature
Race:Yoshi
HP:30
Ability:Egg Cycle Pink-Every turn, this toy heals 5 damage
Regular: Ground Pound (30)
Super:Gulp (80)
Your opponent must have above 80 HP left to use this attack
Yoshi!*giggle*

Bulbasaur-Nature
Race:Pokemon
HP:45
Ability:Endure-When this toy would be KO'd,it comes back with 1 HP.This move only works once a battle.
Normal:Tackle (40)
Super:Leech Seed (0)-Every turn, the opponent loses 10 damage and Bulbasaur gains 5
You must have 2 Nature Chips attached to Bulbasaur to use this attack
Bulba. Bulb, asaur, Bulbasuar! Bulb.

Koopa-Darkness
Race:Koopa
HP:20
Ability:Cowardly Shell:Any attack that does 40 damage or less is deflected off this toy
Normal:Shellify (20)
Super:Touch of Death (10-60,determined by dice roll)
You must have one darkness chip attached to Koopa to use this attack
Rar.

Andy-Neutral
Race:Human
HP:80
Ability:Hyper Repair-After Andy is attacked 4 times,he will heal 20 damage, even if the last attack KO'd him
Normal:Wrench in Plans (30)
Super:Neotanks (70)
Andy cannot have 40 HP or more when he uses this attack
Whoo-hoo! Let's have a BBQ!

Chips:
Risky Boots
Does 20 damage to opponent
De-fense!
Lessens damage toy takes by 10 until battle is over
-----
BK...GOTEH THETH LEMMINGETH DECK...ETH!
(P.S.:All the races in this box are Lemming.)

Bomber Lemming-Fire
HP:40
Ability:Bombin'-When Bomber Lemming is KO'd, one of your opponent's standbys takes 10 damage
Normal:Boom? (30)
Super:BOOM! (80)
Choose one of your standbys.It takes 40 damage.
I'll blow you up and use you as fuel!

Surfer Lemming-Water
HP:30
Ability:Rock on-When Surfer Lemming is sent out, its opponent takes 10 damage
Normal:Surfboard Smack (30)
Super:Surf's up! (80)
All your standbys take 20 damage
Righteous, dude!

Circus Lemming-Neutral
HP:50
Ability:Juggle-When an opponent's move would noirmally damage a standby, it doesn't
Normal:Squirting Flower (10,1-in-20 chance of freezing)
Superestroyah Laugh (90)
Circus Lemming is KO'd
I just had to be in the Clown Troupe...

Shadow Lemming-Darkness
HP:60
Ability:Camoflaugue-All nature attacks are cut by half
Normal:Ninja Stars (30,10 to all opponent's Standbys)
Super: Deadly silence (70)
A darkness chip must be attached to Shadow Lemming, who takes 10 damage after this attack
I am the Darkness...I am the Killer...I am...THE NINJA!

Egyptian Lemming-Earth
HP:40
Ability:Sand,sand,and more sand-All attacks except the Egyptian Lemming's are decreased by 10
Normal:Headbutt (30)
Super:Temple o Powerful (80)
One of your standbys is KO'd.This attack cannot be used if you have no standbys
KO:Instant Mummification
3 darkness Chips and 2 Earth chips (yes,there is a differance) must be attached for this toy to use this attack
Water,water everywhere, but not a drop to drink.
Wait...

Warrior Lemming-Light
HP:60
Ability:Armor-Earth/Darkness attacks do not do 10 extra damage to this toy
Normal:Sword Swing (40)
Super:Shining Silver (80, 10 to all opponent's standbys)
Warrior Lemming must not have any chips attached to him before this attack, and Warrior Lemming cannot have any chips attached to him after this attack

Chips
School Tribe
Heals 10 HP
Cliff Walk
Can be substituted for any element chip except Earth
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Old 12-23-2004, 10:11 PM   #16
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Okay im offering a challege right here right now!

(P.S. I have changed my name to The Fear)

[ December 27, 2004, 07:51 PM: Message edited by: The Fear ]
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Old 12-24-2004, 05:03 PM   #17
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Unhappy

What no one will challange me?
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Old 12-24-2004, 05:48 PM   #18
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^ I will challenge you.
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Old 12-26-2004, 12:18 AM   #19
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Ah-ha!We have our first battle!

Both of you,PM me one of your toys you would like to start the battle with.Then I will ask a question;the first one to get it right goes first.

Tutorial will come tomorrow.(CPU vs. CPU)
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Old 12-26-2004, 09:22 PM   #20
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Red face

Okay, I don't know if I can do this is 17 minutes (don't ask) and I don't want to try, so tutorial comes tomorrow.Can't believe I flaked on it until now...WILL NOT HAPPEN AGAIN...until 2 days later.

Also,X-3,do you mind if I change Koopa's element to water?

And,Kitsune,I forgot Tails's ability.It's...
Utter Genius:Every time the opponent attacks,Tails attack goes up by 15

BK,warrior Lemming's quote is You will bow before my awesome power!

[ December 26, 2004, 08:33 PM: Message edited by: Sarcasm the Red-nosed VGFer ]
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